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Lsrcr Forum • Remove/modify dosage of drugs/injections - Page 2

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Remove/modify dosage of drugs/injections

https://ls-rcr.com/forum/viewtopic.php?t=113918

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Re: Remove/modify dosage of drugs/injections

Posted: July 5, 2021, 3:34 am
by Richano
Faraon78910 wrote:
Realize wrote:
Allow 1 drug at a time when taking drugs or injections. /takedrugs 1 & /inject 1 - this will be very good for both sides. I wouldn't recommend removing it entirely.
And add like 100 seconds cooldown between each usage. Lower the amount of max drugs/add the amount of max injects you carry, up to 10 maybe. Simple yet good solution.
The cooldown of 100 seconds seems okay, but we can also lower the the cooldown to a minute. We can then check the time period between each usage and if it is the third usage with the time period between them being < 30s or 15s (counting since the player has been spawned), we could issue a drunk cam for a bit. Sounds weird, since it is a drunk cam, but it is the closest we can go with it.

What do you think?

Re: Remove/modify dosage of drugs/injections

Posted: July 5, 2021, 5:17 am
by Faraon78910
Richano wrote:
The cooldown of 100 seconds seems okay, but we can also lower the the cooldown to a minute. We can then check the time period between each usage and if it is the third usage with the time period between them being < 30s or 15s (counting since the player has been spawned do you mean the time between end of 2nd dosage and start of 3rd dosage of drugs? How would this work if there is already cooldown?), we could issue a drunk cam for a bit. Sounds weird, since it is a drunk cam, but it is the closest we can go with it.

What do you think?
Minute cooldown sounds better. If you can set duration of drunk cam then yes, and it should be short, max up to 5 seconds.

If this gets implemented what will happen with drug depots? Prices and amount of injections/drugs wherever needs to be reworked then (vip packets, admin packets, hospitals, bm, drug houses, item shop interior, etc., drug dealer job should be completely reworked). A lot of job for a small change.

Re: Remove/modify dosage of drugs/injections

Posted: July 5, 2021, 8:12 am
by Richano
Faraon78910 wrote:
Richano wrote:
The cooldown of 100 seconds seems okay, but we can also lower the the cooldown to a minute. We can then check the time period between each usage and if it is the third usage with the time period between them being < 30s or 15s (counting since the player has been spawned do you mean the time between end of 2nd dosage and start of 3rd dosage of drugs? How would this work if there is already cooldown?), we could issue a drunk cam for a bit. Sounds weird, since it is a drunk cam, but it is the closest we can go with it.

What do you think?
Minute cooldown sounds better. If you can set duration of drunk cam then yes, and it should be short, max up to 5 seconds.

If this gets implemented what will happen with drug depots? Prices and amount of injections/drugs wherever needs to be reworked then (vip packets, admin packets, hospitals, bm, drug houses, item shop interior, etc., drug dealer job should be completely reworked). A lot of job for a small change.
Not everything has to be completely reworked. It's not a small job to do, but it isn't huge at all, if you'd compare it to the economical changes made before. I'll just say it's possible, but not right now. It will be on our to-do list for sure if enough people agree on this suggestion.

Re: Remove/modify dosage of drugs/injections

Posted: July 5, 2021, 9:15 am
by Squanix
Realize wrote:
Allow 1 drug at a time when taking drugs or injections. /takedrugs 1 & /inject 1 - this will be very good for both sides. I wouldn't recommend removing it entirely.
+ 30 seconds cooldown

fair enough.

Re: Remove/modify dosage of drugs/injections

Posted: July 5, 2021, 11:24 am
by BeaTen.
The main purpose of this suggestion was to avoid the invincibility that people with high ping get when they are on drugs. First we have to try that /takedrugs 1 can avoid people being invincible, if it avoids then we can think about adding it and making further changes, but if it can't then there is no use in doing so because that is the main purpose of this suggestion. If you have tried it on beta and confirmed that limiting the dosage will fix the said issue, then it's good, else we need to try something else.

Re: Remove/modify dosage of drugs/injections

Posted: July 5, 2021, 11:49 am
by Richano
BeaTen. wrote:
The main purpose of this suggestion was to avoid the invincibility that people with high ping get when they are on drugs. First we have to try that /takedrugs 1 can avoid people being invincible, if it avoids then we can think about adding it and making further changes, but if it can't then there is no use in doing so because that is the main purpose of this suggestion. If you have tried it on beta and confirmed that limiting the dosage will fix the said issue, then it's good, else we need to try something else.
Limiting will obviously not fix the issue, since it is a timing problem. It will however lower the chances of high pingers being invincible. The game's infrastructure is not the best, so the least we can do to fix it is lowering the usage. Also, I'm pretty sure everyone on the server would be against removing injections/drugs completely, it's a common thing on this server. It's either something or nothing.

Re: Remove/modify dosage of drugs/injections

Posted: July 5, 2021, 1:18 pm
by Realize
Richano wrote:
Faraon78910 wrote:
Realize wrote:
Allow 1 drug at a time when taking drugs or injections. /takedrugs 1 & /inject 1 - this will be very good for both sides. I wouldn't recommend removing it entirely.
And add like 100 seconds cooldown between each usage. Lower the amount of max drugs/add the amount of max injects you carry, up to 10 maybe. Simple yet good solution.
The cooldown of 100 seconds seems okay, but we can also lower the the cooldown to a minute. We can then check the time period between each usage and if it is the third usage with the time period between them being < 30s or 15s (counting since the player has been spawned), we could issue a drunk cam for a bit. Sounds weird, since it is a drunk cam, but it is the closest we can go with it.

What do you think?
Why don't you just reduce the usage of drugs instead of making it complicated? As mentioned earlier,
Realize wrote:
Allow 1 drug at a time when taking drugs or injections. /takedrugs 1 & /inject 1 - this will be very good for both sides. I wouldn't recommend removing it entirely.

Re: Remove/modify dosage of drugs/injections

Posted: July 5, 2021, 1:28 pm
by Richano
Realize wrote:
Richano wrote:
Faraon78910 wrote:

And add like 100 seconds cooldown between each usage. Lower the amount of max drugs/add the amount of max injects you carry, up to 10 maybe. Simple yet good solution.
The cooldown of 100 seconds seems okay, but we can also lower the the cooldown to a minute. We can then check the time period between each usage and if it is the third usage with the time period between them being < 30s or 15s (counting since the player has been spawned), we could issue a drunk cam for a bit. Sounds weird, since it is a drunk cam, but it is the closest we can go with it.

What do you think?
Why don't you just reduce the usage of drugs instead of making it complicated? As mentioned earlier,
Realize wrote:
Allow 1 drug at a time when taking drugs or injections. /takedrugs 1 & /inject 1 - this will be very good for both sides. I wouldn't recommend removing it entirely.
I never said I won't?

I suggested something that would possibly be more imaginable instead of taking 300 grams and not feeling a thing.

Re: Remove/modify dosage of drugs/injections

Posted: July 7, 2021, 8:41 am
by Abstract
This is just a rough idea, but what if you take too many drugs in a small amount of time, it starts dealing damage to you instead of healing?

Just want to put this idea out there and maybe someone wants to add/modify it.

Re: Remove/modify dosage of drugs/injections

Posted: July 7, 2021, 10:11 am
by Robin
Abstract wrote:
This is just a rough idea, but what if you take too many drugs in a small amount of time, it starts dealing damage to you instead of healing?

Just want to put this idea out there and maybe someone wants to add/modify it.
Sounds like overcomplicating it to me, knowing the average player 2021 can't count to 20

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