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Lsrcr Forum • LSA, LVA & SFA Repairs + Heavy Vehicles [PENDING] - Page 2

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

LSA, LVA & SFA Repairs + Heavy Vehicles [PENDING]

https://ls-rcr.com/forum/viewtopic.php?t=99221

Page 2 of 3

Re: LSA, LVA & SFA Repairs + Heavy Vehicles

Posted: March 15, 2019, 1:59 pm
by Robin
Faraon78910 wrote:
+1 for helicopters and airplanes, -1 for vehicles with more than 1k hp
It can also be quoted as a bug, as it's not working as intended.

What's the motivation, tho?

Re: LSA, LVA & SFA Repairs + Heavy Vehicles

Posted: March 15, 2019, 2:11 pm
by Faraon78910
Robin wrote:
Faraon78910 wrote:
+1 for helicopters and airplanes, -1 for vehicles with more than 1k hp
It can also be quoted as a bug, as it's not working as intended.

What's the motivation, tho?
it my opinion it would be op for hydra and swat sultan, others no, it's already 2k hp if im right. it would be impossible to destroy their car to save someone if it's only 3 players cophuting for eg., and if they have mechanic gg. u arent cophuting so u probably dont know what im talking about but okay, still -1 from my side

Re: LSA, LVA & SFA Repairs + Heavy Vehicles

Posted: March 15, 2019, 2:51 pm
by Robin
Faraon78910 wrote:
Robin wrote:
Faraon78910 wrote:
+1 for helicopters and airplanes, -1 for vehicles with more than 1k hp
It can also be quoted as a bug, as it's not working as intended.

What's the motivation, tho?
it my opinion it would be op for hydra and swat sultan, others no, it's already 2k hp if im right. it would be impossible to destroy their car to save someone if it's only 3 players cophuting for eg., and if they have mechanic gg. u arent cophuting so u probably dont know what im talking about but okay, still -1 from my side
It takes 10 seconds to repair the vehicle, which is 10 full seconds of standing still (or minimal movement).
Perhaps we can increase the timer to 1 second per 100HP (Hydra would be 20 sec).

Re: LSA, LVA & SFA Repairs + Heavy Vehicles

Posted: March 15, 2019, 3:20 pm
by Faraon78910
Robin wrote:
Faraon78910 wrote:
Robin wrote:
It can also be quoted as a bug, as it's not working as intended.

What's the motivation, tho?
it my opinion it would be op for hydra and swat sultan, others no, it's already 2k hp if im right. it would be impossible to destroy their car to save someone if it's only 3 players cophuting for eg., and if they have mechanic gg. u arent cophuting so u probably dont know what im talking about but okay, still -1 from my side
It takes 10 seconds to repair the vehicle, which is 10 full seconds of standing still (or minimal movement).
Perhaps we can increase the timer to 1 second per 100HP (Hydra would be 20 sec).
yeah it wouldnt be that op for hydra but for swat car it would, pay n spray fix is 5 seconds and in garage u cant really dmg car . so u gonna die/get arrested if u even try to destroy it.
maybe add this just for planes/heli others - no

Re: LSA, LVA & SFA Repairs + Heavy Vehicles

Posted: April 14, 2019, 7:17 pm
by Mastro
Adding 2 more repair checkpoints for aircraft in SFA and LVA for everyone is not a bad idea, but I am not sure about the second one.

Heavily armored vehicles are already too hard to take down, being able to repair them fully makes it even harder. Imagine a repairing a Rhino all over again, it will make it indestructible and that's not what we want.

Re: LSA, LVA & SFA Repairs + Heavy Vehicles

Posted: April 14, 2019, 8:32 pm
by Robin
Mastro wrote:
Adding 2 more repair checkpoints for aircraft in SFA and LVA for everyone is not a bad idea, but I am not sure about the second one.

Heavily armored vehicles are already too hard to take down, being able to repair them fully makes it even harder. Imagine a repairing a Rhino all over again, it will make it indestructible and that's not what we want.
LSA is pretty remote and an open area, quite easy for a tram of cop hunters to take on a Rhino as they can flee in all directions (and the Rhino is slower than them anyway).

What about the Hyde? Shouldn’t it by considered a bug that the health is set to 1000 (regardless of the previous amount it had) instead of 2000?

Re: LSA, LVA & SFA Repairs + Heavy Vehicles

Posted: April 15, 2019, 3:23 pm
by Mastro
Robin wrote:
Mastro wrote:
Adding 2 more repair checkpoints for aircraft in SFA and LVA for everyone is not a bad idea, but I am not sure about the second one.

Heavily armored vehicles are already too hard to take down, being able to repair them fully makes it even harder. Imagine a repairing a Rhino all over again, it will make it indestructible and that's not what we want.
LSA is pretty remote and an open area, quite easy for a tram of cop hunters to take on a Rhino as they can flee in all directions (and the Rhino is slower than them anyway).

What about the Hyde? Shouldn’t it by considered a bug that the health is set to 1000 (regardless of the previous amount it had) instead of 2000?
Hyde? You mean Hydra right? Well this maybe yeah. Not saying Rhino is rejected already, but I think it can easily be abused unlike Hydra, in many occasions.

Re: LSA, LVA & SFA Repairs + Heavy Vehicles

Posted: May 9, 2019, 3:32 pm
by Muzzammil_Ahmed
Ahmed. wrote:
+1 , Mostly needed when chasing a MW with hydra in SF or LV.

Re: LSA, LVA & SFA Repairs + Heavy Vehicles

Posted: May 10, 2019, 11:10 pm
by ackman
Highly needed for Hydra, it's so difficult to take down the most wanted suspect who is on ground with Hydra as the suspect starts to move in different directions and we, army soldiers mostly end up crashing one of the wing at any building. +1

Re: LSA, LVA & SFA Repairs + Heavy Vehicles

Posted: May 11, 2019, 6:42 am
by Niceone.
+1, this would be help for all civillians + cops chasing..

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