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Lsrcr Forum • Indestructible Vehicles. - Page 2

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Indestructible Vehicles.

https://ls-rcr.com/forum/viewtopic.php?t=97104

Page 2 of 5

Re: Indestructible Vehicles.

Posted: December 2, 2018, 9:32 am
by Flameknight
As for the mountain bike, what happens when it reaches 0 hp. It simply dissapears

Re: Indestructible Vehicles.

Posted: December 3, 2018, 2:24 pm
by Criminal
-1, Basically what you wnat is that people get killed easily as they hunt leo on mountain bike and its hard for some people to take them out, well it’s not that hard and plus factions like Army and Swat already have good features to take them out if you can’t really do it being a cop.

Re: Indestructible Vehicles.

Posted: December 3, 2018, 3:53 pm
by Nikola
I'd vote +1 on this.

And if criminals also have a problem (as they often do), then make a one vehicle per faction (army/swat) indestructible as well. It would only be fair since advances in military and tactical police work would develop a vehicle able to withstand a heavy damage...unlike you know, regular bicycle which you apparently can't destroy, and that being fine with a lot of people.

And to those who say that army Rhino and S.W.A.T. /swvm exist, well, they do, but still it's very easy to destroy both vehicles, Rhino does take some more time but pair it with a few cophinters, and it can burn down in a minute, and that command used in S.W.A.T. only gets us 3 extra seconds of stable driving, since it only fixes tires (not even that effectively though).
+1.

Re: Indestructible Vehicles.

Posted: December 3, 2018, 4:27 pm
by Criminal
Nikola wrote:
I'd vote +1 on this.

And if criminals also have a problem (as they often do), then make a one vehicle per faction (army/swat) indestructible as well. It would only be fair since advances in military and tactical police work would develop a vehicle able to withstand a heavy damage...unlike you know, regular bicycle which you apparently can't destroy, and that being fine with a lot of people.

And to those who say that army Rhino and S.W.A.T. /swvm exist, well, they do, but still it's very easy to destroy both vehicles, Rhino does take some more time but pair it with a few cophinters, and it can burn down in a minute, and that command used in S.W.A.T. only gets us 3 extra seconds of stable driving, since it only fixes tires (not even that effectively though).
+1.
Rahino can be destroyed by a bunch of criminals at a time, if someone is cop hunting there can only be 1 or 2 criminal at a time and they can’t destroy it.
Swat have a shock bomb so i guess its fair enough for both side, and its not hars to take down mb cop hunters its easy to arrest them, last not the least the mb rent is also 50k not everyone mostly take it and groups only have it its fair i guess.

Re: Indestructible Vehicles.

Posted: December 3, 2018, 5:25 pm
by Milyn
Nikola wrote:
I'd vote +1 on this.

And if criminals also have a problem (as they often do), then make a one vehicle per faction (army/swat) indestructible as well. It would only be fair since advances in military and tactical police work would develop a vehicle able to withstand a heavy damage...unlike you know, regular bicycle which you apparently can't destroy, and that being fine with a lot of people.

And to those who say that army Rhino and S.W.A.T. /swvm exist, well, they do, but still it's very easy to destroy both vehicles, Rhino does take some more time but pair it with a few cophinters, and it can burn down in a minute, and that command used in S.W.A.T. only gets us 3 extra seconds of stable driving, since it only fixes tires (not even that effectively though).
+1.
Already swats have vehicle's with 2k hp and army have tanks which have a lot of hp whereas criminals dont have anything similar to these apart from that if a criminal is on a bike its not hard for an army to take the biker down just a few missiles and boom suspect dies so whats the point even suggesting this even the swat shock bomb throws the biker off the bike yet still hard? The bike do vanish up once it reaches lower hp try breaking the bike
if you guys still cry on mb being op and want to make mountainbike destructable fine then but the folowwing must be done too
-Then make the swat shock bomb not to throw the biker of the bike
-Reduce the hp of swat/army vehicles remove the command that fixes the vehicle wheels

Re: Indestructible Vehicles.

Posted: December 10, 2018, 10:12 pm
by Geri
I am not sure if you can do this, but if you can, I am positive for it. The reasons why are obvious.

Re: Indestructible Vehicles.

Posted: December 24, 2018, 11:56 pm
by Mr.Nightmare
I agree on making the bikes disappear after reaching 250HP but I'm not sure about the train or tram.

Re: Indestructible Vehicles.

Posted: April 27, 2019, 5:07 pm
by Mastro
Mountain bike is already pretty expensive to get (50k) and once it disappears you have to buy a brand new one. BMX/Bike are also pretty pricey plus they are also one-use.

All of those vehicles that you mentioned have huge downsides pretty much. Trams/trains can't go off the rails and it's pretty easy to kill the ones inside / at the top since there is a standard route for them to follow. Passengers are also unable to shoot whilst inside those.

My two cents, but we would like more community members to vote on this.

Re: Indestructible Vehicles.

Posted: April 27, 2019, 7:09 pm
by loverboy111
-1

Re: Indestructible Vehicles.

Posted: April 27, 2019, 8:45 pm
by Klevon
1-- I don't think it's good because now a days it's easy for swat to take us because of bomb and this update make it so easier

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