Add a cop system jammer for criminals

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Jaker

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Post by Jaker » July 27, 2016, 7:17 pm
Your name: [Lsrcr]Jaker
Suggestion headline: Add a LEO system jammer for criminals
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Importance of suggestion: 7/10
Why should it be accepted: Alright. First of all, calm down and read the whole suggestion. Please. In solo situations, criminals are a LOT weaker compared to LEOs. Btw. In this suggestion, LEOs denote cops and Army. Here's an example. A LEO chases a suspect in Bone County. A suspect accidentally blows his car and has to get out, but there aren't any vehicles nearby (don't tell me he could just stay in the car and explode, because that's just stupid). So both the suspect and LEO get out and start a chase. Eventually, they might start to duel. The LEO will see that the criminal is better in dueling so he'll quickly come in taze range and /taze him. The suspect wil proceed to /shock and mutual /taze & /shock spam will happen. Eventually, the suspect will run out of shocks and boom, he's doomed because a LEO with good SOC will arrest the suspect with no problems. Here's where my suggestion comes in place: Criminals could buy a LEO system jammer at a 24/7 which, when used, would prevent the usage of /taze /cuff /search /ar on him for an amount of time. /fine would still be usable. This would give them a time window to possibly find a vehicle in the meantime and successfully evade the cop. Basically, it would give them some much needed counterplay. LEOs, please don't say this suggestion is too OP because criminals are too weak compared to LEOs in solo situations. The jammer would only prevent the usage of LEO commands on the suspect who activated it and the command could be /jam. To balance it out, it couldn't be usable when a criminal has a shockgun. Feel free to suggest some other things to balance it out. I myself love playing as LEO and I still would love to see this getting added for criminals. Criminals need some buffs. Any feedback is appreciated. Oh, and one more thing. When giving your vote, please state the reason behind it. Please.

e.e

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Post by e.e » July 27, 2016, 7:43 pm
The idea itself is good.. maybe just add a taze cooldown or make that the jammer will reduce the chance of a successfull taze down to 50% for the next 3-6 tazes.

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Post by Indognito » July 28, 2016, 6:48 am
I like this suggestion simply because it would add some balance to the server. criminals honestly do need to be buffed enough to where they can at least make some kind of escape. +1

Mastro

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Post by Mastro » July 28, 2016, 10:11 am
-1. First of all everyone is going to use that LEO system jammer (like it isn't that hard to buy one if you know that you will cop-hunt without having to worry about getting arrested). So what you are trying to say is that if a criminal has a LEO system jammer, he can't get arrested? If you are a skilled player, you can kill a cop if you have a shock gun. Also, yes, in solo situations a cop MUST be stronger than a criminal. It's a must. Players keep saying 'but, but in solo situations a cop can easily arrest/take down a criminal'. Yes, it should be like that. That's why criminals should start teaming up in order to take down a LEO otherwise they will have to run and try to escape (that's what they supposed to do actually, but CnR server turned into a blood thirsty server where everyone wants to kill). Now if they aren't able to do that because of bad driving skills etcetera, sorry to say that but it's over for them.

If you want to balance the whole thing, you should come up with better ideas such as making taze's range shorter but not with letting criminals to buy a jammer just like that to prevent the usage of the LEO commands. In fact, cops should arrest. There's Army aka the Deadly Force that usually tries to kill suspects even though killing criminals as a cop is allowed but in my opinion, not necessary/preferable.

That's literally unrealistic and will make criminals too op. Cops won't be able to arrest anymore, especially high scored players who are going to buy that all the time.

And again, and again, repeating the same thing.
Cops are supposed to be stronger than criminals in a 1vs1 fight. If you want to take down a cop, you either team up with some guys or you play smartly (drugs, bike so your tires won't get popped up etc). However, no skills, no chances to survive.
Just my thoughts about it. With all the respect, terrible idea.
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Razer531

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Post by Razer531 » July 28, 2016, 10:50 am
Mastro wrote:
-1. First of all everyone is going to use that LEO system jammer (like it isn't that hard to buy one if you know that you will cop-hunt without having to worry about getting arrested). So what you are trying to say is that if a criminal has a LEO system jammer, he can't get arrested? If you are a skilled player, you can kill a cop if you have a shock gun. Also, yes, in solo situations a cop MUST be stronger than a criminal. It's a must. Players keep saying 'but, but in solo situations a cop can easily arrest/take down a criminal'. Yes, it should be like that. That's why criminals should start teaming up in order to take down a LEO otherwise they will have to run and try to escape (that's what they supposed to do actually, but CnR server turned into a blood thirsty server where everyone wants to kill). Now if they aren't able to do that because of bad driving skills etcetera, sorry to say that but it's over for them.

If you want to balance the whole thing, you should come up with better ideas such as making taze's range shorter but not with letting criminals to buy a jammer just like that to prevent the usage of the LEO commands. In fact, cops should arrest. There's Army aka the Deadly Force that usually tries to kill suspects even though killing criminals as a cop is allowed but in my opinion, not necessary/preferable.

That's literally unrealistic and will make criminals too op. Cops won't be able to arrest anymore, especially high scored players who are going to buy that all the time.

And again, and again, repeating the same thing.
Cops are supposed to be stronger than criminals in a 1vs1 fight. If you want to take down a cop, you either team up with some guys or you play smartly (drugs, bike so your tires won't get popped up etc). However, no skills, no chances to survive.
Just my thoughts about it. With all the respect, terrible idea.
https://ls-rcr.com/user/Mastro

I think the gameplay graph explains everything. I don't blame you or something. But I'm just telling you, since LEO is your favorite role on this server, you're just looking at the point from what will favor exclusively LEOs, you aren't considering both sides. In other words, you are wrongly assessing the suggestion.
Cops SHOULD NOT be stronger than criminals on this server. It IS a CnR, but it's NOT how it should be on THIS server.
I think there's absolutely NO reason to explain the balded, only unexperienced or people, who all they want is to do anything that would favor only LEOs, won't understand this.

Jaker

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Post by Jaker » July 28, 2016, 10:56 am
I knew you'd vote -1 since you mostly play as a cop.
Mastro wrote:
If you are a skilled player, you can kill a cop if you have a shock gun.

There WILL be situations where the cop manages to get the first /taze off. Afterwards, the criminal will /shock and eventually he'll run of shock charges. After that, he has nothing to defend himself with. NOTHING. ABSOLUTELY NOTHING. I'm talking about a solo sitatuion.
Mastro wrote:
Also, yes, in solo situations a cop MUST be stronger than a criminal. It's a must. Players keep saying 'but, but in solo situations a cop can easily arrest/take down a criminal'. Yes, it should be like that.
Are you saying this because it makes sense since it is a CnR server and it happens irl? Do you really think there weren't situations IRL when a criminal overpowered a cop. Do you really think that?
Mastro wrote:
That's why criminals should start teaming up in order to take down a LEO otherwise they will have to run and try to escape (that's what they supposed to do actually, but CnR server turned into a blood thirsty server where everyone wants to kill). Now if they aren't able to do that because of bad driving skills etcetera, sorry to say that but it's over for them.
Deal with it. Due to a loss of significant amount of players, criminals can't have as much fun because they NEED someone to chase them. Often the cops will be busy with other suspects and not them. That's why they have to cophunt in order to have fun. Therefore, criminals NEED to have some counterplay for cops. This server isn't anymore what it used to be. Deal with it. I'm sad that it happened, but these are the facts.
Mastro wrote:
If you want to balance the whole thing, you should come up with better ideas such as making taze's range shorter but not with letting criminals to buy a jammer just like that to prevent the usage of the LEO commands. In fact, cops should arrest. There's Army aka the Deadly Force that usually tries to kill suspects even though killing criminals as a cop is allowed but in my opinion, not necessary/preferable.
How about this: reduce /taze or /cuff range, but DO NOT reduce /shock range. What do you say?
Mastro wrote:
That's literally unrealistic and will make criminals too op. Cops won't be able to arrest anymore, especially high scored players who are going to buy that all the time.
Cop aren't slightly op in comparison to criminals, they are MUCH MORE op in comparison to criminals. That's the issue.

And again, and again, repeating the same thing.
Cops are supposed to be stronger than criminals in a 1vs1 fight. If you want to take down a cop, you either team up with some guys or you play smartly (drugs, bike so your tires won't get popped up etc). However, no skills, no chances to survive.
What if no one wants to team with you? What if you don't like to play with Mountain Bike?

Robin

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Post by Robin » July 28, 2016, 11:34 am
Mastro wrote:
-1. First of all everyone is going to use that LEO system jammer (like it isn't that hard to buy one if you know that you will cop-hunt without having to worry about getting arrested). So what you are trying to say is that if a criminal has a LEO system jammer, he can't get arrested? If you are a skilled player, you can kill a cop if you have a shock gun. Also, yes, in solo situations a cop MUST be stronger than a criminal. It's a must. Players keep saying 'but, but in solo situations a cop can easily arrest/take down a criminal'. Yes, it should be like that. That's why criminals should start teaming up in order to take down a LEO otherwise they will have to run and try to escape (that's what they supposed to do actually, but CnR server turned into a blood thirsty server where everyone wants to kill). Now if they aren't able to do that because of bad driving skills etcetera, sorry to say that but it's over for them.

If you want to balance the whole thing, you should come up with better ideas such as making taze's range shorter but not with letting criminals to buy a jammer just like that to prevent the usage of the LEO commands. In fact, cops should arrest. There's Army aka the Deadly Force that usually tries to kill suspects even though killing criminals as a cop is allowed but in my opinion, not necessary/preferable.

That's literally unrealistic and will make criminals too op. Cops won't be able to arrest anymore, especially high scored players who are going to buy that all the time.

And again, and again, repeating the same thing.
Cops are supposed to be stronger than criminals in a 1vs1 fight. If you want to take down a cop, you either team up with some guys or you play smartly (drugs, bike so your tires won't get popped up etc). However, no skills, no chances to survive.
Just my thoughts about it. With all the respect, terrible idea.
:up:
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Jaker

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Post by Jaker » July 28, 2016, 11:47 am
[Lsrcr]Robin wrote:
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Why don't you reply to my last post?

Razer531

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Post by Razer531 » July 28, 2016, 11:49 am
Robin and Mastro, I'll make a simple short question.
What should criminals do on this server?
This question explains that you are wrong actually believe it or not :tearofjoy:

btw:
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Last edited by Razer531 on July 28, 2016, 11:52 am, edited 2 times in total.

Robin

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Post by Robin » July 28, 2016, 11:50 am
Jaker wrote:
Why don't you reply to my last post?
Because I'm not in the mood to read more stuff then I already did + I love making people rage when they got arrested.

@Car Criminals are supposed what their class is, easy.
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