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Lsrcr Forum • Nerf LEO - 3 tazes on spawn - Page 3

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Nerf LEO - 3 tazes on spawn

https://ls-rcr.com/forum/viewtopic.php?t=69250

Page 3 of 4

Re: Nerf LEO - 3 tazes on spawn

Posted: April 9, 2016, 7:36 am
by Jaker
+1. I created a similar topic without looking for this one first. My bad. I also like the idea of 9mm tazer and what Kaos said sounds good, too.

Re: Nerf LEO - 3 tazes on spawn

Posted: April 9, 2016, 8:08 am
by TititMonyet
+1

LEOs got more advantages like Infinite Taze, but criminals got nothing, criminals must buy shockguns and it's not infinite.

Re: Nerf LEO - 3 tazes on spawn

Posted: April 9, 2016, 8:22 am
by Safwan_theboss
Connie wrote:
+1 Great suggestion.
Would be good addition.

Re: Nerf LEO - 3 tazes on spawn

Posted: April 13, 2016, 2:43 pm
by JohnCarer
Bump, LEOS are op comparing to criminals.

Re: Nerf LEO - 3 tazes on spawn

Posted: April 13, 2016, 2:51 pm
by Faraon78910
If this doesn't happen then they should decrease taze range to cuff range and make that you can cuff only if is suspect standing at one place

Re: Nerf LEO - 3 tazes on spawn

Posted: April 13, 2016, 3:07 pm
by Kaosx234
Faraon78910 wrote:
If this doesn't happen then they should decrease taze range to cuff range and make that you can cuff only if is suspect standing at one place
If you want us to cuff you while you are staying on 1 place, then let taze actually stop you for few seconds. Tazes do not stop anyone. I could simply quote my past post here if I wanted to, but I guess you can read it too.

Re: Nerf LEO - 3 tazes on spawn

Posted: April 13, 2016, 4:15 pm
by Nilikos
Kaosx234 wrote:
Can I see your argument against having more than 3 tazes on spawn? How are we going to get suspect if they have shock?

There is only 1 condition if this is going to be added. Add 3 NORMAL tazes, that means:
  • After the taze, you get stunned for 5 full seconds. Doing animations is bug abusing therefore should be harshly punished
  • Having at least of 6 tazes
  • Be able to restock them from weapon checkpoints at police cars/SWAT sultans.

Re: Nerf LEO - 3 tazes on spawn

Posted: April 13, 2016, 6:41 pm
by Geri
Neutral. Another idea...
Add 3 tazes which after you use them 3 times, you must wait an amount of time to get it again.

Re: Nerf LEO - 3 tazes on spawn

Posted: April 13, 2016, 7:28 pm
by Faraon78910
Kaosx234 wrote:
Faraon78910 wrote:
If this doesn't happen then they should decrease taze range to cuff range and make that you can cuff only if is suspect standing at one place
If you want us to cuff you while you are staying on 1 place, then let taze actually stop you for few seconds. Tazes do not stop anyone. I could simply quote my past post here if I wanted to, but I guess you can read it too.
3 seconds of stun would be enough to write another command

Re: Nerf LEO - 3 tazes on spawn

Posted: April 13, 2016, 7:37 pm
by Kaosx234
Faraon78910 wrote:
Kaosx234 wrote:
Faraon78910 wrote:
If this doesn't happen then they should decrease taze range to cuff range and make that you can cuff only if is suspect standing at one place
If you want us to cuff you while you are staying on 1 place, then let taze actually stop you for few seconds. Tazes do not stop anyone. I could simply quote my past post here if I wanted to, but I guess you can read it too.
3 seconds of stun would be enough to write another command
Currently stun is less than 1 second (sometimes even 0). If you make it 3 full seconds, that would be great.

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