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Lsrcr Forum • [Server - Dkidnap Improvements] /dkidnap and /breakrope - Page 2

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

[Server - Dkidnap Improvements] /dkidnap and /breakrope

https://ls-rcr.com/forum/viewtopic.php?t=75662

Page 2 of 2

Re: /dkidnap and /breakrope

Posted: September 1, 2016, 3:23 pm
by Mr.Nightmare
I always have time to go to 24/7 And buy a razor or if it fails it's fine to use /ransom or call one of your friends to help you (It's not all about money)

Re: /dkidnap and /breakrope

Posted: September 1, 2016, 6:03 pm
by Nikola
How about when kidnapper bugs you in a exploded car? Or does a stunt, and in mid air he ejects you, so you just get stuck in the air, where nobody can reach you, and you have to ask staff member, and take their time they could use to do something more important, than saving your ass?
Yes that happened yesterday for instance, one dude kidnapped my S.W.A.T. teammate and did a stunt, leaving him in air, we had to wait for 5 minutes to fix him. And when you are in the team, time is not to be wasted.
People, I understand you like /dkindap, it gives you a lot of score with little effort, you like to release your frustrations on players you don't like, with it, that's all very nice, however I'm not asking anyone to prohibit the /dkinap, just to add another functional command for the victim, so the roleplay could benefit. That is all. Sometimes people do not get a chance to /ransom, due to being robbed instantly in the car, when they are kidnapped.

Re: /dkidnap and /breakrope

Posted: September 2, 2016, 11:31 am
by SkBoY
Lumix wrote:
+1. Anyway, I still think /dkidnap is very stupid thing. Chances for kidnapping SWAT, Army and Pagati should be lower because we are some professional teams (especially Army and SWAT) and in real life, it's not so easy to kidnap them like here.

Re: /dkidnap and /breakrope

Posted: September 14, 2016, 3:32 pm
by Lacky
[Lsrcr]Robin wrote:
About the 8th suggestion against /dkidnap, why not
[Lsrcr]Robin wrote:
Completely remove /dkidnap.

Re: [Server - Dkidnap Improvements] /dkidnap and /breakrope

Posted: September 14, 2016, 6:17 pm
by Astrl
/dkidnap will be receiving an update shortly, once it has been thoroughly tested, We'll look more into this suggestion after we have judged the reaction of players after the next update is implemented.

Re: [Server - Dkidnap Improvements] /dkidnap and /breakrope

Posted: September 14, 2016, 8:56 pm
by Youssef
I'm totally against the removal of /dkidnap.

Re: [Server - Dkidnap Improvements] /dkidnap and /breakrope

Posted: September 14, 2016, 9:05 pm
by BoSS
90% boosted ... ruined it.

Re: [Server - Dkidnap Improvements] /dkidnap and /breakrope

Posted: September 14, 2016, 11:26 pm
by Astrl
Following my previous post here, I'll tell you the up and coming updates that have been tested. You can expect to see them shortly and we hope you will all like the new improvements.

Improvements to /dkidnap:
- Players who have 2 or more players around them cannot be /dkidnapped into a vehicle and will display a message to the user telling them there is too many witnesses around.

We're always looking to balance things out and make sure that things are equal, if anyone has anything else to suggest for /dkidnap, make sure to post another topic and we'll take a look into it.

Dkidnap will not be removed as it's part of the kidnapper class and it is one of the only things that they're intended to do, it's not such a big deal - all be it annoying at some points in time, I'm sure you can get over it.

This suggestion has been denied but accepted at the same time - we've taken input from the community like I've previously stated in other topics and we've looked into the dkidnap command.
We've put some improvements into it and we'll see how this pans out.

That'll be all for now guys - I'll lock this thread - feel free to open a new one after the new dkidnap updates have been added to the server if it is still not to your liking or you have another suggestion about it.

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