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Auto-jail system addition for /taze []

Posted: October 29, 2017, 4:33 am
by BeaTen.
Your name: BeatEn
Suggestion headline: Addition of auto-jail system for /taze cmd, just like /cuff.
Importance of suggestion: 7/10
Why should it be accepted: Too many players /q when we taze them and because we don't get a chance to cuff them, what they do is that wait out the tazer gun's timer and /q and relog, this way, they aren't auto jailed. What I am saying is that when you taze someone, and of that person leaves within 5 seconds, and when he rejoins under or in 30 minutes, he should be auto-jailed (same as cuff cmd). Since cuff has this feature so why shouldn't taze have it?

NOTE: Many of you would say that tazer gun's initial timer (3 seconds) is enough but if you are in combat with multiple criminals and you taze one of them, they will run a bit far and /q and the cuff auto jail timer is /q within 30 seconds, I didnt want to make it too op since tazer gun has its effect that lasts up to 3 seconds, so if someone leaves within 5 seconds (maybe increased/decreased, depends upon scripters and reply to this suggestion), he will get auto-jailed (if logsbl in less than 30 seconds

Re: Auto-jail system addition for /taze []

Posted: October 29, 2017, 4:48 am
by Fady
+1, We have many /q abusers nowadays, so if we could limit the auto-jail system for taze, like the cuff, it would decrease the /q evaders, if at least by 5 percent

Re: Auto-jail system addition for /taze []

Posted: October 29, 2017, 6:05 am
by Mr.Nightmare
it's there already lol

Re: Auto-jail system addition for /taze []

Posted: October 29, 2017, 6:21 am
by Wanted.
Mr.Nightmare wrote :
it's there already lol

Re: Auto-jail system addition for /taze []

Posted: October 29, 2017, 7:09 am
by BeaTen.
Mr.Nightmare wrote :
it's there already lol

When you taze a person, he is stuck for 3 seconds, when the 3 seconds are over, the person can /q and come back and he will not be auto jailed. So I don't get the point of you saying its there because its definitely not. I assume you didn't read what I wrote/didn't understand what I said so please re-read.

Re: Auto-jail system addition for /taze []

Posted: October 29, 2017, 4:27 pm
by Zoroark
This happens sometimes

gets tazed, cop gets killed before he can cuff me, I leave the area but get bugged/opcode/polygons everywhere. /q and come back around 5 to 10 minutes later. (Also keep in mind the polygons only happen in SAMP single player it doesn’t happen. I have to /q to fix that issue.)

Re: Auto-jail system addition for /taze []

Posted: November 1, 2017, 6:17 am
by MachineGunKelly
+1 Good idea beaten

Re: Auto-jail system addition for /taze []

Posted: November 1, 2017, 11:11 am
by Flight
Image +1

Re: Auto-jail system addition for /taze []

Posted: November 1, 2017, 12:08 pm
by CXdur
This will be implemented. Its timer will be similar to the one placed after breaking cuffs.