Time remaining on cooldowns

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Meow

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Post by Meow » June 17, 2022, 10:34 am
Your name: [Lsrcr]Meow
Suggestion headline: //
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Spoiler: show
Importance of suggestion: 4/10
Why should it be accepted: I think it was added for shops recently so let's make it on almost everything. Same reasons should be found here: Click here

Rob, parole, rape, kidnap, break alca, fix, break, etc.

Karu_Tepes

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Post by Karu_Tepes » June 18, 2022, 2:37 am
Meow wrote:
Your name: [Lsrcr]Meow
Suggestion headline: //
Picture:
Spoiler: show
Importance of suggestion: 4/10
Why should it be accepted: I think it was added for shops recently so let's make it on almost everything. Same reasons should be found here: Click here

Rob, parole, rape, kidnap, break alca, fix, break, etc.
Agreed. It's really annoying to see "This person was recently killed for a hit" and have to figure out if you can place one within the five minute timer or not. Same with /smuggle and /infect on people as a private medic.
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Milyn

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Post by Milyn » June 18, 2022, 4:20 am
I disagree with adding time remaining indicator in rob rape kidnap type of commands because this would rather end up resulting in targeting the individual because the players will know when their victim is prone for an attack (kidnap, rob) . The best is to keep it as it is.

Faraon78910

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Post by Faraon78910 » June 18, 2022, 2:22 pm
Milyn wrote:
I disagree with adding time remaining indicator in rob rape kidnap type of commands because this would rather end up resulting in targeting the individual because the players will know when their victim is prone for an attack (kidnap, rob) . The best is to keep it as it is.
Exactly, and it may also result in some form of scoreboost.

MrMahmoud

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Post by MrMahmoud » August 25, 2022, 5:41 pm
I agree to add a cooldown timer for breaking alca. Sometimes while I'm going to break alca, I see that it was broken recently by someone else, so I keep waiting without having no idea how many minutes left to break it again.

69?

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Post by 69? » August 25, 2022, 6:23 pm
I agree +1
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Amaris

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Post by Amaris » August 25, 2022, 6:41 pm
MrMahmoud wrote:
I agree to add a cooldown timer for breaking alca. Sometimes while I'm going to break alca, I see that it was broken recently by someone else, so I keep waiting without having no idea how many minutes left to break it again.
+1
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Abstract

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Post by Abstract » August 25, 2022, 6:44 pm
Not much else to say except +1

Be_Quiet

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Post by Be_Quiet » August 27, 2022, 9:03 am
Being able to know when you can use commands is really helpful, instead of just typing it same commands multiple times and still get same message (robbed recently, you are exhausted, try again later). We will know when to use commands and go for same shops to rob.

Thursday

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Post by Thursday » August 27, 2022, 11:13 am
Be_Quiet wrote:
Being able to know when you can use commands is really helpful, instead of just typing it same commands multiple times and still get same message (robbed recently, you are exhausted, try again later). We will know when to use commands and go for same shops to rob.
It will just lead to score abuse or camping from my eyes.
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