Re: Ability to change the skill
Posted: March 12, 2016, 8:41 am
it is not important we can simply /kill to change our class or skill
-1
-1
Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/
[Lsrcr]Mr.DollarMan wrote:I will go with a neutral here. It can be abused in a way. A player can choose a bounty hunter skill and get weapons from the checkpoint. After he got the weapons he can change his skill into any other skill like rapist/hitman/weapon-dealer/Salesman or any other thing, this will decrease the use of ammunation.Lets say you spawn at Idlewood, you have to go to LSA in 30 second and take all weapon in just 30 seconds.
It can also be abused in score boosting way. Player can be a weapon-dealer and then he sells weapons to a player after than he changes his skill to salesman and sells the same player the items, so with rapist so with hitman.. I hope you got what I'm saying.
[Lsrcr]Robin wrote:wow hax[Lsrcr]Mr.DollarMan wrote:I will go with a neutral here. It can be abused in a way. A player can choose a bounty hunter skill and get weapons from the checkpoint. After he got the weapons he can change his skill into any other skill like rapist/hitman/weapon-dealer/Salesman or any other thing, this will decrease the use of ammunation.Lets say you spawn at Idlewood, you have to go to LSA in 30 second and take all weapon in just 30 seconds.
It can also be abused in score boosting way. Player can be a weapon-dealer and then he sells weapons to a player after than he changes his skill to salesman and sells the same player the items, so with rapist so with hitman.. I hope you got what I'm saying.
[Lsrcr]Mr.DollarMan wrote:I will go with a neutral here. It can be abused in a way. A player can choose a bounty hunter skill and get weapons from the checkpoint. After he got the weapons he can change his skill into any other skill like rapist/hitman/weapon-dealer/Salesman or any other thing, this will decrease the use of ammunation.Why not when /changeskill your weapons get removed and you will get the original weaps of the skill you chose
It can also be abused in score boosting way. Player can be a weapon-dealer and then he sells weapons to a player after than he changes his skill to salesman and sells the same player the items, so with rapist so with hitman.. I hope you got what I'm saying.
[Lsrcr]Yuvi wrote:It's possible, but a simple thing will get more complicated for tamer to script it and you missed my other point of score-boosting, which is one other reason for me to vote neutral here.[Lsrcr]Mr.DollarMan wrote:I will go with a neutral here. It can be abused in a way. A player can choose a bounty hunter skill and get weapons from the checkpoint. After he got the weapons he can change his skill into any other skill like rapist/hitman/weapon-dealer/Salesman or any other thing, this will decrease the use of ammunation.Why not when /changeskill your weapons get removed and you will get the original weaps of the skill you chose
It can also be abused in score boosting way. Player can be a weapon-dealer and then he sells weapons to a player after than he changes his skill to salesman and sells the same player the items, so with rapist so with hitman.. I hope you got what I'm saying.
well, most of you atleast must have chosen a skill that they didn't want toHow about, when you spawn, you will have only 20 seconds to change your skill. Or else, you will no longer be able to.