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Lsrcr Forum • Remove /tune to prevent /tune abuse - Page 2

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Remove /tune to prevent /tune abuse

https://ls-rcr.com/forum/viewtopic.php?t=93200

Page 2 of 2

Re: Remove /tune to prevent /tune abuse

Posted: May 28, 2018, 8:20 pm
by HITMAN_CONTRACT
I have an idea that may be good if the /tune command gets removed which is Save cars tunning.Evry single player must have tunning models for different cars, for example [Lsrcr]Guest01 must get a car (own vehicule or group vehicule or street vehicule) and go to the tunning garage specified for that car and tune it and save the tunning by a command that must be added for example /TMS(/TunningModelsSave).After he saves the tunning model for Sultan for example when ever he needs the sultan tunned he just use the command /TML(/TunningModelList) and he gets a list of his tunning models that he saved before with tunned car name in front of each model,he will need just to select the Model he needs and click on load and the car he is currently driving gets that tunning model,and also a price for example 500$ for each tunning load may be added.I think this is the best solution if the /tune command is getting removed.

Re: Remove /tune to prevent /tune abuse

Posted: May 28, 2018, 9:40 pm
by Indognito
It’s fine the way it is, there is no need to change the tune menu unless if they plan on adding more colors, it’s not even a problem when they tune abuse since it makes them an easier target for those who are on the ground, most of the time you can report it since it’s easily noticeable due to the fact that the car legit stops on a dime when they do that, it’s really not that big of a deal and it can be circumvented with only minor issues.

Re: Remove /tune to prevent /tune abuse

Posted: May 29, 2018, 11:33 pm
by Neelofa
HITMAN_CONTRACT wrote:
I have an idea that may be good if the /tune command gets removed which is Save cars tunning.Evry single player must have tunning models for different cars, for example [Lsrcr]Guest01 must get a car (own vehicule or group vehicule or street vehicule) and go to the tunning garage specified for that car and tune it and save the tunning by a command that must be added for example /TMS(/TunningModelsSave).After he saves the tunning model for Sultan for example when ever he needs the sultan tunned he just use the command /TML(/TunningModelList) and he gets a list of his tunning models that he saved before with tunned car name in front of each model,he will need just to select the Model he needs and click on load and the car he is currently driving gets that tunning model,and also a price for example 500$ for each tunning load may be added.I think this is the best solution if the /tune command is getting removed.
Good idea, or maybe just save the mods you added on your car from transfender, that means when you tow your car, it will be modded with hydraulics/nitro/wheels etc

Re: Remove /tune to prevent /tune abuse

Posted: May 29, 2018, 11:37 pm
by Grand
Robin wrote:
-1, the effort to go all the way to SF just to have your vehicle destroyed not so long after (think about Swat/Army/Cops/cophunters that get into combat all the time) isn't worth it at all and will only be annoying/boring.

Maybe some sort of limit to /tune to activate it when LEOs/hostiles are in close proximity might be the solution here
.

Re: Remove /tune to prevent /tune abuse

Posted: May 31, 2018, 12:34 am
by HITMAN_CONTRACT
Neelofa wrote:
HITMAN_CONTRACT wrote:
I have an idea that may be good if the /tune command gets removed which is Save cars tunning.Evry single player must have tunning models for different cars, for example [Lsrcr]Guest01 must get a car (own vehicule or group vehicule or street vehicule) and go to the tunning garage specified for that car and tune it and save the tunning by a command that must be added for example /TMS(/TunningModelsSave).After he saves the tunning model for Sultan for example when ever he needs the sultan tunned he just use the command /TML(/TunningModelList) and he gets a list of his tunning models that he saved before with tunned car name in front of each model,he will need just to select the Model he needs and click on load and the car he is currently driving gets that tunning model,and also a price for example 500$ for each tunning load may be added.I think this is the best solution if the /tune command is getting removed.
Good idea, or maybe just save the mods you added on your car from transfender, that means when you tow your car, it will be modded with hydraulics/nitro/wheels etc
Better what i said with evry single thing,this will help swats also because they use the swat cars that give them special benifits

Re: Remove /tune to prevent /tune abuse

Posted: June 1, 2018, 11:54 pm
by ackman
Since Envious has already sent a PM to CXdur regarding this so I won't bother sending another PM.

I believe Communiy and Poll itself has answered your suggestion very well.

- Suggestion Rejected.

CXdur will probably update the topic if something like this is happening in near future.

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