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Immortal wrote:The second you try to aim at the cop, you'd actually realize you're in AlcatrazThat's a good arguement but cuff range has already been shortened by a lot and we could also make it even shorter in case this gets implemented, or maybe something else that won't make cuffing someone so easy. Currently it's more of a shock vs taze spam which looks terrible.

Mastro wrote:Ima give a big negative on this if only i could use block letters for - 1 on this i would loooolImmortal wrote:The second you try to aim at the cop, you'd actually realize you're in AlcatrazThat's a good arguement but cuff range has already been shortened by a lot and we could also make it even shorter in case this gets implemented, or maybe something else that won't make cuffing someone so easy. Currently it's more of a shock vs taze spam which looks terrible.
We don't have to necessarily remove the command, this was just an idea. We could possibly make other not so significant changes/tweaks.
We could also make it so the more players you have tazed/shocked using the gun the easier it will be to sucessfully do it (by possibly shortening the range, making it wider etc).No, it would slightly be a bit unfair to the newbies in a situation where they are facing experienced and old members of the community who have a pretty nice taze/shock score. However, I support this suggestion only if
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