We use cookies to ensure the best experience for you on our website. By using this website you accept our use of cookies. Ok Read more

Los Santos Roleplay Cops and Robbers
  • Home
  • Forum
  • Information
    • Beginners Tutorial
    • Server Rules
    • Privacy Policy
    • Server Map
  • Statistics
    • Top 25
    • Most Active
    • Server Stats
    • Top Score
    • Groups
    • Turf Stats
  • UCP
    • Dashboard
    • Profile
    • Messaging
    • Houses
    • Vehicles
    • Donation Items
    • Transfers
    • Tag Area
    • Support
    • Logs
  • Shop
    • Shop page
    • Donation items
    • Wearables
    • Memberships
    • Vehicle Addons
    • Vehicles
    • Houses
    • Apartments
    • Groups
    • Get Points
  • Donate
  • Game (UCP) Sign in
Lsrcr Forum • [Rejected] Medic Bag - Page 2

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

[Rejected] Medic Bag

https://ls-rcr.com/forum/viewtopic.php?t=80113

Page 2 of 4

Re: Medic Bag

Posted: January 24, 2017, 8:28 am
by Maffiaduck
NotAnAdmin wrote:
Just confused, how is this different from injections?
1. Because it will heal you instantly instead of slowly as the injections
2. You will spawn with it so you will not need to go and buy it

Re: Medic Bag

Posted: January 29, 2017, 5:48 pm
by Lacky
Hell yeah! love this 1+

Re: Medic Bag

Posted: January 31, 2017, 3:24 pm
by Bobbi
Be_Quiet wrote:
+1 would be useful

Re: Medic Bag

Posted: January 31, 2017, 3:37 pm
by Rally3
I like this a lot even tho I'm not a part of this faction, but I have a couple of "extra" suggestions so to speak.
    [color=#BF4040]
  • Should have some sort of timer applied, for example if a soldier deploys one at 10:50, he shouldn't be able to spawn another one until like 11:00 or so. Time can be modified, it's just made so that it does not unbalance neither injections nor drugs since this would apparently heal completely instantly. A rp reason for this could be that the Medics have to make another medkit at the base and that is what the timer is, just how long the "medics" take to build another kit.
  • Some sort of "expiration". Let's say that a soldier deploys it and after 5 min no one uses it, then it should be rendered useless and despawned. A rp reason for this might be that the components for the medkit were rendered useless by weather or bad storage :?
  • I'd like this to have an actual model for the game, I think some were suggested but in addition to them there should also be a 3d text label (one of those floating texts for you unfamiliar with them) saying which officer deployed it and how much HP it has left in it, as well as the time left for the "expiration" I talked about.
  • [/color]
Anyways good luck and I hope you guys get this, It would be pretty cool to see these IG.

Re: Medic Bag

Posted: January 31, 2017, 4:30 pm
by Maffiaduck
Rally3 wrote:
I like this a lot even tho I'm not a part of this faction, but I have a couple of "extra" suggestions so to speak.
    [color=#BF4040]
  • Should have some sort of timer applied, for example if a soldier deploys one at 10:50, he shouldn't be able to spawn another one until like 11:00 or so. Time can be modified, it's just made so that it does not unbalance neither injections nor drugs since this would apparently heal completely instantly. A rp reason for this could be that the Medics have to make another medkit at the base and that is what the timer is, just how long the "medics" take to build another kit.
  • Some sort of "expiration". Let's say that a soldier deploys it and after 5 min no one uses it, then it should be rendered useless and despawned. A rp reason for this might be that the components for the medkit were rendered useless by weather or bad storage :?
  • I'd like this to have an actual model for the game, I think some were suggested but in addition to them there should also be a 3d text label (one of those floating texts for you unfamiliar with them) saying which officer deployed it and how much HP it has left in it, as well as the time left for the "expiration" I talked about.
  • [/color]
Anyways good luck and I hope you guys get this, It would be pretty cool to see these IG.


I like your ideas, The 3rd should of course be in it, but maby a text saying "Press F to patch your wounds" or something so LEO's understands that it is a medic bag u can use.

I've already sed your 1st suggestion "The bag should be like the same principle as the grenades where you can only spawn with it. So if you use the medic bag you will have to re-spawn to get the medic bag again." So the medic bags isn't going to be too overpowered.

Re: Medic Bag

Posted: January 31, 2017, 4:33 pm
by HITMAN_CONTRACT
Bobbi wrote:
Be_Quiet wrote:
+1 would be useful

Re: Medic Bag

Posted: January 31, 2017, 4:38 pm
by Rally3
Maffiaduck wrote:

I've already said your 1st suggestion "The bag should be like the same principle as the grenades where you can only spawn with it. So if you use the medic bag you will have to re-spawn to get the medic bag again." So the medic bags isn't going to be too overpowered. [/i]
I did read that, it's just that if an army member gets killed before a certain time he will still have the medic bag and the other medic bag will be available for others to use, this is why I suggested the timer to avoid such a short time span of spawning these.

Re: Medic Bag

Posted: January 31, 2017, 8:11 pm
by Accursed
I agree with this, good suggestion.

Re: Medic Bag

Posted: February 3, 2017, 2:55 pm
by iBig.
Yeah sounds like a good idea,

It would also be cool if in someway, you could have one in every army vehicle, so like if you enter it or something you could use one or whatever, not sure if it would even be possible but yeah.

+1

Re: Medic Bag

Posted: February 4, 2017, 3:03 pm
by Maffiaduck
iBig. wrote:
Yeah sounds like a good idea,

It would also be cool if in someway, you could have one in every army vehicle, so like if you enter it or something you could use one or whatever, not sure if it would even be possible but yeah.

+1
I think it is possible, but it would be to overkill if u can enter the car whole the time and get free medic bags. But great idea!

All times are UTC
Page 2 of 4
Powered by phpBB® Forum Software © phpBB Limited
https://www.phpbb.com/