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Robin wrote:Its more like its unlimited. Tazers recharges after being used 2 times can happen to be use 3 times as well but lets just say the tazers are in cooldown and the criminal can still uses 3 of his shockguns then do 4 shot(with sawnoff) you are pretty dead. Does it really recharge after being used 5 times? It seems not.Ghetto wrote:Tazers recharges after being used 2-3 times whilst criminals can use shockguns whenever they want to without recharging.This is completely false.
Obviously, I'm Negative with this since criminals can use shockguns without recharging. How can you say that the current gameplay isnt balanced? All you do is cophunting and I barely see you in-game playing as a cop. Get some experience being a cop first and you'll see how hard it is to arrest a player with 6 to 12 shockguns without recharging whilst you may only use your tazers 2-3 times. Seriously people nowadays suggesting only for their own goods, why can you guys just enjoy the game.
1. Both the tazer AND shock gun both recharge after 3 usages (used to be 3 for taze and 5 for shock, NOT unlimited).
2. The limit of shock guns is 9, not 12.
Once again, I believe we should NOT do anything about the /taze and /shock balance for now, as there have been some updates regarding the said subject not even 48 hours ago.
Wait a week or two, then come up with ideas.


Jostafa wrote:1+Are you even real?
Wtf Now Criminal Can't do /Sh
To Cops&Army ????

Diplomatic. wrote:I'd prefer if a criminal is cuffed, he can be able to shock only onceThat sounds really good. I mean, it needs to be still rp'ish, but also balanced. And criminals always need to have advantage over cops, since you're having a higher risk, mostly outnumbered by cops and in general its harder.
Ducati. wrote:You have suggested a stuff which is not going to happen at any cost. However I am agreeing on it.You are actually wrong here. The reason why we made those changes is because that's what most of the community members wanted. It wasn't decided by us. Regarding this one specifically, more than 70% voted yes. There were many complaints how a cop (not SWAT/Army) was standing no chances against a criminal in a 1v1 scenario, which was partially true, hence why it was brought up.
The server is now limited to cops and all additional changes are meant for them so we should just watch it and bear.
#Power
Ducati. wrote:we should just watch it and bear.I am not quite sure why you are saying that. You make it sound like we are implenting stuff against the will of the community, which has never been the case. Obviously we cannot please everyone. I can assure you best for us would be not to make any changes at all. We are doing all this for you, not for us. We barely play the game.
#Power

Mastro wrote:Regarding the few changes happened recently I just didn't see any against cops. All were in just favout of them. Whether it is removing wanted commands from base, removing item houses from groups, disabling shock when cuffed, criminal can now buy only 9 shocks, equalizing shock and tazer gun recharges.Ducati. wrote:You have suggested a stuff which is not going to happen at any cost. However I am agreeing on it.You are actually wrong here. The reason why we made those changes is because that's what most of the community members wanted. It wasn't decided by us. Regarding this one specifically, more than 70% voted yes. There were many complaints how a cop (not SWAT/Army) was standing no chances against a criminal in a 1v1 scenario, which was partially true, hence why it was brought up.
The server is now limited to cops and all additional changes are meant for them so we should just watch it and bear.
#Power
Ducati. wrote:we should just watch it and bear.I am not quite sure why you are saying that. You make it sound like we are implenting stuff against the will of the community, which has never been the case. Obviously we cannot please everyone. I can assure you best for us would be not to make any changes at all. We are doing all this for you, not for us. We barely play the game.
#Power
Once again, if many members are against this then we have no problem reverting it. It's not an issue at all. It is just more appropriate to wait a couple of days/weeks before rushing into anything.
Ducati. wrote:Regarding the few changes happened recently I just didn't see any against cops. All were in just favout of them. Whether it is removing wanted commands from base, removing item houses from groups, disabling shock when cuffed, criminal can now buy only 9 shocks, equalizing shock and tazer gun recharges.That's because cops were the ones who needed a buff. Not criminals. For the past two (or more) years we have been constantly buffing the criminal class, not cops. Again, 4-5 years ago criminals were way too weak. There was no Black Market, no such thing as group racks, drug racks, criminals couldn't move whilst cuffed, shock gun and tazer guns were completely equal, cuff range was ridiculously long. And there weren't many complaints at all, if any. I am not quite sure how new you are in this server, but I believe you didn't have the chance to experience all those I mentioned above.
Isn't it? All were in favour of cops.
And yes you are right that maybe 70% of them have voted for it but the real fact is that they are the same people who always are in cop skin and begging in the main chat for "More crime please".
These updates are literally demotivating 1 particular class.
Voting is helpful for those who think accordingly for both sides not just single sides. And many of such votes are for their own greed. They don't understand that criminal don't have to fight only cops. There exist swat and army too and criminals do need these much shocks but you guys reduced it too. Because everyone here just thinks that criminal have to just fighr cops assuming that there is no army and swat.
You really don't know when all the three factions teamup how difficult is it to survive. Still criminal class is constantly being nerfed.
And I would like to say another thing about " Survey topic "
No one creates survey for criminal suggestions. I highly say this for admins. Because normal people survey no one gives a damn.
That's how it's been stretching from 1 side.








Eternnnnnity wrote:Criminals are nerfed too much that now even the majority i.e., pinoys, egyptians and pakis who were usually playing as criminals are now playing as cops so the ratio of crimes to leos has gone way too low now.This just shows that criminals want easy kills without doing any work and just type /sh and wait to 4 shot (which they can still do). Cops were so much nerfed that even 2 cops couldn't arrest 1 player if he has BM items, now when 1 cop can go against a single wanted with black market items and successfully send him to jail all the criminals stopped playing. We didn't stop playing as a cop when they were nerfed, instead we got used to the new cuff range and features and made ourselves better according to the situation. If the criminal activity is decreasing due to this update, you are just proving you want easy kills, and also want to have every advantage over cops.
Due to this, majority of people who were playing as criminals are now either playing as cops or leaving this community and finding another server who give fairness to players not on the basis of friends or listening just one side. You can check for yourself the majority of players who left were the ones who played as a criminals and due to them, everyone were playing fairly.
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