Re: /Cuff command with failure attempts
Posted: March 27, 2020, 7:42 am
Chances of breaking cuffs are enough and I don't see this idea very ideal for our server. Criminal class has overwhelming amount of features to encounter cop attacks which I find unfair, implemention of this would make it even more unfair.
Not randomly there's score requirement to access Blackmarket, it's there on purpose to encourage people to continue playing in the server to achieve the ability to access Blackmarket where a criminal's paradise is. Blackmarket items are very cheap and they've dropped a lot ever since the last economy update we had.
A point I would agree on is failure of cuffing based on player's cop rank.There are currently 9 cop ranks :
Not randomly there's score requirement to access Blackmarket, it's there on purpose to encourage people to continue playing in the server to achieve the ability to access Blackmarket where a criminal's paradise is. Blackmarket items are very cheap and they've dropped a lot ever since the last economy update we had.
A point I would agree on is failure of cuffing based on player's cop rank.There are currently 9 cop ranks :
- Officer
- Detective
- Sergeant
- Lieutenant
- Captain
- Major
- Inspector
- Deputy Commissioner
- Police Commissioner
- Officer & Detective - 6/10
- Sergeant & Lieutenant - 7/10
- Captain & Major - 8/10
- Inspector & Deputy Com. - 9/10
- Police Commissioner - 10/10
