Kidnapping nerf

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Game

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Post by Game » July 6, 2016, 1:09 am
Raskit wrote:
could give dkidnap a longer cooldown and you shouldn't be able to driveby, it should operate like drag imo
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Nilikos

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Post by Nilikos » July 6, 2016, 9:03 am
Raskit wrote:
could give dkidnap a longer cooldown and you shouldn't be able to driveby, it should operate like drag imo
60 seconds is pretty long already if you fail 5 times in a row ( wich happens to me a lot ).
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Post by Kaosx234 » July 6, 2016, 11:59 am
Raskit wrote:
could give dkidnap a longer cooldown and you shouldn't be able to driveby, it should operate like drag imo
I always wanted a bigger cooldown, but success rate should be bigger.

I have an idea that you need someone as passanger to be able to /dkidnap (cuz logic)
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Post by Razer531 » July 6, 2016, 1:08 pm
Jed wrote:
-1 it's totally realistic

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Post by Faraon78910 » July 6, 2016, 2:36 pm
Razer531 wrote:
Jed wrote:
-1 it's totally realistic

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Post by David » July 6, 2016, 3:22 pm
Razer531 wrote:
Jed wrote:
-1 it's totally realistic
And your suggestions are realistic, come on bruh :fist: :fist: :fist:

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Post by Razer531 » July 6, 2016, 3:25 pm
davidscorp13 wrote:
Razer531 wrote:
Jed wrote:
-1 it's totally realistic
And your suggestions are realistic, come on bruh :fist: :fist: :fist:
ok

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Post by CresP » July 6, 2016, 6:53 pm
+1
Very annoying an unrealistic.
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Post by [Lsrcr]Yakuza » July 6, 2016, 7:25 pm
+1 it's very annoying
Click on the pic.
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Post by PoLaT_alemdar » July 6, 2016, 9:42 pm
+1
Remove the whole /dkidnap
its annoying when you are upto something and suddenly a noob comes and /dkidnaps you.
Maybe you have a few minutes to play and cause of that noob you lost your valuable game playing time.
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