S.A. Army [★] In-Game Rules

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S.A. Army

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Army
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Joined: March 21, 2015, 3:04 pm

by S.A. Army » July 14, 2014, 10:22 pm
S.A. Army In-game Rules
These rules apply to S.A Army members only!




General Army Rules


  1. S.A. Army applicants have to complete their S.A. Army in-game test within 10 days after submitting their S.A. Army application. Not meeting this requirement will result in application being denied. However, exceptions may be made if valid reason is stated.

  2. You may not argue with other players or with other Army members as well as with other members of another group or faction. Army members are required to maintain good manners & discipline at all times. Note: Be humble in victory & gracious in defeat.

  3. You may open fire on criminals (orange, red & most wanted) who are on the Army ship or in the Army zone (the entire purple zone seen on the map) with any army vehicles or weapons without using /su and without air/water/ground restrictions.

  4. You may open fire on wanted suspects (those specified in the rules of the vehicle) without /su if you are attacked/being shot at by them.

  5. You may use the grenades only on medium wanted suspects , highly wanted suspects & most wanted suspect. You may not use the grenades if there are innocent players near-by or against a hitman (also applies when having a hit).

  6. You may not use the Army skin for chilling or roaming around. You may use the Army skin only for serious roleplay.

  7. You may not go Away From Keyboard (AFK) for more than 20 minutes while playing in Army skin.

  8. You may not use the Army skin if there are already 15 players using the skin & playing as Army.

  9. You have to be active on the Forums as well as in-game.

  10. When using an army vehicle that requires /su in order to fire, you must /su the driver or any passenger that is inside the vehicle. (Passengers/those on top will see the warning also)

  11. Any attempt of spreading faction hate or propaganda (example: Swat sucks and all Swat members should join Army) is not allowed and will be severely punished.

  12. Do not take suspects that were engaged first by SWAT.

  13. You cannot participate server events in army skin.




Rhino Tank Rules

  1. You may not use the Rhino's against innocents, low wanted suspects (yellow), medium wanted suspects (orange) & hitmen (also applies when having a hit). You may however, use the Rhino against a medium wanted suspect if they are teaming with highly wanted suspect or with a most wanted suspect,after using the /su and waiting 5 seconds to expire.

  2. You may engage highly wanted suspects & the most wanted suspects with Rhinos' main gun, after using /su and waiting for the timer to expire.

  3. You may use the Rhino to ram medium wanted suspects (also applies to higher wanted suspects) vehicle in order to disable it.

  4. You may engage wanted suspects (except yellow wanted) with cannon who are in air or water without using /su (also applies when they are on ground in a flying vehicle).



Hunter & Sparrow Helicopter Rules

  1. You may not use the Hunters weapons (minigun, rockets) against suspects who are on foot and on the ground or on top of a roof top. However, you may use the Hunter's heli-blades instead.

  2. You may use Hunter/Sparrow against medium wanted suspects, highly wanted suspect or the most wanted suspect who are in the water or who are airborne. (Also applies when they are on ground in a flying vehicle.)

  3. You may use the Sparrow against the most wanted suspects who are on ground after using the /su and waiting 5 seconds for timer to expire. This rule doesn't apply when they are teaming with another highly wanted suspects or medium wanted suspects.

Secret word = Day/Month/Year and time e.g 5/06/14 06:08, add it to your application proving you read the rules.It goes at the bottom of your application.





Hydra Jet Rules

  1. You may use the Hydra to engage the most wanted suspect only when they are on the ground after using /su and waiting for the timer to expire. Remember to make sure no innocent players are near-by or anyone who isn't the most wanted suspect.

  2. You may use the Hydra against the most wanted suspect who is teaming with highly wanted suspect(s) after using the /su on any of the suspects.

  3. You may engage highly wanted suspect or the most wanted suspect in air with Hydra without using /su (also applies when they are on ground in a flying vehicle).




    Rustler Plane Rules

    1. You may not use the Rustler's weapon against medium wanted suspects who are on foot, on the ground or on top of a roof.

    2. You may use the Rustler against medium wanted suspects, highly wanted suspect or the most wanted suspects who are in the water or who are airborne without using /su.

    3. You may engage highly wanted suspect & the most wanted suspect who is on ground after using the /su and waiting for the 5 seconds for timer to expire.




    RPG Rules (for ranks Staff Sergeant+)


    1. You may only use RPG on highly wanted suspects who are airborne & waterborne. That applies ONLY for highly wanted suspects & most wanted suspect.

    2. You may use RPG on highly wanted suspects & most wanted suspects who are in a flying vehicle (Also applies when they are on ground in a flying vehicle).

    3. You may use the RPG on medium wanted suspects who are teaming with highly wanted suspects & most wanted suspect (considering they are airborne/waterborne).




      Punishment(s) for breaching these rules vary & the severity of the breach is also taken into consideration. As a punishment you may receive: a verbal warning, an official Army warning, a demotion and/or dishonorable discharge.


Keep in mind that along with Army In-Game rules the Ls-rcr In-Game rules also apply in-game.



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