Re: Suggestion: (Add some simple rules for SWAT bomb)
Posted: January 31, 2021, 4:31 pm
ackman wrote:First of all no point in making suggestions related to SW bombThis is the only thing i find reasonable here.
dev3r3r wrote:I'm not going to talk or give my opinion, but im going to drop this here ..Cool idea, let me drop some bomb suggestions that carry too much opinions and that is by the way what makes this suggestion here pointless, since these things had already been discussed in the past ( including bounding bomb to rules) and I do not find repeating things interesting.
just check it out, https://imgur.com/a/8xSufNu
https://www.ls-rcr.com/forum/viewtopic. ... 5#p1027357
https://www.ls-rcr.com/forum/viewtopic. ... 0376bd6[hr][/hr]
Now moving forward to answer diplo's main suggestions,
- Your precised in your first suggestion that orange suspects shouldn't be Bombed unless they get /su'ed. So I suppose a cophunting team with both reds and orange suspects would require to be /su'ed aswell? Lol sorry i do not agree with this since that kind of cophunt is already powerful with all the mechanics that they mostly use. Also it's not really easy to get close to them since all of them are shooting and on constant move. this is without talking about the /jsb that could be used after the /su and which again would make it just impossible to stop a cophunt that is actually unstopable without the swat bomb. I hope you aren't guys planning to be able to keep cophunting for eternity lol...
Another point is that the orange boys that we su'ed, I'm talking about 2 suspects since your also suggested not using the bomb on single suspect. they could simply head near another orange suspects and we wouldn't be able to use that bomb since they're close too a suspect that we didn't /su and who would probably claim that he wasn't teaming which lead to reports. - Your second suggestion is about not being able to use the comb at all against a single suspect. This does also mean not being able to use the swat bomb against a mountain bike or a vortex one , and i believe not only me but many people do see that they do deserve to be bombed considering how they vehicles gives way more advantage.
Another point i'd like to mention about this suggestion. we are already bounded to many rules while playing in swat skin, it's not only how we'd catch a suspect that matters but escorting him from that place to deliver is also a big deal. Facing rammers, mechanics that /break , or leos themselves that carjack us, there're much things we have in our mind while playing as swat so i believe it's not a great idea to add more complexe things and make it even a more stressing job . A simple example would be a bunch of criminals cophunting at LSA, they're all shooting at leos, picking cuffs for others, shocking leos which give the intention of all of them teaming, but once we use the bomb, I believe at least 30% of the affected suspects would complain about how they were far from others and that they were playing on their own whereas we do know that it's not the case. so this is just giving more space to useless reports and making report section active. - Your last suggestion is great , but it should be implemented as a feature not as a rule, because we don't really make calls for the bomb and there're specific situations in a short time span where we have to use the bomb , many members could have the reflex in the same time and use their bomb with no intentions to break a rule. So yeah addind a feature that makes players impossible to get affected by the bomb for a certain time after a first one had been casted on them, sounds good.
