If 0 criminal: - Do not detonate bomb, inform SWAT If 1 criminal: - No eject - No shock disable - 0.5 taze If 2 criminals: - Normal effects, Taze time = (0,5*targets)
What do you guys think about this? So far, auto taze seems to be one of the biggest concerns, as well as using it on solo suspects.
I'll again say the same thing, auto taze should be removed. It should only be activated if there is only ONE member playing in skin.
Agreed with other things
About me:
Hello, I am Ackman and I am from Pakistan. I'm a part time Epic Gamer. Coming to the Criminal Career I'd like to mention that I am the founder of Blackouts group. It was founded on 19th of April, in 2017. Other than that, I am the leader of DreamTeam group. Coming to the LEO Career, I am currently serving the Army faction as a Major [MAJ]. Current memberships:
If 0 criminal: - Do not detonate bomb, inform SWAT If 1 criminal: - No eject - No shock disable - 0.5 taze If 2 criminals >swat = 2, if swat = 1 > same as normal effect -no eject -no shock disable -0.5 taze If 3 criminals: - Normal effects, Taze time = (0,5*targets)
this would be perfect edit: made it a lil better
Last edited by Faraon78910 on April 18, 2019, 7:50 pm, edited 1 time in total.
Game Administrator Army General HTO & HEO Vic's Gang Owner
We've received good amount of replies about the issue, however, to make sure we are going into the correct path into changing the perks of the SSB, we would like to see more opinions.
I also would be glad if we simply stick to the main post only and not go off topic.
It would be better if you tell the community about the final changes for SSB before implementing it in game. Make a topic in which you would state the changes and ask for players vote on it. See if the majority of the community will be okay with the changes or not.
Auto taze + Shock immunity - Which perk of the SSB should be completely removed? Autotaze / Shock immunity
it would be fine and its a bit logical that a bomb can eject riders from their MTBikes but its OP with Autotaze
- Which perk of the SSB should be nerfed?
*Just disable Autotaze because some swat members are using SSB on 1 criminal just to not fail to type /taze (id) *At least nerf shocks immunity time if it will be not removed
- Which perk of the SSB should be boosted?
50 damage + Engine stalling with the eject of MTB Riders would be fair enough and it is atleast less OP
- What is the over-powered part about the SSB? When a team full of S.W.A.Ts come and use it against a solo criminal, he is defenseless,especially if he is not skilled.
- Which perk of the SSB should be completely removed? Auto taze.
- Which perk of the SSB should be nerfed? Shock immunity, reduce it to like 5-10 seconds.
Most of the replies were focused on how the bomb was used against solo suspects and how it was overpowered in such situation. In response to your complaint we've changed the concept of the auto-taze part that is now dynamically detects the amount of SWAT members and criminals in the specific radius of use for the effect to be casted.
I'll leave this topic open to see how the update will go during the gameplay if you have any additional notes.