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CXdur wrote:It's been over 4 years since I implemented this code, but I took a quick look.Fair enough I got it, thanks for explaining
The desync checks are required for our anticheat to work properly. When certain cheats are triggered, we check if the player is synced. If they're not, we consider it a false positive, and we try to fix the desynchronization (cannot always be), while also increasing a counter. When the desync check fails enough times (pretty high amount) we forcibly reconnect the player. The desync should only fail when the server has invalid data about the client, which again should only happen if the client is desynced or has been sending wrong data.
I've increased the count required before a reconnect by a small bit and I've also added logging so that we can see how often this happens. Since you seem to be the only one experiencing issues with this here in this topic I believe that you probably are desynchronized. Even if your internet connection is mostly stable, it dropping for a short period is time could be enough for you to become desynchronized. Sadly there's no way for us to fix this without reconnecting the player.
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