Show the cooldown time of shops

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Karu_Tepes

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Post by Karu_Tepes » February 5, 2021, 12:43 pm
Schwegar wrote:
It would help robbers to do their jobs even better then now, which is unnecessary i think.
Actually no, just tells them if it's worth waiting or not. IT DOES tell us when bugs (Like the ammu-nation crate robbery) or happening though.
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Schwegar

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Post by Schwegar » February 5, 2021, 5:09 pm
Karu_Tepes wrote:
Schwegar wrote:
It would help robbers to do their jobs even better then now, which is unnecessary i think.
Actually no, just tells them if it's worth waiting or not. IT DOES tell us when bugs (Like the ammu-nation crate robbery) or happening though.
I still find it superfluous.
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Karu_Tepes

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Post by Karu_Tepes » February 5, 2021, 5:52 pm
Schwegar wrote:
Karu_Tepes wrote:
Schwegar wrote:
It would help robbers to do their jobs even better then now, which is unnecessary i think.
Actually no, just tells them if it's worth waiting or not. IT DOES tell us when bugs (Like the ammu-nation crate robbery) or happening though.
I still find it superfluous.
I find you guilty of using a thesaurus!

But while yes, it may be superfluous, it's still not a bad feature. I see no harm in adding it. It really won't give any advantage, just tell a criminal if they can rob or not. As it is now, we aim, get told it's on cooldown, leave. With a time, we aim, get told how long the cooldown is, and then leave. So really, same thing, just more info.
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Travis.

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Post by Travis. » February 5, 2021, 6:37 pm
Schwegar wrote:
Karu_Tepes wrote:
Schwegar wrote:
It would help robbers to do their jobs even better then now, which is unnecessary i think.
Actually no, just tells them if it's worth waiting or not. IT DOES tell us when bugs (Like the ammu-nation crate robbery) or happening though.
I still find it superfluous.
It literally required 1 line of code. If anything it will give cops more time to catch someone if they decide to wait for the timer to finish.
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Karu_Tepes

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Post by Karu_Tepes » February 6, 2021, 12:01 am
Travis. wrote:
Schwegar wrote:
Karu_Tepes wrote:

Actually no, just tells them if it's worth waiting or not. IT DOES tell us when bugs (Like the ammu-nation crate robbery) or happening though.
I still find it superfluous.
It literally required 1 line of code. If anything it will give cops more time to catch someone if they decide to wait for the timer to finish.
Valid point. If the criminal waits, the cops have more time to get to them, making it an advantage to the police.
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Schwegar

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Post by Schwegar » February 6, 2021, 3:00 pm
Karu_Tepes wrote:
Schwegar wrote:
Karu_Tepes wrote:

Actually no, just tells them if it's worth waiting or not. IT DOES tell us when bugs (Like the ammu-nation crate robbery) or happening though.
I still find it superfluous.
I find you guilty of using a thesaurus!

But while yes, it may be superfluous, it's still not a bad feature. I see no harm in adding it. It really won't give any advantage, just tell a criminal if they can rob or not. As it is now, we aim, get told it's on cooldown, leave. With a time, we aim, get told how long the cooldown is, and then leave. So really, same thing, just more info.
I mean, adding this wont make any harm, obviously. The point is, why there must be a timer for robbery? Its not logical and meaningless, its like "Oh no sir! Someone has robbed me 3 min. ago, please come back 2 min. later to rob me again."
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Karu_Tepes

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Post by Karu_Tepes » February 6, 2021, 5:47 pm
Schwegar wrote:
Karu_Tepes wrote:
Schwegar wrote:

I still find it superfluous.
I find you guilty of using a thesaurus!

But while yes, it may be superfluous, it's still not a bad feature. I see no harm in adding it. It really won't give any advantage, just tell a criminal if they can rob or not. As it is now, we aim, get told it's on cooldown, leave. With a time, we aim, get told how long the cooldown is, and then leave. So really, same thing, just more info.
I mean, adding this wont make any harm, obviously. The point is, why there must be a timer for robbery? Its not logical and meaningless, its like "Oh no sir! Someone has robbed me 3 min. ago, please come back 2 min. later to rob me again."
Ls-rcr is a CNR server, not RP. It's not about logic. I mean how many times have you seen the following in real life...

The army bringing in a AH-64 Apache to use the blades to kill a criminal?
The army using an AV-8B Harrier VTOL fighter jet to unleash AtG missiles?
Criminals with a tool able to block the wires of a tazer and sent them back into an officers skin?
Ten People with heavy weaponry on top of a high end sports car driving around shooting cops?
Five cops riding on top of a patrol car shooting at a single criminal?
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Schwegar

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Post by Schwegar » February 6, 2021, 11:41 pm
Karu_Tepes wrote:
Schwegar wrote:
Karu_Tepes wrote:

I find you guilty of using a thesaurus!

But while yes, it may be superfluous, it's still not a bad feature. I see no harm in adding it. It really won't give any advantage, just tell a criminal if they can rob or not. As it is now, we aim, get told it's on cooldown, leave. With a time, we aim, get told how long the cooldown is, and then leave. So really, same thing, just more info.
I mean, adding this wont make any harm, obviously. The point is, why there must be a timer for robbery? Its not logical and meaningless, its like "Oh no sir! Someone has robbed me 3 min. ago, please come back 2 min. later to rob me again."
Ls-rcr is a CNR server, not RP. It's not about logic. I mean how many times have you seen the following in real life...

The army bringing in a AH-64 Apache to use the blades to kill a criminal?
The army using an AV-8B Harrier VTOL fighter jet to unleash AtG missiles?
Criminals with a tool able to block the wires of a tazer and sent them back into an officers skin?
Ten People with heavy weaponry on top of a high end sports car driving around shooting cops?
Five cops riding on top of a patrol car shooting at a single criminal?
All the things you have mentioned here is acceptable in the frame of "having fun", im not seeking a roleplaying in that matter (its really hard for me). As I said, it wont make any harm. Its just meaningless and i didn't encounter the situation of this recently robbed thing so much. My opinion as a player in that matter is that i find it meaningless. I also show respect to you opinion too, no more no less.
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Karu_Tepes

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Post by Karu_Tepes » February 7, 2021, 2:00 am
Schwegar wrote:
Karu_Tepes wrote:
Schwegar wrote:

I mean, adding this wont make any harm, obviously. The point is, why there must be a timer for robbery? Its not logical and meaningless, its like "Oh no sir! Someone has robbed me 3 min. ago, please come back 2 min. later to rob me again."
Ls-rcr is a CNR server, not RP. It's not about logic. I mean how many times have you seen the following in real life...

The army bringing in a AH-64 Apache to use the blades to kill a criminal?
The army using an AV-8B Harrier VTOL fighter jet to unleash AtG missiles?
Criminals with a tool able to block the wires of a tazer and sent them back into an officers skin?
Ten People with heavy weaponry on top of a high end sports car driving around shooting cops?
Five cops riding on top of a patrol car shooting at a single criminal?
All the things you have mentioned here is acceptable in the frame of "having fun", im not seeking a roleplaying in that matter (its really hard for me). As I said, it wont make any harm. Its just meaningless and i didn't encounter the situation of this recently robbed thing so much. My opinion as a player in that matter is that i find it meaningless. I also show respect to you opinion too, no more no less.
I respect your opinion also, but I see it has something that could be useful for bug reporting and making more easy prey for the cops. I don't think you were here for it, but a few month ago there was a HUGE issue where the gun robbery mission was broken, and lack of a timer meant we couldn't tell if it was broken, or we just were getting intercepted alot.
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Fantastic

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Post by Fantastic » March 2, 2021, 4:35 pm
This has been worked on already and will be implemented on the main server in due course.

Edit: already live on the main server.
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