
Moderator: S.W.A.T. Commanders
Dani6 wrote:199 HP, the actual "health" given by the know armor is 99 HP & if i don't have a bad memory, i sniper shot equals to 45-50 Damage, if this shield adds more armor capacity to the users, it should be just 30-40.The HP given by shield should not matter, it always can be discussed over SWAT Staff. I am just looking forward for the final decision of the suggestion.
Nevertheless, i'm neutral supporting this suggestion.

Zoroark wrote:I've given people in game moneyHis life is fulfilled now
BeaTen. wrote:Weeeee. Nice suggestion but, I think that it's OP. a command likr '/shield' would be nice for this. Also as many players said that, it must only support 1handed weapons. M4? YEAH, M4 also as, it's the main weapon of the swat team. Uhmm, good.Yup, PVTs won't be able to take shields, that is for sure.
Final Verdict: +1
P.S. : As swat is based on tactics, shield is tactical too. Would be nice to see it in the team.
And there must be a specific rank requirement to use '/shield' command.

Zoroark wrote:I've given people in game moneyHis life is fulfilled now
In life, it's not the most genetic person who wins or the guy who has the most potential to win. It's the person with perseverance who wins. Always wants to get up and go at it again. That's the guy you need to be! - Greg Plitt

CyClon3 wrote:It's not a bad idea; there can also be a quick keybind or command attached to the shield like /sd to take it on or off.I think you can only take it from base, it would be rather cool and roleplayish instead of using commands to spawn it...
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