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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • Cooldown on /uncuff or other possible changes - Page 2

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Cooldown on /uncuff or other possible changes

https://ls-rcr.com/forum/viewtopic.php?t=106306

Page 2 of 2

Re: Cooldown on /uncuff or other possible changes

Posted: March 8, 2020, 3:25 pm
by OkaManThe$Wolf
Robin wrote:
There should be an, at least, 5 second timer before another officer can uncuff someone else's suspect.
+1 Positive 5 second good idea

Note: Because really, after the players they do To the group leaders uncuff For rights And I saw that with my eyes, it is totally annoying Agree with a 5-second system to allow you to put the suspect in prison This is a good thing and i agree with Robin and veen

Re: Cooldown on /uncuff or other possible changes

Posted: March 9, 2020, 2:37 am
by Ginger
I like this suggestion there should be at least 10 seconds of cooldown and I think 10 seconds is enough for this.

Re: Cooldown on /uncuff or other possible changes

Posted: March 9, 2020, 6:45 am
by fuckmehard
Yes i Agree to this suggestion
Just Like in real life suspect should get some time after getting cuffed at least 10 seconds for questioning or cooldown and then they may arrest or uncuff and kill ,can avoid rule breakers(keybinds,or cuff abuse).
Just in my opinion rest all good.

Re: Cooldown on /uncuff or other possible changes

Posted: March 10, 2020, 6:17 pm
by Accursed
Robin wrote:
There should be an, at least, 5 second timer before another officer can uncuff someone else's suspect.
Agree on this one +1

Re: Cooldown on /uncuff or other possible changes

Posted: March 17, 2020, 11:59 am
by Mastro
I don't see why not, I personally like the idea and it looks like most of the community members do aswell. However adding a huge cooldown isn't a good idea in my opinion. Perhaps a 5 or 10 seconds cooldown per suspect would do, enough to prevent officers from un-cuffing already cuffed suspects (to help them escape).

Thoughts on this? Any objections/ideas?

Re: Cooldown on /uncuff or other possible changes

Posted: March 19, 2020, 1:11 am
by Fantastic
A 10 second cool-down should provide LEOs a fair duration of time to carry out an arrest on their suspects without fear of an uncuff by another LEO. I would suspect a 5 second cool-down would be a tad bit too short.

Re: Cooldown on /uncuff or other possible changes

Posted: April 5, 2020, 10:19 am
by Mastro
It looks like most agree with cooldown per suspect. We will add a 5 seconds cooldown for now, if that is not enough we can increase it in the future or perhaps make other adjustments.

Thanks a lot for your suggestions. This will remain unlocked in case of any objections/suggestions.

Re: Cooldown on /uncuff or other possible changes

Posted: October 12, 2021, 8:20 pm
by ackman
Mastro wrote:
It looks like most agree with cooldown per suspect. We will add a 5 seconds cooldown for now, if that is not enough we can increase it in the future or perhaps make other adjustments.

Thanks a lot for your suggestions. This will remain unlocked in case of any objections/suggestions.
Honestly, I don’t understand why Army/SWAT factions have to pay for cafe bitching. The suggestion was created to avoid the bitching from cafe players but unfortunately, Army faction is suffering from this update. It’s really annoying. Please look into it and revert the update for Army faction at least.

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