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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • Adding shocks for army back [DENIED] - Page 3

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Adding shocks for army back [DENIED]

https://ls-rcr.com/forum/viewtopic.php?t=100143

Page 3 of 6

Re: Adding shocks for army back

Posted: May 14, 2019, 12:52 pm
by Faraon78910
I'll go with +1 because everything stated is true and it wasn't like that before shock update in army. The gameplay as army is too easy. But still, removing shock immortality isn't good idea and it definitely should be replaced with something. Shock reflector? Army would spawn with 3 of them, could be refilled at ship/area 51, and would have taze with bigger cooldown between its usage.

Re: Adding shocks for army back

Posted: May 14, 2019, 1:03 pm
by VenoM
[MOB]ibrar.123 wrote:
I know army members are gona vote -1 or negative for this because they are getting daily free kills and score for this and rest of you whoever is saying negative makes me feel confused. If swat and cops can get shocked why army can't why is it given this priority and why are people being forced into dueling game play where as not with swat and cops it does not relate anyhow! It clearly makes it equal and balanced while shocks and tazes are for civilians and swat , leo and army.
You created this suggestion because you can't shock kill Army anymore. We only spawn with 2 cuffs which have higher chances to be break. We don't have the ability to taze too. And it's not that easy to kill criminals. Mostly criminals these days have drugs with them with /takedrugs 25 copy. Whenever we try to kill them they start taking drugs and we lose. Sometimes the cops come in between of our fight and steals our suspect. Arresting a player takes only 1 - 5 seconds whereas killing a criminal takes 10-20 seconds and in this time either a cop jumps in to steal our suspect or a criminal to save other criminal. We are not forcing anyone to duel us and we never did. If you can't win from Army either make yourself good enough to win from them or in escaping. Of course if you will commit crimes then you will have to face Leos too.

Re: Adding shocks for army back

Posted: May 14, 2019, 1:06 pm
by VenoM
[MOB]ibrar.123 wrote:
Robin wrote:
[MOB]ibrar.123 wrote:

Exactly this always happens.
If you get straight-cuffed, I doubt that the Army members lack skills but you do.

-1 on the suggestion.
If a civilian can get cuffed he is also should have the right to stop being cuffed by /sh the person. This is very opposite dude think for a second.How are you supposed to stop the army personal from cuffing you? You dont have anything without a gun to shoot and mostly people fail or succeed.
Lol man it's too easy to escape from straight cuffers.

Re: Adding shocks for army back

Posted: May 14, 2019, 5:04 pm
by [MOB]ibrar.123
Muawwiz wrote:
[MOB]ibrar.123 wrote:
I know army members are gona vote -1 or negative for this because they are getting daily free kills and score for this and rest of you whoever is saying negative makes me feel confused. If swat and cops can get shocked why army can't why is it given this priority and why are people being forced into dueling game play where as not with swat and cops it does not relate anyhow! It clearly makes it equal and balanced while shocks and tazes are for civilians and swat , leo and army.
You created this suggestion because you can't shock kill Army anymore. We only spawn with 2 cuffs which have higher chances to be break. We don't have the ability to taze too. And it's not that easy to kill criminals. Mostly criminals these days have drugs with them with /takedrugs 25 copy. Whenever we try to kill them they start taking drugs and we lose. Sometimes the cops come in between of our fight and steals our suspect. Arresting a player takes only 1 - 5 seconds whereas killing a criminal takes 10-20 seconds and in this time either a cop jumps in to steal our suspect or a criminal to save other criminal. We are not forcing anyone to duel us and we never did. If you can't win from Army either make yourself good enough to win from them or in escaping. Of course if you will commit crimes then you will have to face Leos too.
We have /takedrugs 25 you guys have /inject 10 your point of view is seen completely against shocks where as my topic says adding ability to shock army . Its very clear and should be fair as well , if swat and cops can get shocked why not army.

Re: Adding shocks for army back

Posted: May 14, 2019, 5:11 pm
by Wayne
I'm going honest for both as a Criminals and Army member, It's doesn't make sense to shock army members as they cant taze you know, because mostly army members playing solo game and face cophunters so its totally disadvantage for Army getting 12 shocks by every criminal. So -1 for this suggestion.

Re: Adding shocks for army back

Posted: May 14, 2019, 5:48 pm
by Niceone.
Wayne_Rooney wrote:
I'm going honest for both as a Criminals and Army member, It's doesn't make sense to shock army members as they cant taze you know, because mostly army members playing solo game and face cophunters so its totally disadvantage for Army getting 12 shocks by every criminal. So -1 for this suggestion.

Re: Adding shocks for army back

Posted: May 14, 2019, 5:56 pm
by Robin
[MOB]ibrar.123 wrote:
if swat and cops can get shocked why not army.
Because Army can't taze, that's why

The amount of taze-related complains was quite large, so we removed it with the trade off that Army can't be shocked.
If Army can be shocked again, taze should be re-added.

As an ex-Army member and respected community veteran pointed out in the Army Discord server: "shock immunity doesnt need any changes before shock is nerfed".

Re: Adding shocks for army back

Posted: May 14, 2019, 6:18 pm
by Fady
Milyn wrote:
Robin wrote:
Ducati. wrote:
Listen listen adding shocks back is not a good idea.
It can be like reduce the time for army cuffs like 15 seconds and cuffed players can run(like in case of cops cuffs)
Players cuffed by Army can already run. Only Swat cuffs will freeze the suspect.
But players cant defend themself from army cuffs.
And most of the time these army members team with cops which makes their job easier in arresting the cop tazes the army member cuffs pretty easy right?
Logically speaking, you're not supposed to win in a 2v1 situation unless you're exceptionally skilled

Re: Adding shocks for army back

Posted: May 14, 2019, 7:27 pm
by getrektdude
Not a army personal but i still believe its totally fair because if army can't taze you, you shouldn't be able to shock them as well. If they add back that shock system then what's the difference in army and a regular cop? Besides vehicles. Cops are used to getting shock spammed and killed while army has an fair advantage here

Re: Adding shocks for army back

Posted: May 14, 2019, 8:28 pm
by Sinner
[MOB]ibrar.123 wrote:
I know army members are gona vote -1 or negative for this because they are getting daily free kills and score for this and rest of you whoever is saying negative makes me feel confused. If swat and cops can get shocked why army can't why is it given this priority and why are people being forced into dueling game play where as not with swat and cops it does not relate anyhow! It clearly makes it equal and balanced while shocks and tazes are for civilians and swat , leo and army.
Because the Army is different than the other classes and so are the other classes different from the Army.. It's obvious that every class/job has its own perks/advantages/disadvantages. I'm strongly against for removing the shock immunity, the reasons have been described already above by Uncen in the very first reply.

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