SWAT enforced vehicles [Approved]

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Boone

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Post by Boone » June 8, 2015, 5:47 pm
In-game name: Boone

Suggestion: Resetting the health of the SWAT team's enforced land vehicles:
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Explanation: Increasing their health to the logical realistic amount

Reason: How is it even possible that the SWAT's enforcer has 1000 health points? It doesn't have all that badass armor for nothing, it was not intentionally made the SWAT's special riot land vehicle because of nothing. It was made so for a reason, for its armor strength and resistance. It's simply fair enough to increase its health to 3000. Also our FBI truck must have 1500 health points. Yes, it's completely fair, know why? Because the San Andreas army has 10000 of tank health, and 1500 of Patriot health. It was changed because of the reality. How can you compare the SWAT enforcer with the normal land vehicles like Sultan, giving it 1000 health points by default? It's unfair, we'd like to make things logical and realistic.

It also gives a motivation for the SWAT officers to use those abandoned vehicles, despite its speed, it has armor. Those things must be measured fairly, we were not given those cars for nothing.

P.A

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Post by P.A » June 8, 2015, 5:55 pm
Neutral about this one. I think we dont need this one because we got sultan already and it's good for us to dragging the suspect. Why i don't support this because we're swat and we're teaming when in skin. If we got normal hp and the car is blowed we can use /pull and drag again bye

Boone

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Post by Boone » June 8, 2015, 6:52 pm
Police_Army wrote:
Neutral about this one. I think we dont need this one because we got sultan already and it's good for us to dragging the suspect. Why i don't support this because we're swat and we're teaming when in skin. If we got normal hp and the car is blowed we can use /pull and drag again bye
I didn't understand most of what you said, but anyways;
If Sultan was all we needed then why did they put those cars in our base? Decoration? I don't think so. Besides, the game isn't all about dragging. Sometimes there are riots in buildings and in CARS, or whatever vehicles, and the strong Sultan of yours blows up if each rioter shot you once. We need a counter vehicle and to encourage the use of those other vehicles we have. If they are useless then remove them.

SunOfHell

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Post by SunOfHell » June 8, 2015, 7:01 pm
I'm with you Boone because I think that it's very unfair that the system compare the SWAT enforcer with the normal land vehicles like Sultan, giving it 1000 health points by default.

How much time you dragged suspect and newbie's cops started to shot the car just because they newbie's??.
Today I played and there was a gang of criminals. they started to do a cop-hunt and I was with sultan(can't do anything just because of Sultan Health only 1000.obviously they killed me).
My point is that our power its only us and we need something that can help us and if the sultan had 5000 health maybe its was able to help me reach safe place.
+1
Regards Private First class SunOfHell.
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Wajeeh

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Post by Wajeeh » June 8, 2015, 7:20 pm
I agree because these two vehicles aren't much good in turning and speed, therefore their main use, which comes in mind, is to be used as a bullet proof or some vehicle with more armour. Besides, Army has also patriot and rhino with good hp and having this won't be unfair to anyone.
+1

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OsamaAbouelhassan

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Post by OsamaAbouelhassan » June 9, 2015, 12:14 am
I agree, sultan is fast but has low health, enforcers and fbi trucks are slow but they have extra health .. seema fair to me
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CresP

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Post by CresP » June 11, 2015, 7:02 pm
I like this suggestion! Added to suggestion list.
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