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Lsrcr Forum • Achievements system - Page 2

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Achievements system

https://ls-rcr.com/forum/viewtopic.php?t=90563

Page 2 of 3

Re: Achievements system

Posted: February 8, 2018, 11:57 am
by Robin
jilla123 wrote:
Robin wrote:
Indognito wrote:
Oh great more reasons for players to dm others, scoreboost, playtime boost etc. this idea when it comes to this server wont amount to anything positive considering the fact that players desperate for #1 of the hierarchy system will always ruin it for others. It will (like many ideas in this manner implemented in other game servers) only destroy what little the server has left, it isn’t a road that this community can afford to take. If have to go -1
^ Indog pretty much nailed it.

Swat/Army and groups already have their own systems, having it for all players in the server isn't really needed and only takes up a fuckton of time and database space.
Players caught scoreboosting are severely punished.
Playtime boost : They are kicked.
Why give the Administrators more work and the players more ways to report hunt the people they hate for something that isn't really required.

Re: Achievements system

Posted: February 8, 2018, 12:24 pm
by Mr.Nightmare
Army, Pagati and S.W.A.T. already have a great number of ribbons, achievements and medals alreay. We can't forget that official and unofficial groups can make their own achievements if they wish to therefore I believe this is not needed to be public.

Re: Achievements system

Posted: February 8, 2018, 12:40 pm
by Indognito
Heisenberg wrote:
Indognito wrote:
Oh great more reasons for players to dm others, scoreboost, playtime boost etc. this idea when it comes to this server wont amount to anything positive considering the fact that players desperate for #1 of the hierarchy system will always ruin it for others. It will (like many ideas in this manner implemented in other game servers) only destroy what little the server has left, it isn’t a road that this community can afford to take. If have to go -1
Playtime boost ? What do you have to do with others play time ? Why is their playtime offending you ?

act mature
Oh look a dude telling others to “act mature” but their response is far from maturity, maybe you should re-read the point in question rather then looking for keywords you don’t like and holding a bias against what was stated just because there was a -1 at the end of it. Seriously though stay on topic or don’t bother, these comments towards other people’s views are not needed nor are they wanted.

Re: Achievements system

Posted: February 8, 2018, 1:59 pm
by jilla123
At least you tried to suggest something for the improvement of the server.
Good efforts,Honest.
I'm going with Neutral for my reasons stated and of course for what Indog and Robin said.

Re: Achievements system

Posted: February 8, 2018, 3:10 pm
by Karthik
Heisenberg wrote:
Indognito wrote:
Oh great more reasons for players to dm others, scoreboost, playtime boost etc. this idea when it comes to this server wont amount to anything positive considering the fact that players desperate for #1 of the hierarchy system will always ruin it for others. It will (like many ideas in this manner implemented in other game servers) only destroy what little the server has left, it isn’t a road that this community can afford to take. If have to go -1
Playtime boost ? What do you have to do with others play time ? Why is their playtime offending you ?

act mature
It's not the way how you should respond to ones opinion. He is free to state his opinion no matter it is a negative or a positive one.

And OT,

Honest, I really appreciate the time you took in writing this and sorting everything out with clear-cut description about the things and how it would work. But in my opinion it isn't really needed. The factions have their own achievements list and the players usually complete them. Just what Indognito said, implementing this can cause lots of issues. Gameplay will be more challenging and reports section will be full of useless arguments and reports. So I think it's better to avoid it.

Re: Achievements system

Posted: February 8, 2018, 8:27 pm
by Astrl
Robin wrote:
Indognito wrote:
Oh great more reasons for players to dm others, scoreboost, playtime boost etc. this idea when it comes to this server wont amount to anything positive considering the fact that players desperate for #1 of the hierarchy system will always ruin it for others. It will (like many ideas in this manner implemented in other game servers) only destroy what little the server has left, it isn’t a road that this community can afford to take. If have to go -1
^ Indog pretty much nailed it.

Swat/Army and groups already have their own systems, having it for all players in the server isn't really needed and only takes up a fuckton of time and database space.
Why do we have to look at the negatives?
If players always want to be the top of this list, why not just keep it private and allow people to go for the achievements?
Brings something to the server if people are trying for the achievements?

I quite like the idea of this, but as Robin sort of stated it'll take a lot of work and database work by the looks of it.

Re: Achievements system

Posted: February 8, 2018, 11:30 pm
by Indognito
Skillzz wrote:
Robin wrote:
Indognito wrote:
Oh great more reasons for players to dm others, scoreboost, playtime boost etc. this idea when it comes to this server wont amount to anything positive considering the fact that players desperate for #1 of the hierarchy system will always ruin it for others. It will (like many ideas in this manner implemented in other game servers) only destroy what little the server has left, it isn’t a road that this community can afford to take. If have to go -1
^ Indog pretty much nailed it.

Swat/Army and groups already have their own systems, having it for all players in the server isn't really needed and only takes up a fuckton of time and database space.
Why do we have to look at the negatives?
If players always want to be the top of this list, why not just keep it private and allow people to go for the achievements?
Brings something to the server if people are trying for the achievements?

I quite like the idea of this, but as Robin sort of stated it'll take a lot of work and database work by the looks of it.

The reason we “have” to look at the negatives is because sometimes (for instance this suggestion as an example) the negatives will outweigh the positives so when you look past the “me, myself, I and mine” trait most humans are known to have and look at the now and later you’ll see that this will do no good, you should care about people conforming to a hierarchy mindset because that’s when minor problems become major ones, that’s all that this will cause, besides most of the members are not grown yet so they are more seseptible to this due to a lack in maturity. Unless if you want to come ingame and have to deal with petty reports more so then now it isn’t a good idea for this to be added for the players or admins.

Re: Achievements system

Posted: February 9, 2018, 1:35 am
by Vendetta
It's a really good suggestion and you have put so much effort and time and care into it and I appreciate that, But as others stated it will take a lot of time to be implemented and will make Administrators job harder because of the Boosters, I will go with a Negative on this one.
Well done anyway

Re: Achievements system

Posted: February 9, 2018, 1:59 am
by Rally3
So this is what my former wannabe self is replaced with huh, well at least this one can write in semi-decent English so u got thumbs up :)

Re: Achievements system

Posted: February 9, 2018, 7:13 am
by Honest
Thank you everyone that has joined the conversation so far. I appreciate the interests and criticisms that this suggestion has sparked. My intention of suggesting, is only for the betterment of the server, and nothing else. I have lightly talked to CXdur through PMs in-game about this suggestion a few days back and since I promised him to talk more about it, this thread is created.

Yes, I understand the concerns about the current gameplay state of the server being unbalanced here and there. This suggestion does not touch that subject and I honestly just intended it to be a totally fresh, separate and unrelated suggestion. But seeing that the matter is recurring and unresolved, and how most of the suggestions in this sub forum is really about fixing things, I guess it just can't be helped when it flows into this thread too. It is not in any way perfect as I didn't take a long time composing the first post and the fact that I didn't account for the advantages and disadvantages of the system's implementation. As I wrote it, I was fully aware of the two obvious flaws that may arise, which are in terms of the gameplay balance and server resource consumption. I kept on writing because I was (and still) secretly hoping that this idea triggers somewhat a similar system in the developers minds which eliminates both of those major problems.

I am waiting for the developer team for their take on this, from their point of view.

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