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Lsrcr Forum • Suggestion- removing damage new system - Page 3

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Suggestion- removing damage new system

https://ls-rcr.com/forum/viewtopic.php?t=118801

Page 3 of 8

Re: Suggestion- removing damage new system

Posted: July 10, 2022, 12:49 am
by OkaManThe$Wolf
Richano wrote:
Hello,

I have attempted to adapt damage values, specifically sawn-offs. They should be much lower than normal now.

Please state your opinions on this. We will be changing the values upwards, unless the majority still disagrees with how it plays. We will then be reverting the damage system (and accepting this suggestion).

Kind regards,
[Lsrcr]Richano
Great i'll check it out now

Re: Suggestion- removing damage new system

Posted: July 10, 2022, 1:35 am
by apapaoemama
Richano wrote:
Hello,

I have attempted to adapt damage values, specifically sawn-offs. They should be much lower than normal now.

Please state your opinions on this. We will be changing the values upwards, unless the majority still disagrees with how it plays. We will then be reverting the damage system (and accepting this suggestion).

Kind regards,
[Lsrcr]Richano
Its good how it is now damage has been reduced you don’t die quick anymore. I prefer to stay on this system, every shot you hit actually registers ping doesn’t matter this is how it is meant to be

Re: Suggestion- removing damage new system

Posted: July 10, 2022, 2:37 pm
by Robin
Imagine not having your core gameplay be about TDM anymore.
-1

Re: Suggestion- removing damage new system

Posted: July 10, 2022, 3:04 pm
by OkaManThe$Wolf
Robin wrote:
Imagine not having your core gameplay be about TDM anymore.
-1
Huh sorry but i would like to mention something you were in the server and used the damage new system? please try it first then put your opinion

Re: Suggestion- removing damage new system

Posted: July 10, 2022, 9:31 pm
by OkaManThe$Wolf
i hope you back on your decision really such system dosen't fit really we get killed at on second we even can't move while we are agasint 2 3criminals

Re: Suggestion- removing damage new system

Posted: July 10, 2022, 9:39 pm
by OkaManThe$Wolf
close such suggestion i guess damage new system has been fixed lately i can see it now while i dueling i guess i'm wrong

Re: Suggestion- removing damage new system

Posted: July 10, 2022, 9:45 pm
by Richano
OkaManThe$Wolf wrote:
close such suggestion i guess damage new system has been fixed lately i can see it now while i dueling i guess i'm wrong
I have added a poll since players don't feel like posting their thoughts. Please cast your votes, thanks.

Re: Suggestion- removing damage new system

Posted: July 10, 2022, 9:57 pm
by Richano
Richano wrote:
OkaManThe$Wolf wrote:
close such suggestion i guess damage new system has been fixed lately i can see it now while i dueling i guess i'm wrong
I have added a poll since players don't feel like posting their thoughts. Please cast your votes, thanks.
Also, just for your information, the poll is about sawn-off damage values. The other weapons their values are wrong since we haven't altered them (as you probably already have experienced). We will be fixing these later.

Re: Suggestion- removing damage new system

Posted: July 10, 2022, 10:47 pm
by Stormocide
What if we just keep the Dmg value from before the update, however higher the consistency if ygm Idk
I just played an hour ago and the dmg was nice and consistency was okay. It feels like it’s been changed like 2/3 times already unless this entire thing is mindfucking me

Re: Suggestion- removing damage new system

Posted: July 10, 2022, 11:01 pm
by oxy
I like the new damage system including its hit registration, it's solid and I haven't noticed any sniper bugs as well, it seems to be super accurate like it should, I believe we could correct the damage per weapon so it's not too overpowered but also not too little. I will go with a -1 removing the new system.

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