2 suggestions

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Which way do you prefer this server to be?

17%
Some exact number of cops stronger than equal number of criminals; no cophunt, complete CnR
1
83%
Mix of CnR and TDM but leaning more towards TDM;cophunt allowed. n number of cops equally strong to the same n of crims.
5

Total votes: 6

Razer531

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Post by Razer531 » July 4, 2016, 6:44 pm
Kaosx234 wrote:
Razer531 wrote:
Kaosx234 wrote:
CnR server, -1.
I don't understand.
It is a CnR server, but still why wouldn't criminals get score? They are successfully doing their job. Fighting off the cops. Killing them. Isn't it an equal idea just like cops killing criminals and getting score for it?
Giving score to suspects for killing cops is suggesting criminals to hunt cops down. Should we go back to previous topic?
Well ok if you're so into the "CnR" thing. Let's ask ourselves what would happen in real life since the real life CnR system is what you propagate here and you'll see why it's not good what you're doing, or let's say, doesn't make sense.
Criminal sees a cop.
A cop is alone.(EDIT: And so is a criminal.)
Is criminal going to attack a cop?
Nope.
Why?
Because in real life a cop would quickly call a backup of a HORDE of cops.
Is this what's going to happen in this server?
Nope.

Still, in real life, if that criminal managed to kill the cop is that a plus for the criminal or the cop?

So you see, no matter how you try, this server, even tho it's SUPPOSED to be a CnR one, we yet again see how it just can't be this way due to the lack of players playing here. It isn't really a CnR, cops and criminals may hunt each other however they want and it works fine this way. You've just gotta deal with it. It was "supposed" to be a CnR server, but the server technically via updates, accepts of the suggestions(here I'd like to mention the accept of cophunt being allowed) evolved into a non-CnR one, ultimately letting us discover that this server never really worked as a good CnR server, rather the way it is now.

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Post by Kaosx234 » July 4, 2016, 7:10 pm
This is not a RP server, this server had better playerbase when cop hunt was not allowed (was harshly punished, even bans), tell me about it.

And we are talking about 1v1 scenarios mostly.
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Post by Razer531 » July 4, 2016, 7:57 pm
Kaosx234 wrote:
This is not a RP server, this server had better playerbase when cop hunt was not allowed (was harshly punished, even bans), tell me about it.

And we are talking about 1v1 scenarios mostly.
I knew you'd mention number of players getting smaller and smaller since the cophunt got allowed. And since it's the only argument you offer(1v1s are an extremely common thing here), as I expected, I am going to respond to it.

So the number of players indeed got reduced since cophunt got allowed. But, that doesn't go to favor of your opinion just like that, it's a bit more complex. Really, the reason why the number of players got reduced since cophunt getting allowed is probably just because LEOs started to get annoyed with unusual situations where criminals can now just come and attack them just like that and they started hating on that fact and therefore the player count started reducing. But do you think server would still be any better with cophunt not being allowed? Believe me, at some point, maybe not so quick, but at some point number of players would still reduce because people would get bored really quickly. Because what would criminals do then? Just rob and rob and rob?
I mean, it just wouldn't be fun and eventually player count would reduce. With cophunt here, believe me, it got reduced a bit but it won't keep going down unless admins decide to accept some utter ridicilous suggestion, which I hope it happen will not. Moreoever, I think if we actually represented this server other way, like, not really roleplay and CnR, that player count would increase. I might seem ridicilous, but really, people who don't like gameplay now are just the people who lose equal 1v1 fights. Before cophunt, these fights weren't equal. And if criminals couldn't fight, they would do what? Die out of bore? Believe me. If cophunt gets removed now, player count of this server, will start to go down.

EDIT: Man you know what, I'm just going to create a poll where people will vote if they prefer "CnR: Some exact number of cops stronger than equal number of criminals; no cophunt." or if they prefer "CnR-ishly TDM-ish, but more leaning towards TDM. Cophunt allowed. Equal number of cops equally strong to equal number of opposed criminals. Or basically, they way it is now".

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Post by Indognito » July 4, 2016, 9:43 pm
I don't like ether side of the poll. It shouldn't be a team deathmatch server but you should still be able to defend yourself from the cops. If they want to cophunt then so be it. They're still role playing due to the fact that they're getting all of the cops on them while other criminals are doing robbing and making there getaway.

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Post by [MOB]ibrar.123 » July 4, 2016, 9:45 pm
Jaker wrote:
NotAnAdmin wrote:
Interesting. But instead of keeping it like that, perhaps add score for killing a cop who shot or tazed you.
I don't understand.
It is a CnR server, but still why wouldn't criminals get score? They are successfully doing their job. Fighting off the cops. Killing them. Isn't it an equal idea just like cops killing criminals and getting score for it?
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Post by Kaosx234 » July 5, 2016, 9:07 am
I am already in a very low activity so I didn't even read whole of your post. I remember that we were discussing this in other topic.

I do not need to know what you say, the history and statistics says all (we are on a big loss about the playerbase at the moment). If this suggestion get approved, then you also want to change the game mode.
Last edited by Kaosx234 on July 5, 2016, 11:21 am, edited 1 time in total.
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Post by NotAnAdmin » July 5, 2016, 10:04 am
Both of you guys have a point. However, personally, I feel criminals should get score for successfully defending themselves instead of attacking. We do not want utopia in Lsrcr, that would make it boring.

Criminals like Gotham, where the police have to actually make an effort to take thugs down, that's what Lsrcr should be. I'd like a new option in the poll:

Giving score for defending yourself against Leo's
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Post by Razer531 » July 5, 2016, 10:09 am
NotAnAdmin wrote:
Both of you guys have a point. However, personally, I feel criminals should get score for successfully defending themselves instead of attacking. We do not want utopia in Lsrcr, that would make it boring.

Criminals like Gotham, where the police have to actually make an effort to take thugs down, that's what Lsrcr should be. I'd like a new option in the poll:

Giving score for defending yourself against Leo's
Can I create then a new poll with Q: Giving score for defending yourself against Leo's?
A: Yes/No
May I create?

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Post by Cyanide » July 5, 2016, 1:11 pm
TDM Server No. Big no
but if you are cop and killed someone have wanted more than orange - criminal if he killed cop get score Okay i agree it

TDM server no it will be so bad server
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Post by Razer531 » July 31, 2016, 12:58 pm
any more thoughts?
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