Re: Orange Wanteds
Posted: December 24, 2019, 5:14 pm
Lost_Soul wrote:Just a reminder to everyone before we go completely off topic, my suggestion is only based on when Orange wanteds Steals any Law Enforcement vehicle. Otherwise i like the update of not straight killing Orange suspects, and since it happens just a few times now and then that a Orange player steals an Law Enforcement Vehicle i highly doubt that it would increase the killing of Orange players.How about we double the /pu range as well?I'm all for this. /pu range is extremely short for vehicle to vehicle usage.
I hope things will be back the same as it used to be before V9 ( For cops gameplay )Let's not. Things are actually pretty fair now. Cops actually have to work for their score, and criminals have to actually work to get away. It's not all about who can shoot the other first or who can spam the fuck out of /taze. It's about actual skill now. The only people who don't like this, are /taze spamming kids with no skills to actually win in a fair use fight. LSRCR has modernized since early samp. Early CnR SAMP servers. especially roleplay ones, wouldn't let you shoot unless shot at. Had to have fired at a cop before you could kill them. Private bases were non-existent. Free weapons were unheard of, you bought everything dirt cheap from a shore or gun runner. Players had to be smart and outwit each other, not just be faster with a gun. C-bug and 2-shot was an instant BAN for bug abuse. No really. Most servers back then would outright BAN you for something this server does every day. I don't get it, but I won't complain either. The server allows it, it's not my place to say anything against it. But the 'kill everyone' attitude the server has gotten is more of a TDM feel, not a CnR Roleplay feel.
