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Rally3 wrote :Most of these replies (including some of server staff) embarrass me of even spending my time writing a proper reply to this.
You're incompetent to the point where you can't think/reason at all; all you do is rush posts and replies while being completely incoherent. YOU ARE NOT MANDATED TO REPLY IMMEDIATELY - take your time, gather your thoughts properly, AND THEN WRITE A RESPONSE.
Your shitty run-on sentences, non-thought out commentary/ideas, and just overall inability to express yourselves make reading this thread an experience worse than the Holocaust.
killdahobo99 wrote :Santiago wrote :fuck u
listen here u fucking mexican little turd. I will molest you in the mouth while your dog watches and then I'll fuck your dog while you watch.
Mason wrote :Cuff range is already too short. It should be reverted. Impossible to cuff without tazing, forcing me to use taze...
Best would be to either revert to old shock taze cuff system with exact ranges and rules
OR
Remove taze and shock entirely. And make the cuff range slightly greater.
and if theres added a 9mm silenced tazer, which I think is a bad idea (lame mechanics) at least give it a yellow tint?
Mastro wrote :Immortal wrote :The second you try to aim at the cop, you'd actually realize you're in Alcatraz
That's a good arguement but cuff range has already been shortened by a lot and we could also make it even shorter in case this gets implemented, or maybe something else that won't make cuffing someone so easy. Currently it's more of a shock vs taze spam which looks terrible.
We don't have to necessarily remove the command, this was just an idea. We could possibly make other not so significant changes/tweaks.
Some exaples:
- Adding a shock reflector similar to taze one
- Make recharge times equal
- Cooldowns on tazing/shocking
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