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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • A suggest regards cop n criminals balance [DENIED] - Page 2

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

A suggest regards cop n criminals balance [DENIED]

https://ls-rcr.com/forum/viewtopic.php?t=96677

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Re: A suggest regards cop n criminals balance

Posted: November 7, 2018, 5:13 pm
by DonY
Yea pls

Re: A suggest regards cop n criminals balance

Posted: November 7, 2018, 5:14 pm
by Milyn
I believe everything will be fixed if cop cuffs freeze the suspect

Re: A suggest regards cop n criminals balance

Posted: November 7, 2018, 6:01 pm
by Wazir
Yeah man do something :cry: :cry: :cry: . I agree with you. Criminals shock too much and cops can't do anything after 3 shocks and secondly they can walk while cuff which is so annoying, so it should be stopped. You can do one thing on the behalf of criminals that increase the chances of /bc so that every cop will be more vigilent and refill his/her cuff stock.
Waiting for your replies boys. :D

Re: A suggest regards cop n criminals balance

Posted: November 7, 2018, 7:04 pm
by Criminal
Nikola wrote:
Criminals will say that Leos have free weapons and free tazer gun, which is actually a very valid argument.
I agree that it sucks that they have advantage over cops regarding shocking, however, I think best option would be to implement free dispensery of shock gun, or make the tazer gun an item you have to pay for.
And finally make the shock gun and tazer equal in terms of recharging, like it used to be before.
+1 on Suggestion.
Yes the old system was great, +1

Re: A suggest regards cop n criminals balance

Posted: November 7, 2018, 7:19 pm
by ackman
Hm. There's already a shock recharger but I believe it has less cooldown than taze recharge.

Re: A suggest regards cop n criminals balance

Posted: November 7, 2018, 8:22 pm
by iFanta
ackman wrote:
Hm. There's already a shock recharger but I believe it has less cooldown than taze recharge.
Yeah both should be same

Re: A suggest regards cop n criminals balance

Posted: November 9, 2018, 6:20 pm
by Faraon78910
iFanta wrote:
ackman wrote:
Hm. There's already a shock recharger but I believe it has less cooldown than taze recharge.
Yeah both should be same
no they shouldn't

1 taze, cuff ar and he's done, so whats so hard? criminals have only shock
if you cant 1v1 arrest criminal that's just your problem, you're not enough skilled
and dont expect to arrest 1v2 both suspect which is not only op but also non realistic

-1, isnt crime rate already low enough?

Re: A suggest regards cop n criminals balance

Posted: November 9, 2018, 8:55 pm
by iFanta
Faraon78910 wrote:
iFanta wrote:
ackman wrote:
Hm. There's already a shock recharger but I believe it has less cooldown than taze recharge.
Yeah both should be same
no they shouldn't

1 taze, cuff ar and he's done, so whats so hard? criminals have only shock
if you cant 1v1 arrest criminal that's just your problem, you're not enough skilled
and dont expect to arrest 1v2 both suspect which is not only op but also non realistic

-1, isnt crime rate already low enough?
If you are skilled then go in an arresting mode only n check if you taze him or even straight cuff he will shock spam you till he gets you n you cannot even /cuff him if he shocks you even if you are close to him as you are shocked n has to wait 1 sec to /cuff again which he can run away n 4 shoot you with s/o just saying if you only kill then it's your problem you didn't experience that problem yet :)

Re: A suggest regards cop n criminals balance

Posted: November 9, 2018, 9:49 pm
by MoJReM.
Nikola wrote:
Criminals will say that Leos have free weapons and free tazer gun, which is actually a very valid argument.
I agree that it sucks that they have advantage over cops regarding shocking, however, I think best option would be to implement free dispensery of shock gun, or make the tazer gun an item you have to pay for.
And finally make the shock gun and tazer equal in terms of recharging, like it used to be before.
+1 on Suggestion.
I agree with Nikola +1

Re: A suggest regards cop n criminals balance

Posted: November 10, 2018, 9:23 am
by Faraon78910
iFanta wrote:
Faraon78910 wrote:
iFanta wrote:
Yeah both should be same
no they shouldn't

1 taze, cuff ar and he's done, so whats so hard? criminals have only shock
if you cant 1v1 arrest criminal that's just your problem, you're not enough skilled
and dont expect to arrest 1v2 both suspect which is not only op but also non realistic

-1, isnt crime rate already low enough?
If you are skilled then go in an arresting mode only n check if you taze him or even straight cuff he will shock spam you till he gets you n you cannot even /cuff him if he shocks you even if you are close to him as you are shocked n has to wait 1 sec to /cuff again which he can run away n 4 shoot you with s/o just saying if you only kill then it's your problem you didn't experience that problem yet :)
i literally can arrest 90% of server 1v1, with no problem

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