9mm Taser gun

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122policeofficer

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Post by 122policeofficer » February 18, 2016, 7:19 pm
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Suggestion headline: Add taser gun like 9mm gun
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Why should it be accepted: Becasue it's more realistic and roleplayish to have taser gun like 9mm gun.So you have to aim person and shot taser into suspect in way for dissabling his moves.I also think this will get some advantages for criminals becasue for aiming you need to have some skills.Taze range should be same or maybe a little bit bigger since real taser can hit target with 10 meters away from it.One more thing I thinked while I was making this suggestion is that on this way if we add taser gun like this,then some officer couldn't be able manage to /cuff suspect in case he wish,so I am suggestion a little increase of taze time in this case,because officer have to take longer time while pressing T and typing /cuff.What other say ?

David

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Post by David » February 18, 2016, 8:19 pm
POSITIVE

Kaosx234

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Post by Kaosx234 » February 18, 2016, 10:21 pm
Only if taser time is 5sec minimum.
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Cheese

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Post by Cheese » February 19, 2016, 5:10 am
122policeofficer wrote:
I also think this will get some advantages for criminals becasue for aiming you need to have some skills.
I like the idea and all, but this I disagree with. Do you really think that aiming a 9mm taser gun is that hard? If you compare a taser with ridiculous range to a /taze command with a 2-meter one, criminals have better chances of escaping with the latter. Why? The /taze command seems fairer because cops would have to run and keep up with the suspect rather than just aiming leisurely from a distance. The only advantage of this idea is that cops can't taze right away after barell rolling out of a car. And with a 9mm gun, you can taze a suspect while he's inside a vehicle. I also don't know if it can be scripted so that the taze effect only works on criminals, because if not... well, just imagine cops tazing everybody in town. So yeah, unless you can somehow decrease the range, limit the ammo, script it to only work with wanteds and make criminals immune to tazing when they're inside a car, my vote will remain -1.
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122policeofficer

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Post by 122policeofficer » February 19, 2016, 10:21 am
Cheese wrote:
122policeofficer wrote:
I also think this will get some advantages for criminals becasue for aiming you need to have some skills.
I like the idea and all, but this I disagree with. Do you really think that aiming a 9mm taser gun is that hard? If you compare a taser with ridiculous range to a /taze command with a 2-meter one, criminals have better chances of escaping with the latter. Why? The /taze command seems fairer because cops would have to run and keep up with the suspect rather than just aiming leisurely from a distance. The only advantage of this idea is that cops can't taze right away after barell rolling out of a car. And with a 9mm gun, you can taze a suspect while he's inside a vehicle. I also don't know if it can be scripted so that the taze effect only works on criminals, because if not... well, just imagine cops tazing everybody in town. So yeah, unless you can somehow decrease the range, limit the ammo, script it to only work with wanteds and make criminals immune to tazing when they're inside a car, my vote will remain -1.
It's scriptable...I saw this on one server at YT.Current taze range is allright and it should stay remain as that if we add taser gun.Yeah tazering in car is aviable,but of course I am not suggesting that,I am suggestin while suspect is on foot,and I think we don't need tazering suspect in car for now!

Safwan_theboss

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Post by Safwan_theboss » February 19, 2016, 11:41 am
Kaosx234 wrote:
Only if taser time is 5sec minimum.
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Mega115

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Post by Mega115 » February 21, 2016, 5:50 am
It would be hard to taze people with high ping and lag. -1
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Thursday

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Post by Thursday » February 21, 2016, 1:44 pm
-1 as mega reason
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122policeofficer

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Post by 122policeofficer » February 21, 2016, 1:53 pm
[Lsrcr]Mega115 wrote:
It would be hard to taze people with high ping and lag. -1
I think we could add that you can shot taser like bullets,so if you miss it once,you automaticly get taser reload so you don't get problems with lagers ;)

laki4006

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Post by laki4006 » February 21, 2016, 7:24 pm
+1 yes my friend
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