Remove Taze & Shock

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17 posts Page 2 of 2
Remove Taze & Shock Guns

10%
I agree with this suggestion
2
90%
I do not agree.
19

Total votes: 21

Milyn

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Milyn
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Joined: August 13, 2017, 10:10 am

Post by Milyn » April 29, 2018, 5:18 pm
Negative
Not at all needed to the cuff range suggestion.
Though Cops already have too much power with cuff taze and ar would be unfair if we nerf for people with less than 700ar as per ur suggestion would be find it extreamly hard to earn score as well as the newbies, however the criminal activity is moderatly a bit more than leos i find some low level cops around would be unfair to them.There are times that 20people would be playing in server and there would be 1cop and nerfing them is would be shit.
And on shocks yes they are some what overpowered and needs some improvement.
Positive to the shock range.

Overdose

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Overdose
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Location: Crack Den

Post by Overdose » April 29, 2018, 7:07 pm
Negative
This is the best suggestions Pack
Taze / Shock balancing
Drugs / injections balancing effects
Armys won't be able to taze , or even arrest and can't get shocked (only kill)
Swats remains the same
Police class can only :
-taze and cuff to help swats
-kill suspects
Criminals won't be able to shock Armys
Criminals won't be able to shock Leo if they've been cuffed
Criminals can run while they are cuffed

Fady

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Fady
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Location: Egypt

Post by Fady » April 29, 2018, 7:21 pm
Overdose wrote:
Negative
This is the best suggestions Pack
Taze / Shock balancing
Drugs / injections balancing effects
Armys won't be able to taze , or even arrest and can't get shocked (only kill)
Swats remains the same
Police class can only :
-taze and cuff to help swats
-kill suspects
Criminals won't be able to shock Armys
Criminals won't be able to shock Leo if they've been cuffed
Criminals can run while they are cuffed
Criminals running while cuffed is a bug actually, and isn't really intended to be like that

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Overdose

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Overdose
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Joined: December 21, 2016, 9:42 am
Location: Crack Den

Post by Overdose » April 29, 2018, 7:23 pm
xDeadlyKiller wrote:
Overdose wrote:
Negative
This is the best suggestions Pack
Taze / Shock balancing
Drugs / injections balancing effects
Armys won't be able to taze , or even arrest and can't get shocked (only kill)
Swats remains the same
Police class can only :
-taze and cuff to help swats
-kill suspects
Criminals won't be able to shock Armys
Criminals won't be able to shock Leo if they've been cuffed
Criminals can run while they are cuffed
Criminals running while cuffed is a bug actually, and isn't really intended to be like that
I meant the slow running like its 0 stamina

Killerme

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killerme
Posts: 360
Joined: January 19, 2017, 5:29 pm
Location: Pakistan

Post by Killerme » April 29, 2018, 7:40 pm
Killerme wrote:
Negative
This is the best suggestions Pack
Taze / Shock balancing
Drugs / injections balancing effects
Armys won't be able to taze , or even arrest and can't get shocked (only kill)
Swats remains the same
Police class can only :
-taze and cuff to help swats
-kill suspects
Criminals won't be able to shock Armys
Criminals won't be able to shock Leo if they've been cuffed
Criminals can run while they are cuffed
Image
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Heisenberg

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Heisenberg
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Location: Karachi, Pakistan

Post by Heisenberg » April 30, 2018, 2:25 pm
KHAN wrote:
Killerme wrote:
Negative
This is the best suggestions Pack
Taze / Shock balancing
Drugs / injections balancing effects
Armys won't be able to taze , or even arrest and can't get shocked (only kill)
Swats remains the same
Police class can only :
-taze and cuff to help swats
-kill suspects
Criminals won't be able to shock Armys
Criminals won't be able to shock Leo if they've been cuffed
Criminals can run while they are cuffed
Sad you won't be able to test it even if it gets implemented :lol:
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Mastro

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[Lsrcr]Mastro
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Joined: December 8, 2015, 2:57 pm
Location: Greece

Post by Mastro » May 13, 2018, 10:13 am
I don't think it's a good idea. It won't fix anything, as others also said.

Suggestion has been dismissed.
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