We use cookies to ensure the best experience for you on our website. By using this website you accept our use of cookies. Ok Read more

Los Santos Roleplay Cops and Robbers
  • Home
  • Forum
  • Information
    • Beginners Tutorial
    • Server Rules
    • Privacy Policy
    • Server Map
  • Statistics
    • Top 25
    • Most Active
    • Server Stats
    • Top Score
    • Groups
    • Turf Stats
  • UCP
    • Dashboard
    • Profile
    • Messaging
    • Houses
    • Vehicles
    • Donation Items
    • Transfers
    • Tag Area
    • Support
    • Logs
  • Shop
    • Shop page
    • Donation items
    • Wearables
    • Memberships
    • Vehicle Addons
    • Vehicles
    • Houses
    • Apartments
    • Groups
    • Get Points
  • Donate
  • Game (UCP) Sign in
Lsrcr Forum • SWAT Bomb - Page 2

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

SWAT Bomb

https://ls-rcr.com/forum/viewtopic.php?t=79933

Page 2 of 6

Re: SWAT Bomb

Posted: January 17, 2017, 7:05 pm
by Nikola
Well, let's take into consideration that bomb is the only weapon we have, for multiple criminals, nothing else, and as others said, you can buy bomb jammers, etc.
Bomb also usually fails to deploy, so you even have that benefit as well.
Compared to army hydra, tenk, rocket launcher, granades, we literally have no defensive, or assault weapon to use, which can provide big damage to criminals, except bomb.
Negative on this.

Re: SWAT Bomb

Posted: January 17, 2017, 7:13 pm
by Sowhat
Shaco wrote:
Keep in mind that not everyone can buy the bomb jammer / not everyone can enter the blackmarket, You need a certain score.
+ it's difficult to type /jamswatbomb in 0.5 seconds.

To add up with all of this,it even make players timeout. May sound funny but it happened to Raskit,Spicy and I in the past few days (and today)
knifeboss1557 wrote:
Monte Cristo wrote:
What's really overpowered is 3-10 criminals teaming up all, let us make some calculations here:
Lets assume 5 criminals, 4 got shocks and at least one has 12 shocks
so, 12 shocks + 5 + 5 + lets assume 4th got 3 shocks only = 25 shocks.
Yeah, 25 shocks against couple of SWAT members who can't do anything worth it if they weren't CPL+ in SWAT.

Also, 16 players of the whole community can use the bomb, not all active though.

So yeah, just buy swat bomb jam and use it.
All law enforcement have unlimited tazes so I don't really see the problem here?
Everything got its advantages and disadvantages, if the suggestion of yours accepted, then SWAT should have /arrest command added to their faction.
And just to say again like what Nikola said, the detonator sometimes can get bugged, another advantage for criminal side.
Also, if the bomb which only 16 players can use detonated it badly, he got nothing else to do against the criminals.

So yeah, SWAT bomb is not really over powered.

Re: SWAT Bomb

Posted: January 17, 2017, 7:18 pm
by Rally3
why try to make the gameplay easy? swat bomb is neither challenging nor fun. just drive into someone when u got the detonator out and boom rip criminal. swat is supposed to have the most experienced and most adept players out of law enforcement, so why does every suggestion/comment lead towards making swat gameplay ridiculously easy?

Re: SWAT Bomb

Posted: January 17, 2017, 7:27 pm
by Sowhat
Rally3 wrote:
why try to make the gameplay easy? swat bomb is neither challenging nor fun. just drive into someone when u got the detonator out and boom rip criminal. swat is supposed to have the most experienced and most adept players out of law enforcement, so why does every suggestion/comment lead towards making swat gameplay ridiculously easy?
Special Weapons and Tactics team has very low mobility against gangs without SWAT bomb, so bomb balances everything out. No need to make it a big thing, just think about it.

So as I've mentioned, if SWAT bomb got nerfed for any reason then SWAT should be able to /arrest.

Re: SWAT Bomb

Posted: January 17, 2017, 7:31 pm
by Nikola
Rally3 wrote:
why try to make the gameplay easy? swat bomb is neither challenging nor fun. just drive into someone when u got the detonator out and boom rip criminal. swat is supposed to have the most experienced and most adept players out of law enforcement, so why does every suggestion/comment lead towards making swat gameplay ridiculously easy?
As said before, yes you may try to just drive into someone, but while doing that, there is a common bug, where detonator dissappears, and you cannot deploy the bomb. Thats why this is a rare occurance.
Next up, yes, we try to be tactical, but sometimes there is not enough time, because when you have a group of 7 criminals, versus two people in swat, or four, in most cases, what do you think, who has more power? Criminals under 20 dozes of drugs, who shoot you, or the swat, which can use rb, or try to duel back, against 2-3 guys? This is where bomb is very useful.
Plus, when you are dragged by swat, you have a lot of time to escape, it is not straight jail, as a cop for instance. Yet, that too is not enough for you criminals, you want to make it easier for yourself, and so do we. This is very well balanced, bomb is accesible from cpl rank, and bot many players can use it. You are provided with shock guns, bomb jammer, knock out tools, and many more things which you can use, and swat has...well you guessed it, only a god damn bomb, we cannot stun you for more than 5 seconds, we cannot use injections as effectively, we are usually outnumbered, so I do not see how the bomb is overpowering to any of you. That is just ridiculous, and as Sowhat said, fine, take the bomb, but put the /ar system in swat, and you're good to go.

Re: SWAT Bomb

Posted: January 17, 2017, 7:38 pm
by Nikola
Not to mention how useful bomb is when dealing with criminals who use train, especially that trolly in San Fierro, or when they are commonly g abusing, to the point where they flip our car, and we aren't able to neither get them out, or shoot them. Tell me, how would you suggest we deal with those cases?

Re: SWAT Bomb

Posted: January 17, 2017, 7:58 pm
by Shiny
Also swats have /smh also thats not fair, /smh + swat bomb = rip suspects!

Re: SWAT Bomb

Posted: January 17, 2017, 8:02 pm
by Nikola
shiny wrote:
Also swats have /smh also thats not fair, /smh + swat bomb = rip suspects!
Yes sweety, that's the point. And also if you take into consideration that true tactical units, in so called ''real life'' have this silent approach as well, I'm sure it doesn't make big of a difference. Plus, /smh works for only 5 minutes, and the cool off time is very long, so this is something we do not use very often.

Re: SWAT Bomb

Posted: January 17, 2017, 8:07 pm
by Rally3
Nikola, I'll avoid your first post since it has a sort of "you wanna make it easier on yourself" approach. That's the last thing I want for swat & criminals and you know that. Regarding the second one:
Not to mention how useful bomb is when dealing with criminals who use train, especially that trolly in San Fierro
pretty sure riding the trolly as a wanted is not allowed & reportable, afaik.
or when they are commonly g abusing, to the point where they flip our car, and we aren't able to neither get them out, or shoot them.
If they really are abusing then I think a report is suitable.

On a general note you know I like everyone in swat and I do like criminals too. I enjoy having difficulties and challenges for both of them. However, when I see swat members speed into me/any other criminal then jump out and blow the bomb away, it's a little bit too much. In a situation where a swat would be waiting for me at a corner and then time the explosion to hit me would be perfectly fine, but to just randomly drive towards my car and jump out and explode me as if it were an admin command is kinda ridiculous.

Imagine if a certain type of criminal had something like this, a device/command/whatever for when you are going solo against a bunch of cops and it is too hard or challenging for you so you just kaboom em to death. The criminal has a point, it may have been a situation that was way out of his league, but does that really justify a command to decrease the difficulty of his gameplay, so to speak?

Not to mention the fact that swat has been around for ages and at least when I was going solo or was a part of the team I didn't see anyone complaining about how difficult this or that was, the approach back then was quite simple:

1) if you can solve it by yourself (1-2 criminals or whatever), then you do it
2) if you need assistance, you either team with a swat member or a cop. (yes cops can team with swat too)
3) if it is really out of your hand, as in like there's 7 players that all shoot well, all have shockguns, have 15 mechanics and jessica biel as a passenger too, then I suggest to increase the size of your squad to match theirs.

Note: there is never a shortage of people wanting to team with swat, also let me prove this point. In DM servers, teams get automatically balanced because of both how players perform and the number of members on each team. How does that apply to this?

Both swat and criminals must adapt their team/approach/etc. to outmatch the rival one.

Not even gonna bother talking about /smh or the command that gives u unlimited nos and tire repairs for a minute cause I don't want to seem like I'm purposely bashing swat for no reason.

Re: SWAT Bomb

Posted: January 17, 2017, 8:26 pm
by Darel
Let's be honest swat bomb is the only weapon that we can defend ourselves from cop hunters, It's not a big deal you can simply jam it.

All times are UTC
Page 2 of 6
Powered by phpBB® Forum Software © phpBB Limited
https://www.phpbb.com/