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Lsrcr Forum • S.W.A.T suggestion. (FlameThrower & Molotoves) - Page 2

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

S.W.A.T suggestion. (FlameThrower & Molotoves)

https://ls-rcr.com/forum/viewtopic.php?t=80866

Page 2 of 2

Re: S.W.A.T suggestion. (FlameThrower & Molotoves)

Posted: February 12, 2017, 10:59 pm
by Diplomatic.
Spoiler: show
Sowhat wrote:
Huge negative on this.
In SAMP, Molotov and Flamethrower known as team-kill weapons and they're unstable to use since you have zero control on the impact of it.

Also, just to mention that Molotov was suggested to be added for Pagati long time ago and was denied.


Sorry, but your suggestion is not useful at all and will only bring problems to the team by using them.
We can control it, we are S.W.A.T! If someone even cannot control it, he can learn to and we will use it Tactically :)

Re: S.W.A.T suggestion. (FlameThrower & Molotoves)

Posted: February 12, 2017, 11:03 pm
by Nikola
Diplomatic. wrote:
Nikola_123 wrote:
-1
High potential of harming civilians, and other team mates, including yourself.
But we have tactics, we are not gonna throw it randomly, nor we will take care and throw ot carefully directly at the criminals.
Hopefully you know that fire once casted cannot be controlled, and if one person catches fire, and starts running around, fire spreads even more. It is not safe, and as Sowhat said it cannot be controlled.

Re: S.W.A.T suggestion. (FlameThrower & Molotoves)

Posted: February 17, 2017, 10:46 am
by RollinZo
Sowhat wrote:
Huge negative on this.
In SAMP, Molotov and Flamethrower known as team-kill weapons and they're unstable to use since you have zero control on the impact of it.

Also, just to mention that Molotov was suggested to be added for Pagati long time ago and was denied.


Sorry, but your suggestion is not useful at all and will only bring problems to the team by using them.
Exactly, You will not control the flamethrower when you throw it, So when you throw and as we are a team there are a high possibility to harm each other. Also it's not safe at all you can harm your self to or another leo..Also flamethrower is not a weapon that's leos use,they Don't risk civilans' life for a suspect. So i'm negative on this -1.

Re: S.W.A.T suggestion. (FlameThrower & Molotoves)

Posted: February 17, 2017, 5:14 pm
by Diplomatic.
[ol=][/ol]
Rollins. wrote:
Sowhat wrote:
Huge negative on this.
In SAMP, Molotov and Flamethrower known as team-kill weapons and they're unstable to use since you have zero control on the impact of it.

Also, just to mention that Molotov was suggested to be added for Pagati long time ago and was denied.


Sorry, but your suggestion is not useful at all and will only bring problems to the team by using them.
Exactly, You will not control the flamethrower when you throw it, So when you throw and as we are a team there are a high possibility to harm each other. Also it's not safe at all you can harm your self to or another leo..Also flamethrower is not a weapon that's leos use,they Don't risk civilans' life for a suspect. So i'm negative on this -1.
Would prefer to hear your opinion about the Molotov :)

Re: S.W.A.T suggestion. (FlameThrower & Molotoves)

Posted: February 17, 2017, 6:02 pm
by OfficerMartin
as nikola stated above, could and would cause more damage than profit to the team, by harming players who are not involved/the own team/yourself
therefore i'll have to vote -1

Re: S.W.A.T suggestion. (FlameThrower & Molotoves)

Posted: February 17, 2017, 7:20 pm
by RollinZo
Diplomatic. wrote:
[ol=][/ol]
Rollins. wrote:
Sowhat wrote:
Huge negative on this.
In SAMP, Molotov and Flamethrower known as team-kill weapons and they're unstable to use since you have zero control on the impact of it.

Also, just to mention that Molotov was suggested to be added for Pagati long time ago and was denied.


Sorry, but your suggestion is not useful at all and will only bring problems to the team by using them.
Exactly, You will not control the flamethrower when you throw it, So when you throw and as we are a team there are a high possibility to harm each other. Also it's not safe at all you can harm your self to or another leo..Also flamethrower is not a weapon that's leos use,they Don't risk civilans' life for a suspect. So i'm negative on this -1.
Would prefer to hear your opinion about the Molotov :)
Ehm, about the molotov...It may harm your teammates too also it might harm you..Also if you got attacked by some cophunters i think you should now be standing and blowing out the fire, They will simply move back and keep shooting you with S/o or m4..So you will get killed easly. So that's why i'm negative on this too -1 but it's it's good effort from you to suggest something like this but it will bring problems to the team.

Re: S.W.A.T suggestion. (FlameThrower & Molotoves)

Posted: February 17, 2017, 7:46 pm
by Robin
I really hope you all are aware that SA-MP doesn't sync fires and thus criminals that newly entered the area won't see/feel them?
And of course, the fire spreads different on each screen.

Re: S.W.A.T suggestion. (FlameThrower & Molotoves)

Posted: February 17, 2017, 8:10 pm
by Astrl
I dislike this one from a staff point of view, it's just a pain and completely un-necessary.

You have the swat bomb isn't that enough being a huge explosion?

Damn pyromaniacs

Re: S.W.A.T suggestion. (FlameThrower & Molotoves)

Posted: February 17, 2017, 8:42 pm
by CXdur
Sowhat wrote:
Huge negative on this.
In SAMP, Molotov and Flamethrower known as team-kill weapons and they're unstable to use since you have zero control on the impact of it.

Also, just to mention that Molotov was suggested to be added for Pagati long time ago and was denied.


Sorry, but your suggestion is not useful at all and will only bring problems to the team by using them.

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