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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • /Cuff command with failure attempts - Page 3

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

/Cuff command with failure attempts

https://ls-rcr.com/forum/viewtopic.php?t=106612

Page 3 of 3

Re: /Cuff command with failure attempts

Posted: March 30, 2020, 6:42 am
by Abuse
BoSS wrote:
LEOs are so weak already, might as well remove them if they cannot even cuff.
Are you even active to know what's going on?

Re: /Cuff command with failure attempts

Posted: March 30, 2020, 6:09 pm
by Fantastic
-1.

Criminals are already in a good position as things currently stand. They benefit from a wide selection of features; shocks, taze reflectors, stuns, cuff kits, cuff picks and whatnot. Compare this to all that cops have and you will realise there really isn't a reason to complain. If you want to increase the chances of breaking from cuffs, buy a cuff kit. Sooner or later new comers will also learn about the black market and will also use the tools available to them.

If by any chance the devs are convinced an addition as such is necessary, I like Snipaxxy's idea (making greater use of police ranks).

Re: /Cuff command with failure attempts

Posted: March 30, 2020, 7:20 pm
by BoSS
Abuse wrote:
BoSS wrote:
LEOs are so weak already, might as well remove them if they cannot even cuff.
Are you even active to know what's going on?
Yes?

Re: /Cuff command with failure attempts

Posted: April 2, 2020, 6:11 pm
by Playa
Nikola wrote:
I don't know if you've noticed but every time a new suggestion is implemented on either side cop or criminal, it only leads to further nerfing and suggestions, and in the end, either side will not be satisfied at some point.

Yesterday two criminals killed me and other three LEOs, I was in SWAT skin, the thing is I couldn't even approach them because of shocks, taze reflectors etc, I died good three times before they got finally arrested (cop arrested them, because I couldn't do a thing as a SWAT due to cuffs breaking a lot). My point is at least from my perspective as predominantly LEO player that in many instances if you take one on one encounter between criminal and LEO, the criminal is going to win. You talk about new players getting arrested, but you don't mention new players who chose to be cops, who get obliterated by a cophunting team and eventually figure out it's just not worth it being a cop.

I am hoping you guys will finally start to realize this is a cops and robbers server, the point of being a robber is that you have a chance to make much more money and score compared to a cop, but there is a price to pay for that, which is jail. You guys just dislike going to jail so you keep on suggesting numerous nerfs to underpower the cop side so you could enjoy even more money and score.

Let's not forget that same as you, cops also want that and deserve that.
-1 On the suggestion.

Re: /Cuff command with failure attempts

Posted: April 2, 2020, 8:11 pm
by Overdose
Playa wrote:
Nikola wrote:
I don't know if you've noticed but every time a new suggestion is implemented on either side cop or criminal, it only leads to further nerfing and suggestions, and in the end, either side will not be satisfied at some point.

Yesterday two criminals killed me and other three LEOs, I was in SWAT skin, the thing is I couldn't even approach them because of shocks, taze reflectors etc, I died good three times before they got finally arrested (cop arrested them, because I couldn't do a thing as a SWAT due to cuffs breaking a lot). My point is at least from my perspective as predominantly LEO player that in many instances if you take one on one encounter between criminal and LEO, the criminal is going to win. You talk about new players getting arrested, but you don't mention new players who chose to be cops, who get obliterated by a cophunting team and eventually figure out it's just not worth it being a cop.

I am hoping you guys will finally start to realize this is a cops and robbers server, the point of being a robber is that you have a chance to make much more money and score compared to a cop, but there is a price to pay for that, which is jail. You guys just dislike going to jail so you keep on suggesting numerous nerfs to underpower the cop side so you could enjoy even more money and score.

Let's not forget that same as you, cops also want that and deserve that.
-1 On the suggestion.
Please note that the suggestion is made to increase criminal activity and to assure that new comers would stay longer time enjoying the gameplay in the server we're not targeting the cop class to get it nerfed, /cuff command failure is more realistic than sending a player to jail, but if cuff failure exists, it would be more a "balance" rather than calling it a "nerf".
We just want a higher criminal activity since most of time i log in i see bunch of blue colors, people who are getting wanted nowadays are mostly new players figuring out the server mechanics and they end up getting arrested easily.
We know some new cop players also have some difficulties but its nothing compared to a new player getting arrested everytime he tries to make some money (new economy's useless money/ Mountain Bikes price still $5000 /high car prices.... etc "[inceasing mobility prices by this new economy thinking it would raise criminal activity is the most banal idea btw] ").
Not to be against jailcards which is the most unroleplayich thing ever happened in this server but i see that the better solution here is to atleast reduce jailtime once again.

And as you both are swat members and you can't handle some hard situations as we also can't, you could suggest to get back the old Swat Bomb, higher surrounding criminals situations requires modern deadly force ;)

Re: /Cuff command with failure attempts

Posted: April 3, 2020, 7:50 am
by Lillard
Overdose wrote:
We just want a higher criminal activity since most of time i log in i see bunch of blue colors, people who are getting wanted nowadays are mostly new players figuring out the server mechanics and they end up getting arrested easily.
Overdose wrote:
We know some new cop players also have some difficulties but its nothing compared to a new player getting arrested everytime he tries to make some money
Overdose wrote:
Not to be against jailcards which is the most unroleplayich thing ever happened in this server but i see that the better solution here is to atleast reduce jailtime once again.
Actually, you don't care about newbies ;)

Re: /Cuff command with failure attempts

Posted: April 3, 2020, 3:41 pm
by Overdose
Lillard wrote:
Overdose wrote:
We just want a higher criminal activity since most of time i log in i see bunch of blue colors, people who are getting wanted nowadays are mostly new players figuring out the server mechanics and they end up getting arrested easily.
Overdose wrote:
We know some new cop players also have some difficulties but its nothing compared to a new player getting arrested everytime he tries to make some money
Overdose wrote:
Not to be against jailcards which is the most unroleplayich thing ever happened in this server but i see that the better solution here is to atleast reduce jailtime once again.
Actually, you don't care about newbies ;)
You have no idea about what i do if i notice a newbie around :)
not going to enter this conversation with you since its not the main subject.

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