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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • Remove safe zone - Page 3

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Remove safe zone

https://ls-rcr.com/forum/viewtopic.php?t=69295

Page 3 of 7

Re: Remove safe zone

Posted: April 9, 2016, 9:21 am
by Kaosx234
Naruk wrote:
Kaosx234 wrote:
I am saying that cops must be stronger than criminals, otherwise criminals would hunt cops forever, and this server is not supposed to be like that. It is common logic, dude.

I also see that you'd like to remove arrest ability. You are getting more and more clever.
And you're getting dumber and dumber kaos
Thanks for this kind of sarcasm mate <3

Re: Remove safe zone

Posted: April 9, 2016, 9:27 am
by Jaker
Kaosx234 wrote:
I am saying that cops must be stronger than criminals, otherwise criminals would hunt cops forever, and this server is not supposed to be like that. It is common logic, dude.

I also see that you'd like to remove arrest ability. You are getting more and more clever.
This makes no sense. You are saying that that LEOs MUST be stronger than criminals under any circumstances? Where is the balance here?!?! This isn't real life. We all might as well play LEOs only, because they are stronger and have more advantages. That means that criminals are deemed to be weaker at all times. This is so unfair. It doesn't happen always irl that cops are stronger than criminals. The existence of /pull id command really amazes me, too. Where is the logic here?!?! How can you pull someone out of a locked vehicle?!?! Yea, i know they have to be handcuffed and you do not always succeed in pulling them, but even so, it doesn't make sense. Even being able to /lock while handcuffed and handcuffing the suspect while he is entering a vehicle doesn't make sense. Stealing cop vehicles also doesn't make sense, or? It surely does in Lsrcr. I can't remember when I last saw that someone stole a police vehicle irl. I see this only in movies. Being unable to be robbed while dead could also make sense then. It's also a bit ironic how the HQ of our police was robbed recently, which was probably a "safe zone".

Re: Remove safe zone

Posted: April 9, 2016, 9:30 am
by Safwan_theboss
GuitarJohn wrote:
Image
It's very annoying especially when they have a hit contract; I don't even want to go take hits if the hitted player is a cop because I know he'll abuse the safe zone %100. It has been suggested and rejected in the past, most probably this one will too, but my vote is still positive.

Re: Remove safe zone

Posted: April 9, 2016, 9:41 am
by Kaosx234
Jaker wrote:
Kaosx234 wrote:
I am saying that cops must be stronger than criminals, otherwise criminals would hunt cops forever, and this server is not supposed to be like that. It is common logic, dude.

I also see that you'd like to remove arrest ability. You are getting more and more clever.
This makes no sense. You are saying that that LEOs MUST be stronger than criminals under any circumstances? Where is the balance here?!?! This isn't real life. We all might as well play LEOs only, because they are stronger and have more advantages. That means that criminals are deemed to be weaker at all times. This is so unfair. It doesn't happen always irl that cops are stronger than criminals. The existence of /pull id command really amazes me, too. Where is the logic here?!?! How can you pull someone out of a locked vehicle?!?! Yea, i know they have to be handcuffed and you do not always succeed in pulling them, but even so, it doesn't make sense. Even being able to /lock while handcuffed and handcuffing the suspect while he is entering a vehicle doesn't make sense. Stealing cop vehicles also doesn't make sense, or? It surely does in Lsrcr. I can't remember when I last saw that someone stole a police vehicle irl. I see this only in movies. Being unable to be robbed while dead could also make sense then. It's also a bit ironic how the HQ of our police was robbed recently, which was probably a "safe zone".
I find it amusing how you simply skipped the quote of me replying to yours, but whatever...

Lets get on the point.
I will start with the question, do you even read what you type? Please, try to read this few times
Where is the logic here?!?! How can you pull someone out of a locked vehicle?!?!
I will quote it one more time
Where is the logic here?!?! How can you pull someone out of a locked vehicle?!?!
Alright, from your logic, cops should not be able to enter in locked cars. I guess we currently are in the year of Jesus Christ. Let's imagine this: 5 cops are going against a criminal, they manage to cuff him and yet he successfully enters a cop's car and successfully locks up the car with cuffs in his hands while cops are just next to him. And then, what is the most fun, cops should not be able to break into their's vehicle? Could you tell me, "Where is the logic here?!?!"?

You mentioned real life, I replied back. I am glad that you no more use the argument of being realistic in here. If we are going to unbalance cops vs suspects with suspects having more power, we should also rename this server as a Death Match server. If you want cops to hunt criminals, you must have them at least a bit more power than criminals, otherwise this is going to be another DM server.

You mentioned the Croatian's police zone. You do realise a difference between robbing a police HQ and killing every single cop in police HQ? Do you also understand that it happens once in several years? I hope you do.

Re: Remove safe zone

Posted: April 9, 2016, 10:00 am
by Jaker
Kaosx234 wrote:
Jaker wrote:
Kaosx234 wrote:
I am saying that cops must be stronger than criminals, otherwise criminals would hunt cops forever, and this server is not supposed to be like that. It is common logic, dude.

I also see that you'd like to remove arrest ability. You are getting more and more clever.
This makes no sense. You are saying that that LEOs MUST be stronger than criminals under any circumstances? Where is the balance here?!?! This isn't real life. We all might as well play LEOs only, because they are stronger and have more advantages. That means that criminals are deemed to be weaker at all times. This is so unfair. It doesn't happen always irl that cops are stronger than criminals. The existence of /pull id command really amazes me, too. Where is the logic here?!?! How can you pull someone out of a locked vehicle?!?! Yea, i know they have to be handcuffed and you do not always succeed in pulling them, but even so, it doesn't make sense. Even being able to /lock while handcuffed and handcuffing the suspect while he is entering a vehicle doesn't make sense. Stealing cop vehicles also doesn't make sense, or? It surely does in Lsrcr. I can't remember when I last saw that someone stole a police vehicle irl. I see this only in movies. Being unable to be robbed while dead could also make sense then. It's also a bit ironic how the HQ of our police was robbed recently, which was probably a "safe zone".
I find it amusing how you simply skipped the quote of me replying to yours, but whatever...

Lets get on the point.
I will start with the question, do you even read what you type? Please, try to read this few times
Where is the logic here?!?! How can you pull someone out of a locked vehicle?!?!
I will quote it one more time
Where is the logic here?!?! How can you pull someone out of a locked vehicle?!?!
Alright, from your logic, cops should not be able to enter in locked cars. I guess we currently are in the year of Jesus Christ. Let's imagine this: 5 cops are going against a criminal, they manage to cuff him and yet he successfully enters a cop's car and successfully locks up the car with cuffs in his hands while cops are just next to him. And then, what is the most fun, cops should not be able to break into their's vehicle? Could you tell me, "Where is the logic here?!?!"?

You mentioned real life, I replied back. I am glad that you no more use the argument of being realistic in here. If we are going to unbalance cops vs suspects with suspects having more power, we should also rename this server as a Death Match server. If you want cops to hunt criminals, you must have them at least a bit more power than criminals, otherwise this is going to be another DM server.

You mentioned the Croatian's police zone. You do realise a difference between robbing a police HQ and killing every single cop in police HQ? Do you also understand that it happens once in several years? I hope you do.
I didn't skip your quote, I simply included some of my thoughts, which were related to post you think I skipped, in this post. Oh, so cops can break in locked LEO cars. That means that they have lockpicks, right? That's yet another advantage for cops. Why can't criminals have lockpicks too? They could buy it at 24/7. I havent tested this, but I guess cops can /pull out of non-LEO cars, too. Correct me if I'm wrong. I'm not saying that criminals should be stronger than cops. They should be BALANCED, about equal. Criminals should have some good chances of fighting back the cops, not be deemed to be arrested/killed. As of now, the only way they have good chance against cops is if there are like 6 of them in a group. It's not like cops don't have any chances if their and criminals' power are equal. It all comes to skill and strategy then, I suppose. I admit I used a really, really bad argument with the Croatian police HQ thing, but I think the rest of this post is on point.

Re: Remove safe zone

Posted: April 9, 2016, 10:06 am
by Razer531
Kaosx234 wrote:
Jaker wrote:
Kaosx234 wrote:
I am saying that cops must be stronger than criminals, otherwise criminals would hunt cops forever, and this server is not supposed to be like that. It is common logic, dude.

I also see that you'd like to remove arrest ability. You are getting more and more clever.
This makes no sense. You are saying that that LEOs MUST be stronger than criminals under any circumstances? Where is the balance here?!?! This isn't real life. We all might as well play LEOs only, because they are stronger and have more advantages. That means that criminals are deemed to be weaker at all times. This is so unfair. It doesn't happen always irl that cops are stronger than criminals. The existence of /pull id command really amazes me, too. Where is the logic here?!?! How can you pull someone out of a locked vehicle?!?! Yea, i know they have to be handcuffed and you do not always succeed in pulling them, but even so, it doesn't make sense. Even being able to /lock while handcuffed and handcuffing the suspect while he is entering a vehicle doesn't make sense. Stealing cop vehicles also doesn't make sense, or? It surely does in Lsrcr. I can't remember when I last saw that someone stole a police vehicle irl. I see this only in movies. Being unable to be robbed while dead could also make sense then. It's also a bit ironic how the HQ of our police was robbed recently, which was probably a "safe zone".
I find it amusing how you simply skipped the quote of me replying to yours, but whatever...

Lets get on the point.
I will start with the question, do you even read what you type? Please, try to read this few times
Where is the logic here?!?! How can you pull someone out of a locked vehicle?!?!
I will quote it one more time
Where is the logic here?!?! How can you pull someone out of a locked vehicle?!?!
Alright, from your logic, cops should not be able to enter in locked cars. I guess we currently are in the year of Jesus Christ. Let's imagine this: 5 cops are going against a criminal, they manage to cuff him and yet he successfully enters a cop's car and successfully locks up the car with cuffs in his hands while cops are just next to him. And then, what is the most fun, cops should not be able to break into their's vehicle? Could you tell me, "Where is the logic here?!?!"?

You mentioned real life, I replied back. I am glad that you no more use the argument of being realistic in here. If we are going to unbalance cops vs suspects with suspects having more power, we should also rename this server as a Death Match server. If you want cops to hunt criminals, you must have them at least a bit more power than criminals, otherwise this is going to be another DM server.

You mentioned the Croatian's police zone. You do realise a difference between robbing a police HQ and killing every single cop in police HQ? Do you also understand that it happens once in several years? I hope you do.
kaos what is wrong with you!?!??! I.WANT.BALANCE.IN.LSRCR!! What you want, is "lets not make it fair 'n' balanced lets make cops lot stronger than robbers". like wtfff!!?!!?!?????? Do you not want lsrcr to be a server for fun!!?!?? Ls-rcr is here just to provide one thing: FUN. Your logic states that cops need to be stronger than criminals, so that it is unfair and less fun? And so everyone should play leos because criminals are too weak??? If criminals and cops were EQUALY strong, then everyone would have equal chances. LIKE, WHY THE FUCK WOULD COPS BE STRONGER????? SO THAT IT'S BECOMES STUPID AND BORING AND EVERYONE SHOULD TRANSFER TO LEO AND STOP PLAYING LSRCR AND WTF??? DUDEEEeeeeee, what do you care about?? I care about so that playing lsrcr fillls you with fun.. Not bore and bad feelings because its imbalanced because some kaos weirdo decided to suggest: "Hey, lets make cops stronger, for some reaszon lelz..."
logic tho

Re: Remove safe zone

Posted: April 9, 2016, 10:10 am
by Razer531
This is for kaos:
http://www.dictionary.com/browse/balance
your'e welcome

Re: Remove safe zone

Posted: April 9, 2016, 10:23 am
by CriticaL
Razer531 wrote:
This is for kaos:
http://www.dictionary.com/browse/balance
your'e welcome
Then yeah, you have to take a deep look at this definition. Cops take 20k as paycheck, criminals get 120k+ in a single bank robbery. Criminals get 5k by robbing shops (and even 20k by robbing casinos) and they keep robbing and get easy money and rob people, cops arrest and get 5k. This isn't balance at all.

In other hand, cops are stronger when it comes to arresting, cops can taze infinitely whilist criminals cant, cops can stay in safe zone and dont get dmed etc, criminals can't.

It's already balanced if you think deeply.

Re: Remove safe zone

Posted: April 9, 2016, 10:31 am
by Shady
Come to think of it

Why entering fightclub as criminal considered abuse and law enforcement entering safe zone isn't? Both cases are to avoid getting killed or arrested. I don't agree with removing safezone. Let them enter the safezone,shows how much they are scared of you :lol: But if we want this to be fair,why don't we let criminals enter fightclub? That way,both sides can have their equal share of protection :)

Re: Remove safe zone

Posted: April 9, 2016, 10:37 am
by Jaker
Shaco wrote:
Come to think of it

Why entering fightclub as criminal considered abuse and law enforcement entering safe zone isn't? Both cases are to avoid getting killed or arrested. I don't agree with removing safezone. Let them enter the safezone,shows how much they are scared of you :lol: But if we want this to be fair,why don't we let criminals enter fightclub? That way,both sides can have their equal share of protection :)
You mean let criminals enter the fightclub while being wanted?

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