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Lsrcr Forum • /healme cooldown for medics - Page 2

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

/healme cooldown for medics

https://ls-rcr.com/forum/viewtopic.php?t=96688

Page 2 of 2

Re: /healme cooldown for medics

Posted: November 11, 2018, 9:23 am
by Flameknight
Mechs can still fight back, since getting inside your car doesn't always work

Re: /healme cooldown for medics

Posted: November 13, 2018, 6:04 am
by Ducati.
Flameknight wrote:
Mechs can still fight back, since getting inside your car doesn't always work
How can mechs fight back? they can g in a car and medics can also g both are equal in this but as /fixme has a cooldown so /healme deserves cololdown too

Re: /healme cooldown for medics

Posted: November 13, 2018, 8:13 am
by Robin
Ducati. wrote:
Flameknight wrote:
Mechs can still fight back, since getting inside your car doesn't always work
How can mechs fight back? they can g in a car and medics can also g both are equal in this but as /fixme has a cooldown so /healme deserves cololdown too
Ehm, shoot?
Medics get disarmed the second they hit someone

Re: /healme cooldown for medics

Posted: November 13, 2018, 2:47 pm
by BeaTen.
Robin wrote:
Ducati. wrote:
Flameknight wrote:
Mechs can still fight back, since getting inside your car doesn't always work
How can mechs fight back? they can g in a car and medics can also g both are equal in this but as /fixme has a cooldown so /healme deserves cololdown too
Ehm, shoot?
Medics get disarmed the second they hit someone
wtf?
Are u saying if someone DMS me I DM him back, rulebreaker.
Anyway against dmers we all are defenseless since we can't do anything so that doesn't mean we should have infinite hp

Re: /healme cooldown for medics

Posted: November 13, 2018, 5:45 pm
by Accursed
RockingJohnson wrote:
-1 if they got hits or someone's dming them so they will die in less then a minute
If he spam /healme when hitmen trying to kill him. It’s abuse because medic has advantage to refill the hp with no limit lol.


Also when someone trying to deathmatch you, you can press G to the nearest vehicle or the simplest thing is run away from them.

Think for both side brother, be fair :)

Re: /healme cooldown for medics

Posted: November 13, 2018, 8:11 pm
by Flameknight
BeaTen. wrote:
Robin wrote:
Ducati. wrote:
How can mechs fight back? they can g in a car and medics can also g both are equal in this but as /fixme has a cooldown so /healme deserves cololdown too
Ehm, shoot?
Medics get disarmed the second they hit someone
wtf?
Are u saying if someone DMS me I DM him back, rulebreaker.
Anyway against dmers we all are defenseless since we can't do anything so that doesn't mean we should have infinite hp
well dmers, usually dm to either rob or rape you. As a mechanic (assuming you bought or got weapons somehow) you can allow them to rape/rob you and just kill them

Re: /healme cooldown for medics

Posted: November 15, 2018, 3:54 pm
by RockingJohnson
ExperimentalBeX wrote:
RockingJohnson wrote:
-1 if they got hits or someone's dming them so they will die in less then a minute
If he spam /healme when hitmen trying to kill him. It’s abuse because medic has advantage to refill the hp with no limit lol.


Also when someone trying to deathmatch you, you can press G to the nearest vehicle or the simplest thing is run away from them.

Think for both side brother, be fair :)
Actually that thing you said
"Also when someone trying to deathmatch you, you can press G to the nearest vehicle or the simplest thing is run away from them"
First of all if i press g so he can eject if u remember mostly newbies do that to /rob, /rape and other things after being told that it's a rulebreak
But
Imagine you have a money and you're goind to bank but suddenly a new bie will start to dm and you dont have wallet and he robbed you and if you think from the other side so remember when you are in a bike so DM(ers) have advantage because unless you don't exit the bike they will keep doing that happens with me several times and you when the dmer killed you he will forced to read rules but other players around you will get advantage to /rob.

Re: /healme cooldown for medics

Posted: December 23, 2018, 2:48 pm
by Geri
Yeah, but not 5 minute cooldown. At least 30 seconds.
Medics should be able to heal their selves and run away, but obviously not doing it so they are unable to die.

Re: /healme cooldown for medics

Posted: December 24, 2018, 11:48 pm
by Mr.Nightmare
I think that medics should have a cooldown on the /healme command but the cooldown should be only in combat not outside of it tho, as for the cooldown time I'd suggest 15-20 seconds.

Re: /healme cooldown for medics

Posted: April 27, 2019, 4:42 pm
by Mastro
The thing is, as I have also mentioned in other topics similar to this, Medics are not supposed to be able to take care of criminals. Yes, they are considered LEOs (hence why you can damage them) but they are not a threat to any criminals. They can't damage you, they can't rob you, rape you, arrest you etc. They can't fight back.

All they can do is possibly use the water cannon against you, but that's just so they can escape (not fight back) and only if they get attacked first.

It has also never been a problem, so I don't believe having a cooldown while using /healme is a must.

Only issue is that they can spam /healme whilst having a hit placed on them. That looks more like a bug to me and Developers will be informed. They shouldn't be able to in that case.

Thanks for the suggestion.

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