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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • Improvements for cop - Page 2

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Improvements for cop

https://ls-rcr.com/forum/viewtopic.php?t=91381

Page 2 of 2

Re: Improvements for cop

Posted: March 18, 2018, 6:19 pm
by Heisenberg
Indognito wrote:
Heisenberg wrote:
Indognito wrote:
Equal rights? You mean make cops more op, legit we can put down everything a criminal can do (which is currently commonly being circumvented a good portion of the time) and say that they’re op and act as if leos are defenseless when in fact every “advantage” a criminal has doesn’t amount to shit in the long run since

1 more cops then criminals

2 cops can /cuff and /ar within the same second a good majority of the time

3 free weapons and armor

4 free cash to buy injections or whatever they need/want

5: teams at the ready (ties into reason 1 but only by a little)

6: is the chaser which in a cat and mouse situation has advantages due to game mechanics and the fact that the criminal cannot shoot behind while driving.

7 injections work better then drugs. (By a one second ratio)

Etc if you really think it’s unfair towards cops then it’s cause you’ve not used real tactics (not bug abuses actual tactics) to your advantage. I have played as cop when I was tired as fuck and could not aim worth a damn and I succeeded multiple times while doing nothing more then using tactics to combat the obstacles that were placed in front of me. Only time it became an issue is when the criminals started bug and lag abusing much in the same way they do when they play as cop.

1. More cops than criminal... It's not always like this.
2. Cops can cuff but when u get infinite shocks at once u can't do shit
3.Free weapons and drugs are available for criminal so this point is useless ( most of the criminals spawn in their groups and those who don't are usually newbies )
4. Umm excuse me ? Free cash ? If u are talking about the pay check that aint for only to buy injections
5. I don't thinks so
6. Criminals can shoot behind if they are with a team. And yea let me add that ( Mechanics ) Whole group spawns as mechanic and gets wanted . That's more like a abuse but anyways. And not only mechanic but Items dealer and weapons dealer. No armor request it. Shock guns finished request it.
7. Nah they dont. Drugs are more powerful than injections

Tactics dont work when its one verses a dozen. Dozen multiplied by 12 shocks/each. Sorry but ur points really are meaningless/unnecessary .
1 no shit it’s not always like this I’ve played when there were only a small number of cops and still did fine considering the fact that there were 7 guys on 1 car.

2: you’re over exaggerating to the point where it is untrue, it’s not infinite shocks the max a criminal can get is 6, only 3 if you’re a new player.

3: the weapons in group racks aren’t free, it’s donated for and has to be refilled which means the owner of the group had to pay real money to get those guns.


4: with what you said here it’s obvious that you’re struggling to find footing and are just throwing random shit in hopes it sticks,


5: yes you have official factions and other cops who will assist you, maybe if you used your brain for more then a dust collection storage you would see that it is this way.

6: no shit but the driver cannot shoot unless he bails but he’s getting gunned down within seconds where as a cop can do that fine with minimal issues but it’s evident that you aren’t actually looking at both aspects just throwing poorly thought out responses hoping not to have people -1


7: yes injections do work better.


The tactics work fine but judging by the poorly thought out responses you gave it pretty explains why you are having a difficult time. Criminals shouldn’t be nerfed just cause you are faced with minor inconveniences and don’t know how to circumvent them. Cops legit brag about catching and arresting a whole team of cop hunters so it’s quite obvious that (going without saying even) cops are op they don’t need to be further buffed.
2. I was talking about that time a criminal can shock cop further more the max number of shocks a criminal can get is 12
( by saying infinite i really didn't mean it . Don't take it in literal meaning)

3. Not everyone is owner of the group and they don't have to pay for it.

4.Isn't really a point to argue on.

5. Neutral

6. Driver can if he uses tactics :)

7. You are just trying to prove yourself right here altho you know that you are wrong.

And yea by improvements I only wanted to force on improvements like

1. Shock range = taze range ( still not fixed )
2. Shock limit ( there should be a delay after one shock ) or ( if a criminal is shocking a cop his mates shouldn't be allowed to shock him too )
3. Increase in max amount a cop can take injections
Alternate to point 2
Shock reflectors

Re: Improvements for cop

Posted: March 18, 2018, 6:51 pm
by ackman
Heisenberg wrote:
And yea by improvements I only wanted to force on improvements like

1. Shock range = taze range ( still not fixed )
2. Shock limit ( there should be a delay after one shock ) or ( if a criminal is shocking a cop his mates shouldn't be allowed to shock him too )
3. Increase in max amount a cop can take injections
Alternate to point 2
Shock reflectors
Taze & Shock range is equal already. There's already a shock recharger. 3 Shocks/Charge it is actually. It works sometimes however it'll be fixed. Police are already so overpowered especially "Straight Cuffers". Feel about the newbies for once. If a group of mechanics is cophunting then you should ask for help with any of the official faction. A player below 1500 score cannot even buy any of the things you mentioned including 12 shocks. All you need is 'Teamwork'.

Suggestion dismissed.

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