Nerf LEO - 3 tazes on spawn

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Jaker

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Post by Jaker » April 9, 2016, 7:36 am
+1. I created a similar topic without looking for this one first. My bad. I also like the idea of 9mm tazer and what Kaos said sounds good, too.

TititMonyet

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Post by TititMonyet » April 9, 2016, 8:08 am
+1

LEOs got more advantages like Infinite Taze, but criminals got nothing, criminals must buy shockguns and it's not infinite.
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Safwan_theboss

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Post by Safwan_theboss » April 9, 2016, 8:22 am
Connie wrote:
+1 Great suggestion.
Would be good addition.
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JohnCarer

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Post by JohnCarer » April 13, 2016, 2:43 pm
Bump, LEOS are op comparing to criminals.

Faraon78910

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Post by Faraon78910 » April 13, 2016, 2:51 pm
If this doesn't happen then they should decrease taze range to cuff range and make that you can cuff only if is suspect standing at one place

Kaosx234

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Post by Kaosx234 » April 13, 2016, 3:07 pm
Faraon78910 wrote:
If this doesn't happen then they should decrease taze range to cuff range and make that you can cuff only if is suspect standing at one place
If you want us to cuff you while you are staying on 1 place, then let taze actually stop you for few seconds. Tazes do not stop anyone. I could simply quote my past post here if I wanted to, but I guess you can read it too.
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Post by Nilikos » April 13, 2016, 4:15 pm
Kaosx234 wrote:
Can I see your argument against having more than 3 tazes on spawn? How are we going to get suspect if they have shock?

There is only 1 condition if this is going to be added. Add 3 NORMAL tazes, that means:
  • After the taze, you get stunned for 5 full seconds. Doing animations is bug abusing therefore should be harshly punished
  • Having at least of 6 tazes
  • Be able to restock them from weapon checkpoints at police cars/SWAT sultans.
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Geri

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Post by Geri » April 13, 2016, 6:41 pm
Neutral. Another idea...
Add 3 tazes which after you use them 3 times, you must wait an amount of time to get it again.
glgy geri

Faraon78910

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Post by Faraon78910 » April 13, 2016, 7:28 pm
Kaosx234 wrote:
Faraon78910 wrote:
If this doesn't happen then they should decrease taze range to cuff range and make that you can cuff only if is suspect standing at one place
If you want us to cuff you while you are staying on 1 place, then let taze actually stop you for few seconds. Tazes do not stop anyone. I could simply quote my past post here if I wanted to, but I guess you can read it too.
3 seconds of stun would be enough to write another command

Kaosx234

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Post by Kaosx234 » April 13, 2016, 7:37 pm
Faraon78910 wrote:
Kaosx234 wrote:
Faraon78910 wrote:
If this doesn't happen then they should decrease taze range to cuff range and make that you can cuff only if is suspect standing at one place
If you want us to cuff you while you are staying on 1 place, then let taze actually stop you for few seconds. Tazes do not stop anyone. I could simply quote my past post here if I wanted to, but I guess you can read it too.
3 seconds of stun would be enough to write another command
Currently stun is less than 1 second (sometimes even 0). If you make it 3 full seconds, that would be great.
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