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[Lsrcr]Oggy wrote:100$ is already there.Mr.Nightmare wrote:No, it'll create a huge chaos and unbalance poeple will abuse /q even more to evade deaths.Abusing /q makes them unable to log back in 30 minutes.
On the suggestion, maybe a small amount like $500 or $100 (as in single player) as hospital fee?
jilla123 wrote:-1,it'll create a chaos and what if someone have 0$ in his pocket? He'll not be able to use /kill ah?Just no,Negative.You can use /kill but you will be in debtAwsomeGenti wrote:When a white dies it's only 100$ that get reduced,you're obsolutely wrong.[Lsrcr]Oggy wrote: Abusing /q makes them unable to log back in 30 minutes.When players die:
On the suggestion, maybe a small amount like $500 or $100 (as in single player) as hospital fee?
White: 1000$
Orange:4000$
Red:8000$
Most Wanted:1500$
AwsomeGenti wrote:No godamn way,this is destroying the server.What's the point making players losing their money after being killed or suicide using /kill ? This is an advantage for Cops as you can see that you said you was a cop and you wanted to arrest a wanted player but he asked you to kill,means that you won't get cash or arrest scores after kill.This means that you want those wanted players out there hand themself to jail instead to let them suicide or get killed by LEOs.Am I right ?[Lsrcr]Oggy wrote:When players die:Mr.Nightmare wrote:No, it'll create a huge chaos and unbalance poeple will abuse /q even more to evade deaths.Abusing /q makes them unable to log back in 30 minutes.
On the suggestion, maybe a small amount like $500 or $100 (as in single player) as hospital fee?
White: 1000$
Orange:4000$
Red:8000$
Most Wanted:1500$
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