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Lawyer job improvement
Posted: September 17, 2017, 12:10 pm
by Diplomatic.
Your name:
Diplomatic.Suggestion headline: Add
Picture: Keep the picture in this
Importance of suggestion: 7/10 (Shows how much it would mean to server/players)
Why should it be accepted:
When i use /free id as private lawyer, i should get $2000 per prisoner. We already get 1 score per prisoner, but what about 2 score for the prisoner that has been jailed for more than 60 secs? I'm not sure about that but we should get $2000 when we use /free id
Re: Lawyer job improvement
Posted: September 17, 2017, 12:24 pm
by Rally3
this should only be implemented if the money is coming out of the player, i.e picture the following scenario:
a) I have more than $2000, you try to /free and I get a dialog asking to confirm to spend that money to be freed
b) I don't have more than $2000, so you get an error messaage like "That player cannot afford lawyer's fees" and should not be paroled /free'd at all
$2000 is just a placeholder, it should be determined from an exponential function based on how much time left the player has in jail
Re: Lawyer job improvement
Posted: September 17, 2017, 12:25 pm
by ackman
+1, 2 score on those who have wanted level above 5
Re: Lawyer job improvement
Posted: September 17, 2017, 12:40 pm
by Robin
Rally3 wrote :this should only be implemented if the money is coming out of the player, i.e picture the following scenario:
a) I have more than $2000, you try to /free and I get a dialog asking to confirm to spend that money to be freed
b) I don't have more than $2000, so you get an error messaage like "That player cannot afford lawyer's fees" and should not be paroled /free'd at all
$2000 is just a placeholder, it should be determined from an exponential function based on how much time left the player has in jail
+1.
Re: Lawyer job improvement
Posted: September 17, 2017, 12:50 pm
by [Lsrcr]Oggy
Rally3 wrote :this should only be implemented if the money is coming out of the player, i.e picture the following scenario:
a) I have more than $2000, you try to /free and I get a dialog asking to confirm to spend that money to be freed
b) I don't have more than $2000, so you get an error messaage like "That player cannot afford lawyer's fees" and should not be paroled /free'd at all
$2000 is just a placeholder, it should be determined from an exponential function based on how much time left the player has in jail
Re: Lawyer job improvement
Posted: September 26, 2017, 6:16 am
by Criminal
Rally3 wrote :this should only be implemented if the money is coming out of the player, i.e picture the following scenario:
a) I have more than $2000, you try to /free and I get a dialog asking to confirm to spend that money to be freed
b) I don't have more than $2000, so you get an error messaage like "That player cannot afford lawyer's fees" and should not be paroled /free'd at all
$2000 is just a placeholder, it should be determined from an exponential function based on how much time left the player has in jail
My gf is saying right +1
Re: Lawyer job improvement
Posted: September 26, 2017, 11:38 am
by jilla123
[Lsrcr]Oggy wrote :Rally3 wrote :this should only be implemented if the money is coming out of the player, i.e picture the following scenario:
a) I have more than $2000, you try to /free and I get a dialog asking to confirm to spend that money to be freed
b) I don't have more than $2000, so you get an error messaage like "That player cannot afford lawyer's fees" and should not be paroled /free'd at all
$2000 is just a placeholder, it should be determined from an exponential function based on how much time left the player has in jail
Re: Lawyer job improvement
Posted: September 27, 2017, 6:41 pm
by [MOB]ibrar.123
+1 really helpful suggestion we do need to focus on private lawyer as well. I guess people will start having more interest in lawyer profession as well with this adding to it.
Re: Lawyer job improvement
Posted: September 30, 2017, 11:48 pm
by Crazymix
I gotta agree with this , Picking lawyer as your job is kinda rare and some people love it that much , so +1
Re: Lawyer job improvement
Posted: October 3, 2017, 8:25 pm
by Fady
jilla123 wrote :[Lsrcr]Oggy wrote :Rally3 wrote :this should only be implemented if the money is coming out of the player, i.e picture the following scenario:
a) I have more than $2000, you try to /free and I get a dialog asking to confirm to spend that money to be freed
b) I don't have more than $2000, so you get an error messaage like "That player cannot afford lawyer's fees" and should not be paroled /free'd at all
$2000 is just a placeholder, it should be determined from an exponential function based on how much time left the player has in jail