Lose moneys when die

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AwsomeGenti

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AwsomeGenti
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by AwsomeGenti » October 23, 2017, 4:56 pm
Your name: awsomegenti
Suggestion headline: When you die or use /kill, to lose moneys.
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Importance of suggestion: 6/10
Why should it be accepted: Because when i am a cop, and I'm about to arrest people they say me "Kill me". I ask that same thing. So when I kill a suspect they lose moneys. They get minus - moneys from bank account. When i suicide or a player kills me i lose moneys from my bank acc or cash.

Mr.Nightmare

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by Mr.Nightmare » October 23, 2017, 5:17 pm
No, it'll create a huge chaos and unbalance poeple will abuse /q even more to evade deaths.

AwsomeGenti

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AwsomeGenti
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by AwsomeGenti » October 23, 2017, 5:27 pm
Mr.Nightmare wrote :
No, it'll create a huge chaos and unbalance poeple will abuse /q even more to evade deaths.


Right.....

[Lsrcr]Oggy

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by [Lsrcr]Oggy » October 23, 2017, 5:53 pm
Mr.Nightmare wrote :
No, it'll create a huge chaos and unbalance poeple will abuse /q even more to evade deaths.

Abusing /q makes them unable to log back in 30 minutes.

On the suggestion, maybe a small amount like $500 or $100 (as in single player) as hospital fee?
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AwsomeGenti

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AwsomeGenti
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by AwsomeGenti » October 23, 2017, 6:00 pm
[Lsrcr]Oggy wrote :
Mr.Nightmare wrote :
No, it'll create a huge chaos and unbalance poeple will abuse /q even more to evade deaths.

Abusing /q makes them unable to log back in 30 minutes.

On the suggestion, maybe a small amount like $500 or $100 (as in single player) as hospital fee?


When players die:
White: 1000$
Orange:4000$
Red:8000$
Most Wanted:1500$

Robin

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by Robin » October 23, 2017, 6:16 pm
AwsomeGenti wrote :
[Lsrcr]Oggy wrote :
Mr.Nightmare wrote :
No, it'll create a huge chaos and unbalance poeple will abuse /q even more to evade deaths.

Abusing /q makes them unable to log back in 30 minutes.

On the suggestion, maybe a small amount like $500 or $100 (as in single player) as hospital fee?


When players die:
White: 1000$
Orange:4000$
Red:8000$
Most Wanted:1500$

-1, we (Army, at least) face a lot of people who /q instead of just getting killed (this does not make anything go faster for anyone). This suggestion will only cause way more people to /q abuse.
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★ Retired S.A. Army General ★


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Indognito

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by Indognito » October 23, 2017, 6:56 pm
Lol no why should I randomly lose my hard earned cash with givin no reason? besides this is just dumb it will only cause interest to decrease that much more due to the fact that you die and lose money. This is similar to the “add a fine for criminals getting killed/dying” suggestion it’s just another attempt to boost your arrest score. If anything cops should be nerfed to where criminals are givin a fair chance.

Zoroark

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Zoroark
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by Zoroark » October 23, 2017, 7:09 pm
How about cops go to jail for killing anyone and only army is allowed to kill. We remove the weapons checkpoint from all PDs and buying weapons from ammunation gives you a high chance of being randomly teleported to jail. All loes are forced to drag and personal vehicles are disallowed as cop so you are forced to only use the cop car or any police vehicle at the PDs.
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Mr.Nightmare

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by Mr.Nightmare » October 23, 2017, 7:16 pm
The 100$ fee is already there, I don't see any point of increasing it. -1

jilla123

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by jilla123 » October 24, 2017, 3:00 am
-1,it'll create a chaos and what if someone have 0$ in his pocket? He'll not be able to use /kill ah?Just no,Negative.
AwsomeGenti wrote :
[Lsrcr]Oggy wrote :
Mr.Nightmare wrote :
No, it'll create a huge chaos and unbalance poeple will abuse /q even more to evade deaths.

Abusing /q makes them unable to log back in 30 minutes.

On the suggestion, maybe a small amount like $500 or $100 (as in single player) as hospital fee?


When players die:
White: 1000$
Orange:4000$
Red:8000$
Most Wanted:1500$

When a white dies it's only 100$ that get reduced,you're obsolutely wrong.
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