We use cookies to ensure the best experience for you on our website. By using this website you accept our use of cookies. Ok Read more

Los Santos Roleplay Cops and Robbers
  • Home
  • Forum
  • Information
    • Beginners Tutorial
    • Server Rules
    • Privacy Policy
    • Server Map
  • Statistics
    • Top 25
    • Most Active
    • Server Stats
    • Top Score
    • Groups
    • Turf Stats
  • UCP
    • Dashboard
    • Profile
    • Messaging
    • Houses
    • Vehicles
    • Donation Items
    • Transfers
    • Tag Area
    • Support
    • Logs
  • Shop
    • Shop page
    • Donation items
    • Wearables
    • Memberships
    • Vehicle Addons
    • Vehicles
    • Houses
    • Apartments
    • Groups
    • Get Points
  • Donate
  • Game (UCP) Sign in
Lsrcr Forum • Nerf LEO - 3 tazes on spawn - Page 2

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Nerf LEO - 3 tazes on spawn

https://ls-rcr.com/forum/viewtopic.php?t=69250

Page 2 of 4

Re: Nerf LEO - 3 tazes on spawn

Posted: April 8, 2016, 11:54 am
by NotAnAdmin
Kaosx234 wrote:
Can I see your argument against having more than 3 tazes on spawn? How are we going to get suspect if they have shock?

There is only 1 condition if this is going to be added. Add 3 NORMAL tazes, that means:
  • After the taze, you get stunned for 5 full seconds. Doing animations is bug abusing therefore should be harshly punished
  • Having at least of 6 tazes
  • Be able to restock them from weapon checkpoints at police cars/SWAT sultans.

Re: Nerf LEO - 3 tazes on spawn

Posted: April 8, 2016, 2:20 pm
by Demon.
NotAnAdmin wrote:
Kaosx234 wrote:
Can I see your argument against having more than 3 tazes on spawn? How are we going to get suspect if they have shock?

There is only 1 condition if this is going to be added. Add 3 NORMAL tazes, that means:
  • After the taze, you get stunned for 5 full seconds. Doing animations is bug abusing therefore should be harshly punished
  • Having at least of 6 tazes
  • Be able to restock them from weapon checkpoints at police cars/SWAT sultans.

Re: Nerf LEO - 3 tazes on spawn

Posted: April 8, 2016, 2:37 pm
by Kurtiso
How about making the silenced pistol the tazer for all LEOs. If you wanna taze someone, you need a silenced pistol. Also, it will have the same rules and the same time stun as for a normal /taze.

Re: Nerf LEO - 3 tazes on spawn

Posted: April 8, 2016, 3:54 pm
by Robin
Kaosx234 wrote:
Can I see your argument against having more than 3 tazes on spawn? How are we going to get suspect if they have shock?

There is only 1 condition if this is going to be added. Add 3 NORMAL tazes, that means:
  • After the taze, you get stunned for 5 full seconds. Doing animations is bug abusing therefore should be harshly punished
  • Having at least of 6 tazes
  • Be able to restock them from weapon checkpoints at police cars/SWAT sultans.
And also restock at Army vehicles please.
/givetaze too.

Re: Nerf LEO - 3 tazes on spawn

Posted: April 8, 2016, 4:28 pm
by Indognito
+1 I agree and like this suggestion.

Re: Nerf LEO - 3 tazes on spawn

Posted: April 8, 2016, 4:52 pm
by BoSS
3 tazes, 6 shocks. Seems fair.

Re: Nerf LEO - 3 tazes on spawn

Posted: April 8, 2016, 7:00 pm
by GuitarJohn
+1

Re: Nerf LEO - 3 tazes on spawn

Posted: April 8, 2016, 8:30 pm
by 122policeofficer
[Lsrcr]Kurtiso wrote:
How about making the silenced pistol the tazer for all LEOs. If you wanna taze someone, you need a silenced pistol. Also, it will have the same rules and the same time stun as for a normal /taze.
viewtopic.php?f=386&t=67094

I rather add stun gun like Kurtiso explain....If not I think 3 times of taser deplyoing on whole criminal activity is not enough...It will be better as Kaos said.We can simply add countdown after 3 tazes if some one taze 3 times.So after 3 times he will not able to /taze same suspect like 5 seconds.That's seems fair.But 9mm taser gun would be best addition ;)

Re: Nerf LEO - 3 tazes on spawn

Posted: April 8, 2016, 8:36 pm
by Lumix
Kaosx234 wrote:
Can I see your argument against having more than 3 tazes on spawn? How are we going to get suspect if they have shock?

There is only 1 condition if this is going to be added. Add 3 NORMAL tazes, that means:
  • After the taze, you get stunned for 5 full seconds. Doing animations is bug abusing therefore should be harshly punished
  • Having at least of 6 tazes
  • Be able to restock them from weapon checkpoints at police cars/SWAT sultans.

Re: Nerf LEO - 3 tazes on spawn

Posted: April 9, 2016, 7:31 am
by Raduki
+1 cuz i play alot as a criminal and when i'm in army skin i never taze cuz i'm not so damn un-skilled to be unable of killing a suspect without tazing him. i hope tazers will see this

All times are UTC
Page 2 of 4
Powered by phpBB® Forum Software © phpBB Limited
https://www.phpbb.com/