Pagati still uses the same ancient formula from so many years ago. Our updates have been tiny, with very little changing in the three years I have played on the server. While I love the new CNR aspects, and some Pagati members are using them, I am gladly surprised that many members still want the tried and true roleplay aspect we offer as well. So, hopefully these ideas meet both ideals.
-> New base:
Features: Public parking lot, Working Casino, Public garden, Public bar (gateway to private area)
Private parking lot, CNR based drug factory/work area, RP based offices, Private garden
--->Private Parking lot: Just an open space for users to park, with greenery and a fountain/statue
--->Casino: Would be public and working, as in money won/lost goes/comes from player, with 5% going
to the Pagati vault
->Public Garden: Just greenery, maybe a pond, some flowers and benches. Used for RP and hanging out
--->Public bar: A bar with an NPC selling basics (beer, wine, so on) where users come to hang out,
ask for favors, and practice RP. Also serves as the gate between public and private
--->Pagati parking lot: A spot for Pagati members to park their cars, as well as having a selection of
cars for Pagati use, as well as trucks, semis, and two helicopters
--->Drug factory/work area: Place to manufacture drugs, as well as store items, has a legal job NPC and
an illegal job NPC. Checkpoints for jobs would be here as well.
--->Offices: Like the current office building, just newer and resigned. Serves as spawn and RP area
*Offices: including large meeting rooms, personal offices for Don, Con, UB, and Capo
*Armory: Weapon, item, and drug racks, as well as a shooting range
*Lounge: a basic nightclub, maybe with a personal bar and such
*Roof top: A decorative area locked by a gate only capo+ can open. Has UB+ personal heli
--->Private Garden: just more greenery, mostly for RP and hanging out
->Legal jobs: Given by an NPC in the drug factory, legal jobs would be selected from a GUI menu and allow the member to pick which job they want to do.
--->Airdrops: works as intended
--->Complete x number of (job) depending on class
--->Chop Shop: Using a towtruck, deliver a car to a chop shop. Car spawns on map when job is taken
--->Protection Money*: Drive around through checkpoints at shops and collect protection money, only a cut goes to the driver, the rest goes to the vault
->Illegal jobs: Given by an NPC in drug factor, illegal jobs offer better money, but come with wanted levels appropriate to the level of difficultly and how illegal the job is
--->Drug refill: Steal an ambulance from a random location, and return to a checkpoint at base, restoring
5% of the drug racks
--->Weapons refill: Go to the army ship, steal a crate of weapons, and return to base and checkpoint, to
refill 10% of the group weapons
--->Item refill: Go to Supa Saver in San Fierro, steal a box of items, and return to base, fills about 15% of the group items rack
--->Complete x number of (job) depending on class without being busted/wasted
--->Complete 3 hits without being busted/wasted
--->Trash Business*: Go to a business that wont pay protection money and bomb it!
->Business jobs (marked with a *): These would be the PLAYER run businesses. Players who own businesses would have the choice to pay protection money (reduces their profit) or to not pay. A business far away may never get hit, so they either are loaded with cash if paying, or empty if they're not paying. For players not paying, if we come three times and they haven't paid, then their business is moved to the Trash Business list, where it becomes able to be bombed and they lose 5x the money of a protection payment in damages. Businesses
would be selected at random by the server as to which ones are up to pay/be bombed. Unowned shops would be random if they pay or do not pay.
->Allow Pagati members to choose a secondary class like private medic, drug dealer, con artist, weapon dealer, and so on, while RETAINING the Pagati class of hitman and such
->Make it so a headshot from a silent pistol is an instant death when a pagati member fires it on someone with a hit. Remove silent pistol from all other stores/groups/ect
->With such a major overhaul of the faction, someone suggested changing the name. I think a change in overall theme would accomplish it better. It would get more interest from the player base, and change up gameplay style. I had a few ideas here, but lets pick the best.
--->"Pagati": a straight mafia theme like now, based on 1980s era crime families like the Columbos. Base would have an older feel with textures being wood, with older style décor and many art pieces/pictures around the offices. Best inspiration would be Mafia 2
--->"Hotel Kiev": A more soviet era mafia style, everything would be 1980s soviet era dystopia, with work trucks, basic cars, base has more industrial feel with elements of decay and military influence. Inspiration would be Hotel Moscow from Black Lagoon and S.T.A.L.K.E.R video games
->Armatage Corporation: A harsh cyberpunk feel with pastel neon lights, bright vivid colors mixed with trashed areas in the CNR spots such as the factory, with a mechanical feel and blinking lights. The RP areas like the office would have large computer layouts, terminals, and many lighting elements (like the neon tubes used for cars in /neon)