Re: Leos and criminals balance suggestions
Posted: September 15, 2018, 8:06 am
I think it's fine the way it is now, however if most agree then we could possibly change some stuff a bit. Not now though, re-adjusting things every week is not the right way to go.
I believe it also has to do a lot with skill. If you are fast enough you can both cuff and arrest the player without them being able to react at all (run/shock/attempt to break the cuffs).
We were used to arresting criminals very easily but that should be something hard to do honestly. Cuff range was ridiculously long and rendering any criminal useless after cuffing them was no-sense aswell.
You could possibly initiate a poll for that (whether to remove shocking whilst cuffed or not) but no changes will be made for now.
EDIT: I just noticed there is already a similar on going suggestion. Locking this one.
I believe it also has to do a lot with skill. If you are fast enough you can both cuff and arrest the player without them being able to react at all (run/shock/attempt to break the cuffs).
We were used to arresting criminals very easily but that should be something hard to do honestly. Cuff range was ridiculously long and rendering any criminal useless after cuffing them was no-sense aswell.
You could possibly initiate a poll for that (whether to remove shocking whilst cuffed or not) but no changes will be made for now.
EDIT: I just noticed there is already a similar on going suggestion. Locking this one.
