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Lsrcr Forum • Nerfing /taze - Page 2

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Nerfing /taze

https://ls-rcr.com/forum/viewtopic.php?t=67089

Page 2 of 4

Re: Nerfing /taze

Posted: February 19, 2016, 6:26 am
by Kaosx234
The resistance of taser effect? 0.1 seconds taser effect is a lot? Um...

Re: Nerfing /taze

Posted: February 19, 2016, 9:23 am
by TititMonyet
+1 For 1

LEO get anything they want, but what about criminnals?
For the Suggestion.... Taze is OP

Re: Nerfing /taze

Posted: February 19, 2016, 9:35 am
by Safwan_theboss
[Lsrcr]Mr.NiceGuy wrote:
For all suggestions you got my +1 since I'm always in civilian skin and this thing sucks, take it's not fair

Re: Nerfing /taze

Posted: February 19, 2016, 3:30 pm
by David
Safwan_theboss wrote:
[Lsrcr]Mr.NiceGuy wrote:
For all suggestions you got my +1 since I'm always in civilian skin and this thing sucks, take it's not fair
I dont think you are allowed to vote. You have been banned for more then 70 days soo... :)

Re: Nerfing /taze

Posted: February 19, 2016, 9:25 pm
by Connie
I don't know what vote should i give for this, all i can say its Neutral

Re: Nerfing /taze

Posted: March 5, 2016, 3:46 pm
by Raduki
Shaco wrote:
+1 for all of them

I think it's about time to give some updates to criminals :)

Re: Nerfing /taze

Posted: March 5, 2016, 6:45 pm
by BoSS
Cheese wrote:
Suggestion 1:
Suggestion headline: Give criminals a chance to dodge tasers. Give /taze a 70/30 success rate (numbers can be changed)

Suggestion 2:
Suggestion headline: Wearing kevlar(armor) gives you a bit of electric resistance. (/taze duration significantly decreased)

Suggestion 3:

Suggestion headline: Set a 1.5-2 second cooldown for /taze to avoid spam.
1. Neutral, if taze can be dodged then so must shock and it should be 80/20.
2. +1, should be halved to what it is now.
3. -1? By the time you taze someone and get a chance to taze them again 2 seconds have probably passed.

Re: Nerfing /taze

Posted: March 5, 2016, 11:29 pm
by Zoroark
I have an idea to add to this, if you buy body armor the taze will fail two times since body armor can stop bullets if should be able to stop taze too.

If the taze fails than it shouldn't appear in mainchat just on the screen of the one tazed and the one trying to taze.

This also should be for all Leo factions too.

Just an idea

Re: Nerfing /taze

Posted: April 4, 2016, 2:29 pm
by Razer531
Not 100% sure but i would say -1 because still you have shock-gun and you can do jump + /sh id in the mid-jump. To me doesn't seem that necessary

Re: Nerfing /taze

Posted: April 4, 2016, 2:33 pm
by GuitarJohn
Huge +1 for all of'em. I don't like the fact that the LEO players are ridiculously overpowered.

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