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Lsrcr Forum • Safezone vulnerability for contracts - Page 3

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Safezone vulnerability for contracts

https://ls-rcr.com/forum/viewtopic.php?t=58867

Page 3 of 3

Re: Safezone vulnerability for contracts

Posted: July 24, 2015, 8:28 pm
by Mateej
[Lsrcr]Demon. wrote:
Boone wrote:
Well, why don't you make a safe-zone for criminals too?
How often do you see a place run by criminals that LEO's cannot enter ?
Exactly.

Re: Safezone vulnerability for contracts

Posted: July 24, 2015, 9:05 pm
by Aleksa
if they made a safe zone to avoid criminals shooting cops there, so and hit contracts then, -1 to this suggestion.


There's no point of making this.

1) A wanted player comes to PD and start shooting at cops, he kills the cop, others chase him, because the teamate is injured(actually died)(forbidden)
2) A hitman comes to PD and start shooting a guy who has a hitman contract. The hitman kills him, gets wanted, same story as above

Since, the 1) is forbidden, 2) should be too as it is right now

The only way to make this allowed is remove the safe zone which is not possible.
It's annoying being outsider and starring at the guy looking at you how he thinks he will die if he leaves the zone, it is, annoying, but a chicken brain shall start too.
-1

Re: Safezone vulnerability for contracts

Posted: July 25, 2015, 2:09 am
by kamuran
+1, This is just for contracts !

For none wanted hitman.

Re: Safezone vulnerability for contracts

Posted: July 25, 2015, 3:04 am
by Boone
[Lsrcr]Tolis. wrote:
Absynth wrote:
Denied.

We created a safe zone for Law Enforcement for a reason. It's a zone that they can enter all time to avoid being damaged by other players. There's not such a thing as 'safe zone abuse'. It's no abuse as they us it the way it's supposed to be used. Law Enforcement is free to stay in the safe zone whenever they want, even if they have a hit contract.
[Lsrcr]Veran wrote:
[Lsrcr]Demon. wrote:
-1, that's why it's called a safe zone, so we can be safe.
Exactly, denied.
Boone wrote:
Since everyone does not understand the main goal of why they made the safe-zone at the first place, I'll have to write down my point;

The safe-zone was essentially made to prevent cop-hunters from going inside and killing/robbing the law enforcers while they are grabbing weapons or whatever and prevent unjust annoyance. The hit-men were not in the picture. They must not be included. Because, hit-men kill/assassinate on a specific purpose and don't go berserk killing/robbing everyone inside. They go, kill the target and be gone.

Well, why don't you make a safe-zone for criminals too? Oh wait, if you're going to talk about the Fight Club before it got bugged, then I'd like to say that something called Fight Club abuse existed, and you staff were punishing for it, which doesn't exist for law enforcers' safe-zone entry now.

Do you see how unfair you are now? You gave the law enforcers the ability to taze suspects over and over again more than three times if they try to use that useless shock gun. Now you want to prevent them from killing TARGETS. You are completely oppressing criminals.
Mateej99 wrote:
[Lsrcr]Demon. wrote:
Boone wrote:
Well, why don't you make a safe-zone for criminals too?
How often do you see a place run by criminals that LEO's cannot enter ?
Exactly.
They enter everything all the time and nothing stops them, even riots (unofficial). They keep coming and coming again until they arrest the shit out of us.

Aleksa wrote:
if they made a safe zone to avoid criminals shooting cops there, so and hit contracts then, -1 to this suggestion.


There's no point of making this.

1) A wanted player comes to PD and start shooting at cops, he kills the cop, others chase him, because the teamate is injured(actually died)(forbidden)
2) A hitman comes to PD and start shooting a guy who has a hitman contract. The hitman kills him, gets wanted, same story as above

Since, the 1) is forbidden, 2) should be too as it is right now

The only way to make this allowed is remove the safe zone which is not possible.
It's annoying being outsider and starring at the guy looking at you how he thinks he will die if he leaves the zone, it is, annoying, but a chicken brain shall start too.
-1
Well, know how annoying it is when you let cops /CUFF us outside the safe-zone? How did the developers even allow that. You're completely giving them unfair advantage by letting them enter the safe-zone, and CUFF us OUTSIDE the safe-zone. They have a safe-zone all over San Andreas by giving them the ability to cuff hit-men while having a hit contract. What about that, you should remove one of these two options or else this would be a clear unfairness to hit-men.

Re: Safezone vulnerability for contracts

Posted: August 1, 2015, 8:39 pm
by Lil_Mister_Akill
As it is only for contracts, then its a +1

Re: Safezone vulnerability for contracts

Posted: August 1, 2015, 8:53 pm
by CXdur
Sorry, but this is not going to happen. It's called a safe zone for a reason.

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