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Lsrcr Forum • /breakcuffs suggestion - Page 2

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

/breakcuffs suggestion

https://ls-rcr.com/forum/viewtopic.php?t=73854

Page 2 of 3

Re: /breakcuffs suggestion

Posted: July 19, 2016, 7:30 am
by Robin
How about doing this beside the current /bc?

Normal /bc = keep it the same
With these 'keys' = higher chance.

So then it's additionally, only giving the criminals an advantage.

Re: /breakcuffs suggestion

Posted: July 19, 2016, 7:34 am
by Mastro
[Lsrcr]Robin wrote:
How about doing this beside the current /bc?

Normal /bc = keep it the same
With these 'keys' = higher chance.

So then it's additionally, only giving the criminals an advantage.
The chances to break the cuffs are already too high IMO. It should be around 30-50% if I am not wrong. It's all about luck. Sometimes you may end up breaking the cuffs 5 times in a row, and sometimes you may not be able to do that even once.

OT; -1.

Re: /breakcuffs suggestion

Posted: July 19, 2016, 9:24 am
by Faraon78910
[Lsrcr]Robin wrote:
How about doing this beside the current /bc?

Normal /bc = keep it the same
With these 'keys' = higher chance.

So then it's additionally, only giving the criminals an advantage.
:up:

Re: /breakcuffs suggestion

Posted: July 19, 2016, 9:53 am
by Mizo19
-1

Re: /breakcuffs suggestion

Posted: July 19, 2016, 10:40 am
by BoSS
/bc is already op

Re: /breakcuffs suggestion

Posted: July 19, 2016, 11:03 am
by RollinZo
[Lsrcr]Robin wrote:
-1, don't limit the criminals, we (LEOs) have so many advantages already.

Also, not 10/10 importance mate.
Jaker wrote:
-1, criminals are already too weak compared to LEOs.
Yup exactly. -1

Re: /breakcuffs suggestion

Posted: July 19, 2016, 4:51 pm
by Cyanide
RAIFMS wrote:
[Lsrcr]Robin wrote:
-1, don't limit the criminals, we (LEOs) have so many advantages already.

Also, not 10/10 importance mate.

Re: /breakcuffs suggestion

Posted: July 19, 2016, 5:00 pm
by Nilikos
GalaxyGeri wrote:
Why should it be accepted: I cuffed someone once and he broke the cuffs 12 fucking times. which is really out of logic as a roleplay. The /bc is really out of logic and for me (As S.W.A.T) is much harder to get someone jailed then a normal officer.
This will only give advantages to S.W.A.T and LEO's, they got enough features.

-1

Re: /breakcuffs suggestion

Posted: July 19, 2016, 10:27 pm
by Indognito
[Lsrcr]Robin wrote:
How about doing this beside the current /bc?

Normal /bc = keep it the same
With these 'keys' = higher chance.

So then it's additionally, only giving the criminals an advantage.


I agree with this right here. This is a better option so +1 for this


-1 if the suggestion stays the same

Re: /breakcuffs suggestion

Posted: July 19, 2016, 10:53 pm
by Mr.Nightmare
+1 to what robin said
-1 to geri's suggestion

All times are UTC
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