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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • Auto-cuff after /taze - Not approved - Page 3

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Auto-cuff after /taze - Not approved

https://ls-rcr.com/forum/viewtopic.php?t=49380

Page 3 of 3

Re: Auto-cuff after /taze

Posted: November 22, 2014, 9:12 pm
by Fantastic
Ehh, abit OP ey?

Neutral.

Re: Auto-cuff after /taze

Posted: December 26, 2014, 11:58 am
by 11PM
@those who said "ITS OP"

Lets clear something out:

Cops need 3 seconds to arrest you. /cuff + /ar = jail
Same goes to army. /cuff + /ar = jail...(i dont even want to mention tanks and other vehicles)
SWAT members need 15 seconds to arrest you. Yes, at least 15 seconds, even more. Because they have to 'manually' turn you in, unlike cops, /cuff + /ar = finish, jail, adios amigos...

So speaking of 'op', only cops and army are op here.
A simple question, who needs more time to arrest you? Cops, army or SWAT? Exactly, SWAT sucks dicks cuz they have THE longest process of arresting someone.

Re: Auto-cuff after /taze

Posted: December 26, 2014, 12:16 pm
by Jed
[Lsrcr]11PM wrote:
@those who said "ITS OP"

Lets clear something out:

Cops need 3 seconds to arrest you. /cuff + /ar = jail
Same goes to army. /cuff + /ar = jail...(i dont even want to mention tanks and other vehicles)
SWAT members need 15 seconds to arrest you. Yes, at least 15 seconds, even more. Because they have to 'manually' turn you in, unlike cops, /cuff + /ar = finish, jail, adios amigos...

So speaking of 'op', only cops and army are op here.
A simple question, who needs more time to arrest you? Cops, army or SWAT? Exactly, SWAT sucks dicks cuz they have THE longest process of arresting someone.
Exactly.

Re: Auto-cuff after /taze

Posted: December 26, 2014, 12:25 pm
by [Lsrcr]Yakuza
Wajeeh wrote:
hmm good idea but we are not normal cops :P we are a bit more skilled in commands and we don't really face a problem in typing /cuff after /taze.
So i will be neutral on this.

Re: Auto-cuff after /taze

Posted: December 26, 2014, 2:34 pm
by Kaosx234
Dragging is fun and challenging. That is why we love to drag. It's kinda boring if the suspect is under arrested in a matter of seconds.

Re: Auto-cuff after /taze

Posted: December 26, 2014, 11:45 pm
by [Lsrcr]Nitro.
You literally eliminate the chances of escape for the suspect with this, a suspect gets tazed and cuffed and dragged all under 2 seconds, he tries to escape and escapes, gets tazed and back into the car he goes!

Not only does this eliminate chances of success for escape, it will ruin the fun for both sides. Too easy for us, too hard for them.
I'm against this suggestion.

Re: Auto-cuff after /taze

Posted: January 1, 2015, 3:45 pm
by Cyborg.
+1,Very useful.

Re: Auto-cuff after /taze

Posted: February 20, 2015, 3:50 pm
by Eslam The [122] Team
cops, all they have to do is /taze, /cuff and /ar, so, the player goes in jail within 5 second. But, you, as the SWAT member need to do /taze, /cuff, /drag AND drive the suspect to the PD. Isnt that a bit "long"
BIG NEGATIVE

Sorry, but why you compare us with cops? We're not cops,we're The S.W.A.T team,wich means we're the fastest PPL in the server.

Re: Auto-cuff after /taze

Posted: February 20, 2015, 4:40 pm
by OsamaAbouelhassan
-1 ... this option will be unfair for criminals since taze can be done from a long range .. unfair for swats because challenge will be lost ...

Re: Auto-cuff after /taze

Posted: February 21, 2015, 9:19 pm
by StormWind
Well then, if this would be implemented, we won't have any reason to test the applicants in speed of commands. We need skilled players.

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