Re: /request (items/guns/drugs/taxi) etc.
Posted: December 24, 2014, 11:15 pm
Auto wrote:Hey,To make it more better: let it pop up a menu, so you can click on it
So I had a thought. We have a bunch of different commands for different things that can be hard to remember (especially for new players). What if we combined them into one easy-to-remember command?
/request offers the ability to send your request out to the dealers that have the items you need. Much like /items, /weapons, /drugs, /taxi, etc. If we just made it into one command, it would be easier to remember.
ex.
"I need guns. Hmm..." /request guns would be the first thing that comes to mind when I think of the /request command. It shoots out a message to all Weapon Salesmen that I need guns, and boom, a dealer shows up right around the corner.
So this serves the exact same purpose as all of the individual commands right now, but it simplifies it a bit, into one dynamic command. It's easier to remember, easy to script, and it would be easy to add onto later if there are more skills to be added that require a player to request something beforehand.
So instead of /weapons, /items, /drugs, /taxi, we have /request (items/guns/drugs/taxi). It's much cleaner.
Let me know what you guys think.
EDIT:Hashish wrote:hmmmm/request cancel
maybe add a cmd to Refuse the request or something like this
because sometimes i need weapons but i died so i don't need weapons anymore
but weapons dealers still chasing me to sell me weapons !!!
So if u did /requestguns and u died and u don't need weapons anymore just type a another cmd to remove u from the list
+1
Cancels all active requests. Beware it would mean that you have to re-request the services that you still need. This command would get rid of the /stop command and any other that's associated with preventing players from selling to you after you made a request.
