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Lsrcr Forum • Ability to change the skill - Page 2

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Ability to change the skill

https://ls-rcr.com/forum/viewtopic.php?t=67951

Page 2 of 2

Re: Ability to change the skill

Posted: March 12, 2016, 8:41 am
by Nizamani.
it is not important we can simply /kill to change our class or skill

-1

Re: Ability to change the skill

Posted: March 14, 2016, 11:45 am
by Mr.DollarMan
I will go with a neutral here. It can be abused in a way. A player can choose a bounty hunter skill and get weapons from the checkpoint. After he got the weapons he can change his skill into any other skill like rapist/hitman/weapon-dealer/Salesman or any other thing, this will decrease the use of ammunation.
It can also be abused in score boosting way. Player can be a weapon-dealer and then he sells weapons to a player after than he changes his skill to salesman and sells the same player the items, so with rapist so with hitman.. I hope you got what I'm saying.

Re: Ability to change the skill

Posted: March 14, 2016, 12:22 pm
by Robin
[Lsrcr]Mr.DollarMan wrote:
I will go with a neutral here. It can be abused in a way. A player can choose a bounty hunter skill and get weapons from the checkpoint. After he got the weapons he can change his skill into any other skill like rapist/hitman/weapon-dealer/Salesman or any other thing, this will decrease the use of ammunation.
It can also be abused in score boosting way. Player can be a weapon-dealer and then he sells weapons to a player after than he changes his skill to salesman and sells the same player the items, so with rapist so with hitman.. I hope you got what I'm saying.
Lets say you spawn at Idlewood, you have to go to LSA in 30 second and take all weapon in just 30 seconds.

Re: Ability to change the skill

Posted: March 14, 2016, 12:32 pm
by Lolmomlol
[Lsrcr]Robin wrote:
[Lsrcr]Mr.DollarMan wrote:
I will go with a neutral here. It can be abused in a way. A player can choose a bounty hunter skill and get weapons from the checkpoint. After he got the weapons he can change his skill into any other skill like rapist/hitman/weapon-dealer/Salesman or any other thing, this will decrease the use of ammunation.
It can also be abused in score boosting way. Player can be a weapon-dealer and then he sells weapons to a player after than he changes his skill to salesman and sells the same player the items, so with rapist so with hitman.. I hope you got what I'm saying.
Lets say you spawn at Idlewood, you have to go to LSA in 30 second and take all weapon in just 30 seconds.
wow hax

well then there could be rules about it ;D

Re: Ability to change the skill

Posted: March 14, 2016, 12:43 pm
by ZToPMaN
-1
REASONS: It can be easily abused, like what did dollarman say and, when ever you spawn as a hit, and incront of you a contract, he will try to kill u and u just /change skill dafq



You can easily /kill , you can gaz your self and you can blow a car to kill your self etc etc.

Re: Ability to change the skill

Posted: March 14, 2016, 1:09 pm
by Yuvi
[Lsrcr]Mr.DollarMan wrote:
I will go with a neutral here. It can be abused in a way. A player can choose a bounty hunter skill and get weapons from the checkpoint. After he got the weapons he can change his skill into any other skill like rapist/hitman/weapon-dealer/Salesman or any other thing, this will decrease the use of ammunation.
It can also be abused in score boosting way. Player can be a weapon-dealer and then he sells weapons to a player after than he changes his skill to salesman and sells the same player the items, so with rapist so with hitman.. I hope you got what I'm saying.
Why not when /changeskill your weapons get removed and you will get the original weaps of the skill you chose

Re: Ability to change the skill

Posted: March 14, 2016, 4:03 pm
by Mr.DollarMan
[Lsrcr]Yuvi wrote:
[Lsrcr]Mr.DollarMan wrote:
I will go with a neutral here. It can be abused in a way. A player can choose a bounty hunter skill and get weapons from the checkpoint. After he got the weapons he can change his skill into any other skill like rapist/hitman/weapon-dealer/Salesman or any other thing, this will decrease the use of ammunation.
It can also be abused in score boosting way. Player can be a weapon-dealer and then he sells weapons to a player after than he changes his skill to salesman and sells the same player the items, so with rapist so with hitman.. I hope you got what I'm saying.
Why not when /changeskill your weapons get removed and you will get the original weaps of the skill you chose
It's possible, but a simple thing will get more complicated for tamer to script it and you missed my other point of score-boosting, which is one other reason for me to vote neutral here.

Re: Ability to change the skill

Posted: March 14, 2016, 4:30 pm
by Kaosx234
When you use a gadget that has a skill, you may no longer change your skill. +1 (you also may not change to Hitman skin at all, no matter what)

Re: Ability to change the skill

Posted: March 16, 2016, 6:08 am
by Kurtiso
well, most of you atleast must have chosen a skill that they didn't want to
How about, when you spawn, you will have only 20 seconds to change your skill. Or else, you will no longer be able to.

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